docs: fix Resources module API docs naming conventions and broken links

- Rename constructor/destructor files to follow template spec:
  - ctor.md → constructor.md, dtor.md → destructor.md (audioclip)
  - texture_constructor.md → constructor.md, texture_destructor.md → destructor.md (texture)
  - material-loader-constructor.md → constructor.md, material-loader-destructor.md → destructor.md

- Create missing constructor/destructor docs:
  - audio-loader: constructor.md, destructor.md
  - texture-loader: constructor.md, destructor.md

- Fix broken links to ResourceManager:
  - shader-loader/index.md
  - material-loader/index.md

- Remove duplicate folders (keep hyphenated versions):
  - Delete shaderloader/ (keep shader-loader/)
  - Delete resourcepackage/ (keep resource-package/)
  - Merge textureimportsettings/ into texture-import-settings/

- Rename audio-loader method files:
  - canload.md → can-load.md
  - getdefaultsettings.md → get-default-settings.md
  - getsupportedextensions.md → get-supported-extensions.md

- Update overview pages with proper method links and constructor/destructor entries
This commit is contained in:
2026-03-22 14:42:27 +08:00
parent 1797e7fe17
commit 6af872e9eb
11 changed files with 224 additions and 99 deletions

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@@ -0,0 +1,27 @@
# TextureLoader::TextureLoader
```cpp
TextureLoader();
```
默认构造函数,创建一个 `TextureLoader` 实例。该加载器负责管理纹理资源的加载流程。
**参数:**
**返回:**
**线程安全:**
**示例:**
```cpp
#include "Resources/TextureLoader.h"
using namespace XCEngine::Resources;
TextureLoader loader;
```
## 相关文档
- [TextureLoader 总览](index.md) - 返回类总览

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# TextureLoader::~TextureLoader
```cpp
virtual ~TextureLoader() override;
```
析构函数,用于销毁 `TextureLoader` 对象。该析构函数不执行任何特殊清理操作。
**参数:**
**返回:**
**示例:**
```cpp
#include "Resources/TextureLoader.h"
using namespace XCEngine::Resources;
{
TextureLoader loader;
// 使用 loader...
}
// loader 在此自动销毁
```
## 相关文档
- [TextureLoader 总览](index.md) - 返回类总览

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@@ -34,11 +34,13 @@
| 方法 | 描述 |
|------|------|
| `ResourceType GetResourceType() const` | 返回 `ResourceType::Texture` |
| `Containers::Array<Containers::String> GetSupportedExtensions() const` | 获取支持的扩展名列表 |
| `bool CanLoad(const Containers::String& path) const` | 检查是否支持加载指定路径的纹理 |
| `LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr)` | 加载纹理资源 |
| `ImportSettings* GetDefaultSettings() const` | 获取默认导入设置 |
| [TextureLoader](constructor.md) | 构造函数 |
| [~TextureLoader](destructor.md) | 析构函数 |
| [GetResourceType](get-resource-type.md) | 返回 `ResourceType::Texture` |
| [GetSupportedExtensions](get-supported-extensions.md) | 获取支持的扩展名列表 |
| [CanLoad](can-load.md) | 检查是否支持加载指定路径的纹理 |
| [Load](load.md) | 加载纹理资源 |
| [GetDefaultSettings](get-default-settings.md) | 获取默认导入设置 |
### GetResourceType