Add OpenGL backend: OpenGLDevice class
- Created OpenGLDevice class for window and OpenGL context management - Added CreateWindow() and InitializeWithExistingWindow() methods - Integrated with GLFW and GLAD - Added to tests/OpenGL as test target This is the first step in building the OpenGL RHI backend parallel to D3D12.
This commit is contained in:
95
tests/OpenGL/OpenGLDevice.cpp
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95
tests/OpenGL/OpenGLDevice.cpp
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#define GLFW_INCLUDE_NONE
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#include "OpenGLDevice.h"
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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namespace XCEngine {
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namespace RHI {
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OpenGLDevice::OpenGLDevice()
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: m_window(nullptr)
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, m_initialized(false)
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, m_ownsWindow(false) {
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}
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OpenGLDevice::~OpenGLDevice() {
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Shutdown();
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}
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bool OpenGLDevice::CreateWindow(int width, int height, const char* title, bool enableDebug) {
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if (m_initialized) {
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return true;
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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m_window = glfwCreateWindow(width, height, title, nullptr, nullptr);
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if (!m_window) {
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return false;
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}
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m_ownsWindow = true;
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return InitializeWithExistingWindow(m_window);
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}
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bool OpenGLDevice::InitializeWithExistingWindow(GLFWwindow* window) {
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if (m_initialized) {
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return true;
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}
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m_window = window;
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if (!m_window) {
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return false;
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}
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glfwMakeContextCurrent(m_window);
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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return false;
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}
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m_deviceInfo.vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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m_deviceInfo.renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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m_deviceInfo.version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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glGetIntegerv(GL_MAJOR_VERSION, &m_deviceInfo.majorVersion);
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glGetIntegerv(GL_MINOR_VERSION, &m_deviceInfo.minorVersion);
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m_initialized = true;
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return true;
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}
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void OpenGLDevice::Shutdown() {
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if (m_ownsWindow && m_window) {
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glfwDestroyWindow(m_window);
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}
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m_window = nullptr;
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m_initialized = false;
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m_ownsWindow = false;
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}
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void OpenGLDevice::SwapBuffers() {
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if (m_window) {
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glfwSwapBuffers(m_window);
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}
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}
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bool OpenGLDevice::PollEvents() {
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glfwPollEvents();
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return !glfwWindowShouldClose(m_window);
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}
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void OpenGLDevice::SetShouldClose(bool shouldClose) {
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if (m_window) {
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glfwSetWindowShouldClose(m_window, shouldClose ? GLFW_TRUE : GLFW_FALSE);
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}
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}
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bool OpenGLDevice::ShouldClose() const {
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return m_window && glfwWindowShouldClose(m_window) == GLFW_TRUE;
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}
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} // namespace RHI
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} // namespace XCEngine
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