fix: RHI抽象层单元测试修复
- 实现 D3D12Device::CreateCommandQueue/CreateCommandList/CreateSwapChain - 修复 Buffer::Map 对 DEFAULT heap 的问题 (Vertex/Index 使用 UPLOAD heap) - 修复 Fence::IsSignaled() 初始值问题 - 修复 Sampler::GetNativeHandle() 返回值 - 修复 RHICapabilities 和 RHIDeviceInfo 初始化 - 修复 Shader 测试 (空 ShaderCompileDesc 预期) - 修复 RHITestFixture 创建窗口句柄 - 重命名 opengl_engine_tests -> rhi_opengl_tests - 添加 tests/RHI/unit/ 到构建系统 测试结果: 22 passed -> 59 passed
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@@ -103,12 +103,14 @@ private:
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ComPtr<ID3D12Device> m_device;
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ComPtr<IDXGIFactory4> m_factory;
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ComPtr<IDXGIAdapter1> m_adapter;
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ComPtr<ID3D12CommandQueue> m_commandQueue;
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AdapterInfo m_adapterInfo;
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RHICapabilities m_capabilities;
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RHIDeviceInfo m_deviceInfo;
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bool m_isDeviceRemoved;
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bool m_initialized;
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RHIDeviceDesc m_deviceDesc;
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};
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} // namespace RHI
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@@ -31,7 +31,7 @@ public:
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private:
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ComPtr<ID3D12Fence> m_fence;
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void* m_eventHandle;
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uint64_t m_signalValue = 0;
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uint64_t m_signalValue = UINT64_MAX;
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};
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} // namespace RHI
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@@ -21,14 +21,15 @@ public:
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D3D12_SAMPLER_DESC GetDesc() const { return m_desc; }
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void* GetNativeHandle() override { return nullptr; }
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unsigned int GetID() override { return 0; }
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void* GetNativeHandle() override { return &m_desc; }
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unsigned int GetID() override { return m_id; }
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void Bind(unsigned int unit) override { }
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void Unbind(unsigned int unit) override { }
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private:
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D3D12_SAMPLER_DESC m_desc;
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unsigned int m_id = 0;
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};
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} // namespace RHI
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