Update API documentation and remove obsolete plan files

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# Viewport
**命名空间**: `XCEngine::Math`
渲染视口结构体,用于屏幕到归一化坐标的映射。
**类型**: `struct`
**头文件:** `#include <XCEngine/Math/Rect.h>`
**头文件**: `XCEngine/Math/Viewport.h`
**命名空间:** `XCEngine::Math`
**描述**: 视口,用于渲染目标区域和坐标映射
## 结构体定义
## 概述
```cpp
struct Viewport {
float x = 0.0f;
float y = 0.0f;
float width = 0.0f;
float height = 0.0f;
float minDepth = 0.0f;
float maxDepth = 1.0f;
Viewport 结构体表示一个渲染视口,除了位置和尺寸外,还包含深度范围 `(minDepth, maxDepth)`。主要用于屏幕到归一化设备坐标NDC的映射以及渲染目标区域的定义。
Viewport() = default;
Viewport(float x, float y, float w, float h);
Viewport(float x, float y, float w, float h, float minD, float maxD);
};
```
## 公共方法
## 构造函数
| 方法 | 描述 |
|------|------|
| [`GetAspectRatio`](getaspectratio.md) | 获取视口宽高比 |
| [`GetRect`](getrect.md) | 转换为 Rect |
| `Viewport()` | 默认构造 |
| `Viewport(x, y, w, h)` | 2D 视口 |
| `Viewport(x, y, w, h, minD, maxD)` | 带深度范围的 3D 视口 |
## 使用示例
## 方法
```cpp
#include "XCEngine/Math/Rect.h"
#include <iostream>
using namespace XCEngine::Math;
int main() {
Viewport viewport(0.0f, 0.0f, 1920.0f, 1080.0f, 0.0f, 1.0f);
std::cout << "Position: (" << viewport.x << ", " << viewport.y << ")\n";
std::cout << "Size: " << viewport.width << " x " << viewport.height << "\n";
std::cout << "Depth: " << viewport.minDepth << " to " << viewport.maxDepth << "\n";
std::cout << "Aspect Ratio: " << viewport.GetAspectRatio() << "\n";
Rect rect = viewport.GetRect();
std::cout << "As Rect: (" << rect.x << ", " << rect.y << ", " << rect.width << ", " << rect.height << ")\n";
return 0;
}
```
| 方法 | 返回值 | 描述 |
|------|--------|------|
| [GetAspectRatio()](viewport-getaspectratio.md) | `float` | 宽高比 (width / height) |
| [GetRect()](viewport-getrect.md) | `Rect` | 转换为 Rect |
## 相关文档
- [`Rect`](../rect/rect.md) - 浮点矩形
- [`RectInt`](../rect/rectint.md) - 整数矩形
- [`Vector2`](../vector2/vector2.md) - 二维向量
- [Math 模块总览](../math.md) - 返回 Math 模块总览
- [Rect](rect-overview.md) - 浮点矩形
- [RectInt](rectint.md) - 整数矩形