Separate viewport target and descriptor ownership
This commit is contained in:
@@ -175,4 +175,6 @@
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1. 已新增 `HostRuntimeState`,把宿主 DPI / interactive resize / pending resize / deferred render 状态从 `Application` 中抽离。
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2. 已新增 `WindowMessageDispatcher`,把 `WndProc` 中的宿主消息调度与 deferred render 调度拆到 `Host` 层。
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3. 已把 `D3D12WindowRenderLoop` 从悬空 helper 升级为主窗口帧编排入口,开始统一 `BeginFrame / viewport render / UI present / fallback / resize interop` 这条链。
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4. 下一步进入阶段 2 主体:继续拆 `NativeRenderer` 中的窗口互操作 / present 组合路径,并把 viewport render target 生命周期从 `ProductViewportHostService` 中收出去。
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4. 已把 viewport render target 资源工厂从 `ProductViewportRenderTargets.h` 收成独立 manager,`ProductViewportHostService` 只保留请求/返回 frame 的业务外壳。
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5. 已把 shader resource descriptor 分配职责从 `D3D12WindowRenderer` 抽到独立的 `D3D12ShaderResourceDescriptorAllocator`,减少窗口呈现器的非 swapchain 职责。
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6. 下一步进入阶段 2 主体:继续拆 `NativeRenderer` 中的窗口互操作 / present 组合路径,把 D2D UI 光栅化与 D3D11On12 窗口合成进一步分离。
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@@ -124,6 +124,7 @@ target_link_libraries(XCUIEditorLib PUBLIC
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add_library(XCUIEditorHost STATIC
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app/Host/AutoScreenshot.cpp
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app/Host/D3D12ShaderResourceDescriptorAllocator.cpp
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app/Host/D3D12WindowRenderer.cpp
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app/Host/D3D12WindowRenderLoop.cpp
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app/Host/NativeRenderer.cpp
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@@ -166,6 +167,7 @@ if(XCENGINE_BUILD_XCUI_EDITOR_APP)
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app/Project/ProductProjectBrowserModel.cpp
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app/Shell/ProductShellAsset.cpp
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app/Viewport/ProductViewportHostService.cpp
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app/Viewport/ProductViewportRenderTargetManager.cpp
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app/Viewport/ProductViewportRenderTargets.cpp
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app/Workspace/ProductEditorWorkspace.cpp
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app/Workspace/ProductEditorWorkspaceEventRouter.cpp
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169
new_editor/app/Host/D3D12ShaderResourceDescriptorAllocator.cpp
Normal file
169
new_editor/app/Host/D3D12ShaderResourceDescriptorAllocator.cpp
Normal file
@@ -0,0 +1,169 @@
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#include "D3D12ShaderResourceDescriptorAllocator.h"
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#include <XCEngine/RHI/RHITypes.h>
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namespace XCEngine::UI::Editor::Host {
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namespace {
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using ::XCEngine::RHI::D3D12DescriptorHeap;
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using ::XCEngine::RHI::D3D12Device;
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using ::XCEngine::RHI::D3D12Texture;
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using ::XCEngine::RHI::DescriptorHeapType;
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using ::XCEngine::RHI::DescriptorPoolDesc;
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using ::XCEngine::RHI::RHIDevice;
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using ::XCEngine::RHI::RHITexture;
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} // namespace
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bool D3D12ShaderResourceDescriptorAllocator::Initialize(RHIDevice& device, UINT descriptorCount) {
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Shutdown();
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DescriptorPoolDesc descriptorPoolDesc = {};
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descriptorPoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
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descriptorPoolDesc.descriptorCount = descriptorCount;
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descriptorPoolDesc.shaderVisible = true;
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m_descriptorPool = device.CreateDescriptorPool(descriptorPoolDesc);
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m_descriptorHeap = dynamic_cast<D3D12DescriptorHeap*>(m_descriptorPool);
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if (m_descriptorPool == nullptr || m_descriptorHeap == nullptr) {
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Shutdown();
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return false;
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}
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m_device = &device;
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m_descriptorSize = m_descriptorHeap->GetDescriptorSize();
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m_descriptorCount = descriptorCount;
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m_descriptorUsage.assign(descriptorCount, false);
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return true;
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}
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void D3D12ShaderResourceDescriptorAllocator::Shutdown() {
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if (m_descriptorPool != nullptr) {
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m_descriptorPool->Shutdown();
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delete m_descriptorPool;
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m_descriptorPool = nullptr;
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}
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m_device = nullptr;
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m_descriptorHeap = nullptr;
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m_descriptorUsage.clear();
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m_descriptorSize = 0u;
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m_descriptorCount = 0u;
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}
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bool D3D12ShaderResourceDescriptorAllocator::IsInitialized() const {
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return m_device != nullptr &&
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m_descriptorHeap != nullptr &&
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m_descriptorSize > 0u &&
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!m_descriptorUsage.empty();
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}
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ID3D12DescriptorHeap* D3D12ShaderResourceDescriptorAllocator::GetDescriptorHeap() const {
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return m_descriptorHeap != nullptr ? m_descriptorHeap->GetDescriptorHeap() : nullptr;
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}
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UINT D3D12ShaderResourceDescriptorAllocator::GetDescriptorSize() const {
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return m_descriptorSize;
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}
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UINT D3D12ShaderResourceDescriptorAllocator::GetDescriptorCount() const {
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return m_descriptorCount;
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}
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void D3D12ShaderResourceDescriptorAllocator::Allocate(
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
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AllocateInternal(outCpuHandle, outGpuHandle);
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}
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bool D3D12ShaderResourceDescriptorAllocator::CreateTextureDescriptor(
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RHITexture* texture,
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
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if (m_device == nullptr ||
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texture == nullptr ||
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outCpuHandle == nullptr ||
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outGpuHandle == nullptr) {
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return false;
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}
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*outCpuHandle = {};
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*outGpuHandle = {};
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auto* nativeDevice = dynamic_cast<D3D12Device*>(m_device);
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auto* nativeTexture = dynamic_cast<D3D12Texture*>(texture);
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if (nativeDevice == nullptr ||
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nativeTexture == nullptr ||
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nativeTexture->GetResource() == nullptr) {
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return false;
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}
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AllocateInternal(outCpuHandle, outGpuHandle);
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if (outCpuHandle->ptr == 0 || outGpuHandle->ptr == 0) {
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*outCpuHandle = {};
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*outGpuHandle = {};
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return false;
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}
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D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
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srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
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srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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srvDesc.Texture2D.MipLevels = 1;
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nativeDevice->GetDevice()->CreateShaderResourceView(
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nativeTexture->GetResource(),
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&srvDesc,
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*outCpuHandle);
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return true;
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}
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void D3D12ShaderResourceDescriptorAllocator::Free(
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D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE) {
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if (m_descriptorHeap == nullptr ||
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m_descriptorSize == 0u ||
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cpuHandle.ptr < m_descriptorHeap->GetCPUDescriptorHandleForHeapStart().ptr) {
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return;
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}
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const SIZE_T offset =
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cpuHandle.ptr - m_descriptorHeap->GetCPUDescriptorHandleForHeapStart().ptr;
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const std::size_t index =
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static_cast<std::size_t>(offset / m_descriptorSize);
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if (index < m_descriptorUsage.size()) {
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m_descriptorUsage[index] = false;
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}
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}
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void D3D12ShaderResourceDescriptorAllocator::AllocateInternal(
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
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if (outCpuHandle == nullptr || outGpuHandle == nullptr) {
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return;
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}
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*outCpuHandle = {};
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*outGpuHandle = {};
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if (m_descriptorHeap == nullptr ||
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m_descriptorSize == 0u ||
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m_descriptorUsage.empty()) {
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return;
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}
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for (std::size_t index = 0; index < m_descriptorUsage.size(); ++index) {
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if (m_descriptorUsage[index]) {
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continue;
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}
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m_descriptorUsage[index] = true;
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outCpuHandle->ptr =
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m_descriptorHeap->GetCPUDescriptorHandleForHeapStart().ptr +
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static_cast<SIZE_T>(index) * m_descriptorSize;
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outGpuHandle->ptr =
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m_descriptorHeap->GetGPUDescriptorHandleForHeapStart().ptr +
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static_cast<UINT64>(index) * m_descriptorSize;
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return;
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}
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}
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} // namespace XCEngine::UI::Editor::Host
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55
new_editor/app/Host/D3D12ShaderResourceDescriptorAllocator.h
Normal file
55
new_editor/app/Host/D3D12ShaderResourceDescriptorAllocator.h
Normal file
@@ -0,0 +1,55 @@
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#pragma once
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <XCEngine/RHI/D3D12/D3D12DescriptorHeap.h>
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#include <XCEngine/RHI/D3D12/D3D12Device.h>
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#include <XCEngine/RHI/D3D12/D3D12Texture.h>
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#include <XCEngine/RHI/RHIDescriptorPool.h>
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#include <XCEngine/RHI/RHIDevice.h>
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#include <XCEngine/RHI/RHITexture.h>
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#include <d3d12.h>
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#include <windows.h>
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#include <vector>
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namespace XCEngine::UI::Editor::Host {
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class D3D12ShaderResourceDescriptorAllocator {
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public:
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bool Initialize(::XCEngine::RHI::RHIDevice& device, UINT descriptorCount = 64u);
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void Shutdown();
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bool IsInitialized() const;
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ID3D12DescriptorHeap* GetDescriptorHeap() const;
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UINT GetDescriptorSize() const;
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UINT GetDescriptorCount() const;
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void Allocate(
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
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bool CreateTextureDescriptor(
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::XCEngine::RHI::RHITexture* texture,
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
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void Free(
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D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle);
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private:
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void AllocateInternal(
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
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::XCEngine::RHI::RHIDevice* m_device = nullptr;
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::XCEngine::RHI::RHIDescriptorPool* m_descriptorPool = nullptr;
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::XCEngine::RHI::D3D12DescriptorHeap* m_descriptorHeap = nullptr;
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std::vector<bool> m_descriptorUsage = {};
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UINT m_descriptorSize = 0u;
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UINT m_descriptorCount = 0u;
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};
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} // namespace XCEngine::UI::Editor::Host
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@@ -8,11 +8,8 @@ namespace XCEngine::UI::Editor::Host {
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using ::XCEngine::RHI::CommandListDesc;
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using ::XCEngine::RHI::CommandQueueDesc;
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using ::XCEngine::RHI::DescriptorHeapType;
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using ::XCEngine::RHI::DescriptorPoolDesc;
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using ::XCEngine::RHI::D3D12CommandList;
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using ::XCEngine::RHI::D3D12CommandQueue;
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using ::XCEngine::RHI::D3D12DescriptorHeap;
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using ::XCEngine::RHI::D3D12Device;
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using ::XCEngine::RHI::D3D12SwapChain;
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using ::XCEngine::RHI::D3D12Texture;
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@@ -101,20 +98,6 @@ bool D3D12WindowRenderer::Initialize(HWND hwnd, int width, int height) {
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return false;
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}
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DescriptorPoolDesc srvPoolDesc = {};
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srvPoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
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srvPoolDesc.descriptorCount = kSrvDescriptorCount;
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srvPoolDesc.shaderVisible = true;
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m_srvPool = m_device->CreateDescriptorPool(srvPoolDesc);
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m_srvHeap = dynamic_cast<D3D12DescriptorHeap*>(m_srvPool);
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if (m_srvPool == nullptr || m_srvHeap == nullptr) {
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m_lastError = "Failed to create the D3D12 SRV descriptor heap.";
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Shutdown();
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return false;
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}
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m_srvDescriptorSize = m_srvHeap->GetDescriptorSize();
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m_srvUsage.assign(kSrvDescriptorCount, false);
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if (!RecreateBackBufferViews()) {
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m_lastError = "Failed to create swap chain back buffer views.";
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Shutdown();
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@@ -137,14 +120,6 @@ void D3D12WindowRenderer::Shutdown() {
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ReleaseFrameCompletionFence();
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ReleaseBackBufferViews();
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if (m_srvPool != nullptr) {
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m_srvPool->Shutdown();
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delete m_srvPool;
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m_srvPool = nullptr;
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}
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m_srvHeap = nullptr;
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m_srvUsage.clear();
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if (m_swapChain != nullptr) {
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m_swapChain->Shutdown();
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delete m_swapChain;
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@@ -175,7 +150,6 @@ void D3D12WindowRenderer::Shutdown() {
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m_width = 0;
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m_height = 0;
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m_activeBackBufferIndex = 0u;
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m_srvDescriptorSize = 0;
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m_lastError.clear();
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}
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@@ -250,8 +224,8 @@ bool D3D12WindowRenderer::Resize(int width, int height) {
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}
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bool D3D12WindowRenderer::BeginFrame() {
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if (m_swapChain == nullptr || m_srvHeap == nullptr) {
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m_lastError = "BeginFrame requires a swap chain, command list, and SRV heap.";
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if (m_swapChain == nullptr) {
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m_lastError = "BeginFrame requires an initialized swap chain.";
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return false;
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}
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@@ -355,10 +329,6 @@ ID3D12Device* D3D12WindowRenderer::GetDevice() const {
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return device != nullptr ? device->GetDevice() : nullptr;
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}
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ID3D12DescriptorHeap* D3D12WindowRenderer::GetSrvHeap() const {
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return m_srvHeap != nullptr ? m_srvHeap->GetDescriptorHeap() : nullptr;
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}
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ID3D12CommandQueue* D3D12WindowRenderer::GetCommandQueue() const {
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const D3D12CommandQueue* queue = GetD3D12CommandQueue();
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return queue != nullptr ? queue->GetCommandQueue() : nullptr;
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@@ -368,68 +338,6 @@ const std::string& D3D12WindowRenderer::GetLastError() const {
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return m_lastError;
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}
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void D3D12WindowRenderer::AllocateShaderResourceDescriptor(
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
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AllocateShaderResourceDescriptorInternal(outCpuHandle, outGpuHandle);
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}
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bool D3D12WindowRenderer::CreateShaderResourceTextureDescriptor(
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RHIDevice* device,
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::XCEngine::RHI::RHITexture* texture,
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
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if (device == nullptr ||
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texture == nullptr ||
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outCpuHandle == nullptr ||
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outGpuHandle == nullptr) {
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return false;
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}
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*outCpuHandle = {};
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*outGpuHandle = {};
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auto* nativeDevice = dynamic_cast<D3D12Device*>(device);
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auto* nativeTexture = dynamic_cast<D3D12Texture*>(texture);
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if (nativeDevice == nullptr ||
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nativeTexture == nullptr ||
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nativeTexture->GetResource() == nullptr) {
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return false;
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}
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AllocateShaderResourceDescriptorInternal(outCpuHandle, outGpuHandle);
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if (outCpuHandle->ptr == 0 || outGpuHandle->ptr == 0) {
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*outCpuHandle = {};
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*outGpuHandle = {};
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return false;
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}
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D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
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srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
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srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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srvDesc.Texture2D.MipLevels = 1;
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nativeDevice->GetDevice()->CreateShaderResourceView(
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nativeTexture->GetResource(),
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&srvDesc,
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*outCpuHandle);
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return true;
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}
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void D3D12WindowRenderer::FreeShaderResourceDescriptor(
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D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle) {
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FreeShaderResourceDescriptorInternal(cpuHandle, gpuHandle);
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}
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UINT D3D12WindowRenderer::GetSrvDescriptorSize() const {
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return m_srvDescriptorSize;
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}
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UINT D3D12WindowRenderer::GetSrvDescriptorCount() const {
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return kSrvDescriptorCount;
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}
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RHIDevice* D3D12WindowRenderer::GetRHIDevice() const {
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return m_device;
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}
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@@ -504,55 +412,6 @@ D3D12SwapChain* D3D12WindowRenderer::GetD3D12SwapChain() const {
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: nullptr;
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}
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void D3D12WindowRenderer::AllocateShaderResourceDescriptorInternal(
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
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if (outCpuHandle == nullptr || outGpuHandle == nullptr) {
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return;
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}
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*outCpuHandle = {};
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*outGpuHandle = {};
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if (m_srvHeap == nullptr ||
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m_srvDescriptorSize == 0 ||
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m_srvUsage.empty()) {
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return;
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}
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||||
for (std::size_t index = 0; index < m_srvUsage.size(); ++index) {
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if (m_srvUsage[index]) {
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continue;
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}
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m_srvUsage[index] = true;
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outCpuHandle->ptr =
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m_srvHeap->GetCPUDescriptorHandleForHeapStart().ptr +
|
||||
static_cast<SIZE_T>(index) * m_srvDescriptorSize;
|
||||
outGpuHandle->ptr =
|
||||
m_srvHeap->GetGPUDescriptorHandleForHeapStart().ptr +
|
||||
static_cast<UINT64>(index) * m_srvDescriptorSize;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void D3D12WindowRenderer::FreeShaderResourceDescriptorInternal(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE) {
|
||||
if (m_srvHeap == nullptr ||
|
||||
m_srvDescriptorSize == 0 ||
|
||||
cpuHandle.ptr < m_srvHeap->GetCPUDescriptorHandleForHeapStart().ptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const SIZE_T offset =
|
||||
cpuHandle.ptr - m_srvHeap->GetCPUDescriptorHandleForHeapStart().ptr;
|
||||
const std::size_t index =
|
||||
static_cast<std::size_t>(offset / m_srvDescriptorSize);
|
||||
if (index < m_srvUsage.size()) {
|
||||
m_srvUsage[index] = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool D3D12WindowRenderer::InitializeFrameCompletionFence() {
|
||||
ReleaseFrameCompletionFence();
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include <XCEngine/Rendering/RenderSurface.h>
|
||||
#include <XCEngine/RHI/D3D12/D3D12CommandList.h>
|
||||
#include <XCEngine/RHI/D3D12/D3D12CommandQueue.h>
|
||||
#include <XCEngine/RHI/D3D12/D3D12DescriptorHeap.h>
|
||||
#include <XCEngine/RHI/D3D12/D3D12Device.h>
|
||||
#include <XCEngine/RHI/D3D12/D3D12SwapChain.h>
|
||||
#include <XCEngine/RHI/D3D12/D3D12Texture.h>
|
||||
@@ -32,7 +31,6 @@ namespace XCEngine::UI::Editor::Host {
|
||||
|
||||
class D3D12WindowRenderer {
|
||||
public:
|
||||
static constexpr UINT kSrvDescriptorCount = 64;
|
||||
static constexpr std::uint32_t kSwapChainBufferCount = 3;
|
||||
|
||||
bool Initialize(HWND hwnd, int width, int height);
|
||||
@@ -45,22 +43,8 @@ public:
|
||||
bool PresentFrame();
|
||||
|
||||
ID3D12Device* GetDevice() const;
|
||||
ID3D12DescriptorHeap* GetSrvHeap() const;
|
||||
ID3D12CommandQueue* GetCommandQueue() const;
|
||||
const std::string& GetLastError() const;
|
||||
void AllocateShaderResourceDescriptor(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
|
||||
bool CreateShaderResourceTextureDescriptor(
|
||||
::XCEngine::RHI::RHIDevice* device,
|
||||
::XCEngine::RHI::RHITexture* texture,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
|
||||
void FreeShaderResourceDescriptor(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle);
|
||||
UINT GetSrvDescriptorSize() const;
|
||||
UINT GetSrvDescriptorCount() const;
|
||||
::XCEngine::RHI::RHIDevice* GetRHIDevice() const;
|
||||
::XCEngine::RHI::RHISwapChain* GetSwapChain() const;
|
||||
const ::XCEngine::Rendering::RenderSurface* GetCurrentRenderSurface() const;
|
||||
@@ -75,12 +59,6 @@ private:
|
||||
::XCEngine::RHI::D3D12CommandList* GetD3D12CommandList() const;
|
||||
::XCEngine::RHI::D3D12SwapChain* GetD3D12SwapChain() const;
|
||||
::XCEngine::RHI::RHICommandList* GetCurrentCommandList() const;
|
||||
void AllocateShaderResourceDescriptorInternal(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
|
||||
void FreeShaderResourceDescriptorInternal(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle);
|
||||
bool InitializeFrameCompletionFence();
|
||||
void ReleaseFrameCompletionFence();
|
||||
void WaitForBackBufferFrame(std::uint32_t backBufferIndex);
|
||||
@@ -97,9 +75,6 @@ private:
|
||||
::XCEngine::RHI::RHICommandQueue* m_commandQueue = nullptr;
|
||||
std::array<::XCEngine::RHI::RHICommandList*, kSwapChainBufferCount> m_commandLists = {};
|
||||
::XCEngine::RHI::RHISwapChain* m_swapChain = nullptr;
|
||||
::XCEngine::RHI::RHIDescriptorPool* m_srvPool = nullptr;
|
||||
::XCEngine::RHI::D3D12DescriptorHeap* m_srvHeap = nullptr;
|
||||
std::vector<bool> m_srvUsage = {};
|
||||
std::vector<::XCEngine::RHI::RHIResourceView*> m_backBufferViews = {};
|
||||
std::vector<::XCEngine::Rendering::RenderSurface> m_backBufferSurfaces = {};
|
||||
Microsoft::WRL::ComPtr<ID3D12Fence> m_frameCompletionFence = {};
|
||||
@@ -108,7 +83,6 @@ private:
|
||||
std::uint32_t m_activeBackBufferIndex = 0u;
|
||||
std::uint64_t m_lastSubmittedFrameValue = 0;
|
||||
std::string m_lastError = {};
|
||||
UINT m_srvDescriptorSize = 0;
|
||||
};
|
||||
|
||||
} // namespace XCEngine::UI::Editor::Host
|
||||
|
||||
@@ -14,12 +14,18 @@ void ProductViewportHostService::AttachWindowRenderer(
|
||||
Host::D3D12WindowRenderer& windowRenderer) {
|
||||
if (m_windowRenderer == &windowRenderer) {
|
||||
m_device = windowRenderer.GetRHIDevice();
|
||||
if (m_device != nullptr && !m_textureDescriptorAllocator.IsInitialized()) {
|
||||
m_textureDescriptorAllocator.Initialize(*m_device);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Shutdown();
|
||||
m_windowRenderer = &windowRenderer;
|
||||
m_device = windowRenderer.GetRHIDevice();
|
||||
if (m_device != nullptr) {
|
||||
m_textureDescriptorAllocator.Initialize(*m_device);
|
||||
}
|
||||
}
|
||||
|
||||
void ProductViewportHostService::DetachWindowRenderer() {
|
||||
@@ -35,6 +41,7 @@ void ProductViewportHostService::Shutdown() {
|
||||
DestroyViewportEntry(entry);
|
||||
}
|
||||
|
||||
m_textureDescriptorAllocator.Shutdown();
|
||||
m_windowRenderer = nullptr;
|
||||
m_device = nullptr;
|
||||
m_surfacePresentationEnabled = false;
|
||||
@@ -113,7 +120,7 @@ const ProductViewportHostService::ViewportEntry& ProductViewportHostService::Get
|
||||
}
|
||||
|
||||
void ProductViewportHostService::DestroyViewportEntry(ViewportEntry& entry) {
|
||||
DestroyProductViewportRenderTargets(m_windowRenderer, entry.renderTargets);
|
||||
m_renderTargetManager.DestroyTargets(&m_textureDescriptorAllocator, entry.renderTargets);
|
||||
entry = {};
|
||||
}
|
||||
|
||||
@@ -135,12 +142,12 @@ bool ProductViewportHostService::EnsureViewportResources(ViewportEntry& entry) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return CreateProductViewportRenderTargets(
|
||||
return m_renderTargetManager.EnsureTargets(
|
||||
entry.kind,
|
||||
entry.requestedWidth,
|
||||
entry.requestedHeight,
|
||||
m_device,
|
||||
*m_windowRenderer,
|
||||
*m_device,
|
||||
m_textureDescriptorAllocator,
|
||||
entry.renderTargets);
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "ProductViewportRenderTargets.h"
|
||||
|
||||
#include <Host/D3D12WindowRenderer.h>
|
||||
#include <Host/D3D12ShaderResourceDescriptorAllocator.h>
|
||||
|
||||
#include <XCEngine/Rendering/RenderContext.h>
|
||||
#include <XCEngine/UI/Types.h>
|
||||
@@ -57,6 +58,8 @@ private:
|
||||
|
||||
Host::D3D12WindowRenderer* m_windowRenderer = nullptr;
|
||||
::XCEngine::RHI::RHIDevice* m_device = nullptr;
|
||||
Host::D3D12ShaderResourceDescriptorAllocator m_textureDescriptorAllocator = {};
|
||||
ProductViewportRenderTargetManager m_renderTargetManager = {};
|
||||
bool m_surfacePresentationEnabled = false;
|
||||
std::array<ViewportEntry, 2> m_entries = {};
|
||||
};
|
||||
|
||||
267
new_editor/app/Viewport/ProductViewportRenderTargetManager.cpp
Normal file
267
new_editor/app/Viewport/ProductViewportRenderTargetManager.cpp
Normal file
@@ -0,0 +1,267 @@
|
||||
#include "ProductViewportRenderTargets.h"
|
||||
|
||||
namespace XCEngine::UI::Editor::App {
|
||||
|
||||
namespace {
|
||||
|
||||
template <typename ResourceType>
|
||||
void ShutdownAndDeleteViewportResource(ResourceType*& resource) {
|
||||
if (resource == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
resource->Shutdown();
|
||||
delete resource;
|
||||
resource = nullptr;
|
||||
}
|
||||
|
||||
bool CreateViewportColorResources(
|
||||
::XCEngine::RHI::RHIDevice& device,
|
||||
ProductViewportRenderTargets& targets) {
|
||||
const auto colorDesc =
|
||||
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.colorTexture = device.CreateTexture(colorDesc);
|
||||
if (targets.colorTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto colorViewDesc =
|
||||
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.colorView = device.CreateRenderTargetView(targets.colorTexture, colorViewDesc);
|
||||
return targets.colorView != nullptr;
|
||||
}
|
||||
|
||||
bool CreateViewportDepthResources(
|
||||
::XCEngine::RHI::RHIDevice& device,
|
||||
ProductViewportRenderTargets& targets) {
|
||||
const auto depthDesc =
|
||||
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
|
||||
targets.depthTexture = device.CreateTexture(depthDesc);
|
||||
if (targets.depthTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto depthViewDesc =
|
||||
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
|
||||
targets.depthView = device.CreateDepthStencilView(targets.depthTexture, depthViewDesc);
|
||||
if (targets.depthView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
::XCEngine::RHI::ResourceViewDesc depthShaderViewDesc = {};
|
||||
depthShaderViewDesc.dimension = ::XCEngine::RHI::ResourceViewDimension::Texture2D;
|
||||
depthShaderViewDesc.mipLevel = 0;
|
||||
targets.depthShaderView = device.CreateShaderResourceView(
|
||||
targets.depthTexture,
|
||||
depthShaderViewDesc);
|
||||
return targets.depthShaderView != nullptr;
|
||||
}
|
||||
|
||||
bool CreateViewportObjectIdResources(
|
||||
::XCEngine::RHI::RHIDevice& device,
|
||||
ProductViewportRenderTargets& targets) {
|
||||
const auto objectIdDesc =
|
||||
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.objectIdTexture = device.CreateTexture(objectIdDesc);
|
||||
if (targets.objectIdTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto objectIdViewDesc =
|
||||
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.objectIdView = device.CreateRenderTargetView(targets.objectIdTexture, objectIdViewDesc);
|
||||
if (targets.objectIdView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
targets.objectIdShaderView = device.CreateShaderResourceView(
|
||||
targets.objectIdTexture,
|
||||
objectIdViewDesc);
|
||||
if (targets.objectIdShaderView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto objectIdDepthDesc =
|
||||
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
|
||||
targets.objectIdDepthTexture = device.CreateTexture(objectIdDepthDesc);
|
||||
if (targets.objectIdDepthTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto objectIdDepthViewDesc =
|
||||
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
|
||||
targets.objectIdDepthView = device.CreateDepthStencilView(
|
||||
targets.objectIdDepthTexture,
|
||||
objectIdDepthViewDesc);
|
||||
return targets.objectIdDepthView != nullptr;
|
||||
}
|
||||
|
||||
bool CreateViewportSelectionMaskResources(
|
||||
::XCEngine::RHI::RHIDevice& device,
|
||||
ProductViewportRenderTargets& targets) {
|
||||
const auto selectionMaskDesc =
|
||||
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.selectionMaskTexture = device.CreateTexture(selectionMaskDesc);
|
||||
if (targets.selectionMaskTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto selectionMaskViewDesc =
|
||||
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.selectionMaskView = device.CreateRenderTargetView(
|
||||
targets.selectionMaskTexture,
|
||||
selectionMaskViewDesc);
|
||||
if (targets.selectionMaskView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
targets.selectionMaskShaderView = device.CreateShaderResourceView(
|
||||
targets.selectionMaskTexture,
|
||||
selectionMaskViewDesc);
|
||||
return targets.selectionMaskShaderView != nullptr;
|
||||
}
|
||||
|
||||
bool CreateViewportTextureDescriptor(
|
||||
Host::D3D12ShaderResourceDescriptorAllocator& textureDescriptorAllocator,
|
||||
ProductViewportRenderTargets& targets) {
|
||||
if (!textureDescriptorAllocator.CreateTextureDescriptor(
|
||||
targets.colorTexture,
|
||||
&targets.srvCpuHandle,
|
||||
&targets.srvGpuHandle)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
targets.textureHandle.nativeHandle = static_cast<std::uintptr_t>(targets.srvGpuHandle.ptr);
|
||||
targets.textureHandle.width = targets.width;
|
||||
targets.textureHandle.height = targets.height;
|
||||
targets.textureHandle.kind = ::XCEngine::UI::UITextureHandleKind::ShaderResourceView;
|
||||
targets.textureHandle.resourceHandle =
|
||||
reinterpret_cast<std::uintptr_t>(targets.colorTexture);
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
ProductViewportResourceReuseQuery BuildProductViewportRenderTargetsReuseQuery(
|
||||
ProductViewportKind kind,
|
||||
const ProductViewportRenderTargets& targets,
|
||||
std::uint32_t requestedWidth,
|
||||
std::uint32_t requestedHeight) {
|
||||
ProductViewportResourceReuseQuery query = {};
|
||||
query.kind = kind;
|
||||
query.width = targets.width;
|
||||
query.height = targets.height;
|
||||
query.requestedWidth = requestedWidth;
|
||||
query.requestedHeight = requestedHeight;
|
||||
query.resources.hasColorTexture = targets.colorTexture != nullptr;
|
||||
query.resources.hasColorView = targets.colorView != nullptr;
|
||||
query.resources.hasDepthTexture = targets.depthTexture != nullptr;
|
||||
query.resources.hasDepthView = targets.depthView != nullptr;
|
||||
query.resources.hasDepthShaderView = targets.depthShaderView != nullptr;
|
||||
query.resources.hasObjectIdTexture = targets.objectIdTexture != nullptr;
|
||||
query.resources.hasObjectIdDepthTexture = targets.objectIdDepthTexture != nullptr;
|
||||
query.resources.hasObjectIdDepthView = targets.objectIdDepthView != nullptr;
|
||||
query.resources.hasObjectIdView = targets.objectIdView != nullptr;
|
||||
query.resources.hasObjectIdShaderView = targets.objectIdShaderView != nullptr;
|
||||
query.resources.hasSelectionMaskTexture = targets.selectionMaskTexture != nullptr;
|
||||
query.resources.hasSelectionMaskView = targets.selectionMaskView != nullptr;
|
||||
query.resources.hasSelectionMaskShaderView = targets.selectionMaskShaderView != nullptr;
|
||||
query.resources.hasTextureDescriptor = targets.textureHandle.IsValid();
|
||||
return query;
|
||||
}
|
||||
|
||||
::XCEngine::Rendering::RenderSurface BuildProductViewportColorSurface(
|
||||
const ProductViewportRenderTargets& targets) {
|
||||
return BuildProductViewportRenderSurface(
|
||||
targets.width,
|
||||
targets.height,
|
||||
targets.colorView,
|
||||
targets.depthView,
|
||||
targets.colorState);
|
||||
}
|
||||
|
||||
::XCEngine::Rendering::RenderSurface BuildProductViewportObjectIdSurface(
|
||||
const ProductViewportRenderTargets& targets) {
|
||||
return BuildProductViewportRenderSurface(
|
||||
targets.width,
|
||||
targets.height,
|
||||
targets.objectIdView,
|
||||
targets.objectIdDepthView,
|
||||
targets.objectIdState);
|
||||
}
|
||||
|
||||
::XCEngine::Rendering::RenderSurface BuildProductViewportSelectionMaskSurface(
|
||||
const ProductViewportRenderTargets& targets) {
|
||||
return BuildProductViewportRenderSurface(
|
||||
targets.width,
|
||||
targets.height,
|
||||
targets.selectionMaskView,
|
||||
targets.depthView,
|
||||
targets.selectionMaskState);
|
||||
}
|
||||
|
||||
bool ProductViewportRenderTargetManager::EnsureTargets(
|
||||
ProductViewportKind kind,
|
||||
std::uint32_t width,
|
||||
std::uint32_t height,
|
||||
::XCEngine::RHI::RHIDevice& device,
|
||||
Host::D3D12ShaderResourceDescriptorAllocator& textureDescriptorAllocator,
|
||||
ProductViewportRenderTargets& targets) const {
|
||||
if (width == 0u || height == 0u) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DestroyTargets(&textureDescriptorAllocator, targets);
|
||||
targets.width = width;
|
||||
targets.height = height;
|
||||
|
||||
if (!CreateViewportColorResources(device, targets) ||
|
||||
!CreateViewportDepthResources(device, targets) ||
|
||||
(ProductViewportRequiresObjectIdResources(kind) &&
|
||||
(!CreateViewportObjectIdResources(device, targets) ||
|
||||
!CreateViewportSelectionMaskResources(device, targets))) ||
|
||||
!CreateViewportTextureDescriptor(textureDescriptorAllocator, targets)) {
|
||||
DestroyTargets(&textureDescriptorAllocator, targets);
|
||||
return false;
|
||||
}
|
||||
|
||||
targets.colorState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.objectIdState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.selectionMaskState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.hasValidObjectIdFrame = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void ProductViewportRenderTargetManager::DestroyTargets(
|
||||
Host::D3D12ShaderResourceDescriptorAllocator* textureDescriptorAllocator,
|
||||
ProductViewportRenderTargets& targets) const {
|
||||
if (textureDescriptorAllocator != nullptr && targets.srvCpuHandle.ptr != 0) {
|
||||
textureDescriptorAllocator->Free(targets.srvCpuHandle, targets.srvGpuHandle);
|
||||
}
|
||||
|
||||
ShutdownAndDeleteViewportResource(targets.objectIdView);
|
||||
ShutdownAndDeleteViewportResource(targets.objectIdShaderView);
|
||||
ShutdownAndDeleteViewportResource(targets.objectIdDepthView);
|
||||
ShutdownAndDeleteViewportResource(targets.objectIdDepthTexture);
|
||||
ShutdownAndDeleteViewportResource(targets.objectIdTexture);
|
||||
ShutdownAndDeleteViewportResource(targets.selectionMaskView);
|
||||
ShutdownAndDeleteViewportResource(targets.selectionMaskShaderView);
|
||||
ShutdownAndDeleteViewportResource(targets.selectionMaskTexture);
|
||||
ShutdownAndDeleteViewportResource(targets.depthShaderView);
|
||||
ShutdownAndDeleteViewportResource(targets.depthView);
|
||||
ShutdownAndDeleteViewportResource(targets.depthTexture);
|
||||
ShutdownAndDeleteViewportResource(targets.colorView);
|
||||
ShutdownAndDeleteViewportResource(targets.colorTexture);
|
||||
|
||||
targets.width = 0;
|
||||
targets.height = 0;
|
||||
targets.srvCpuHandle = {};
|
||||
targets.srvGpuHandle = {};
|
||||
targets.textureHandle = {};
|
||||
targets.colorState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.objectIdState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.selectionMaskState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.hasValidObjectIdFrame = false;
|
||||
}
|
||||
|
||||
} // namespace XCEngine::UI::Editor::App
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "ProductViewportSurfaceUtils.h"
|
||||
|
||||
#include <Host/D3D12WindowRenderer.h>
|
||||
#include <Host/D3D12ShaderResourceDescriptorAllocator.h>
|
||||
|
||||
#include <XCEngine/RHI/RHIDevice.h>
|
||||
#include <XCEngine/RHI/RHIResourceView.h>
|
||||
@@ -36,268 +36,31 @@ struct ProductViewportRenderTargets {
|
||||
bool hasValidObjectIdFrame = false;
|
||||
};
|
||||
|
||||
inline ProductViewportResourceReuseQuery BuildProductViewportRenderTargetsReuseQuery(
|
||||
ProductViewportResourceReuseQuery BuildProductViewportRenderTargetsReuseQuery(
|
||||
ProductViewportKind kind,
|
||||
const ProductViewportRenderTargets& targets,
|
||||
std::uint32_t requestedWidth,
|
||||
std::uint32_t requestedHeight) {
|
||||
ProductViewportResourceReuseQuery query = {};
|
||||
query.kind = kind;
|
||||
query.width = targets.width;
|
||||
query.height = targets.height;
|
||||
query.requestedWidth = requestedWidth;
|
||||
query.requestedHeight = requestedHeight;
|
||||
query.resources.hasColorTexture = targets.colorTexture != nullptr;
|
||||
query.resources.hasColorView = targets.colorView != nullptr;
|
||||
query.resources.hasDepthTexture = targets.depthTexture != nullptr;
|
||||
query.resources.hasDepthView = targets.depthView != nullptr;
|
||||
query.resources.hasDepthShaderView = targets.depthShaderView != nullptr;
|
||||
query.resources.hasObjectIdTexture = targets.objectIdTexture != nullptr;
|
||||
query.resources.hasObjectIdDepthTexture = targets.objectIdDepthTexture != nullptr;
|
||||
query.resources.hasObjectIdDepthView = targets.objectIdDepthView != nullptr;
|
||||
query.resources.hasObjectIdView = targets.objectIdView != nullptr;
|
||||
query.resources.hasObjectIdShaderView = targets.objectIdShaderView != nullptr;
|
||||
query.resources.hasSelectionMaskTexture = targets.selectionMaskTexture != nullptr;
|
||||
query.resources.hasSelectionMaskView = targets.selectionMaskView != nullptr;
|
||||
query.resources.hasSelectionMaskShaderView = targets.selectionMaskShaderView != nullptr;
|
||||
query.resources.hasTextureDescriptor = targets.textureHandle.IsValid();
|
||||
return query;
|
||||
}
|
||||
std::uint32_t requestedHeight);
|
||||
|
||||
inline ::XCEngine::Rendering::RenderSurface BuildProductViewportColorSurface(
|
||||
const ProductViewportRenderTargets& targets) {
|
||||
return BuildProductViewportRenderSurface(
|
||||
targets.width,
|
||||
targets.height,
|
||||
targets.colorView,
|
||||
targets.depthView,
|
||||
targets.colorState);
|
||||
}
|
||||
::XCEngine::Rendering::RenderSurface BuildProductViewportColorSurface(
|
||||
const ProductViewportRenderTargets& targets);
|
||||
::XCEngine::Rendering::RenderSurface BuildProductViewportObjectIdSurface(
|
||||
const ProductViewportRenderTargets& targets);
|
||||
::XCEngine::Rendering::RenderSurface BuildProductViewportSelectionMaskSurface(
|
||||
const ProductViewportRenderTargets& targets);
|
||||
|
||||
inline ::XCEngine::Rendering::RenderSurface BuildProductViewportObjectIdSurface(
|
||||
const ProductViewportRenderTargets& targets) {
|
||||
return BuildProductViewportRenderSurface(
|
||||
targets.width,
|
||||
targets.height,
|
||||
targets.objectIdView,
|
||||
targets.objectIdDepthView,
|
||||
targets.objectIdState);
|
||||
}
|
||||
|
||||
inline ::XCEngine::Rendering::RenderSurface BuildProductViewportSelectionMaskSurface(
|
||||
const ProductViewportRenderTargets& targets) {
|
||||
return BuildProductViewportRenderSurface(
|
||||
targets.width,
|
||||
targets.height,
|
||||
targets.selectionMaskView,
|
||||
targets.depthView,
|
||||
targets.selectionMaskState);
|
||||
}
|
||||
|
||||
namespace Internal {
|
||||
|
||||
template <typename ResourceType>
|
||||
inline void ShutdownAndDeleteViewportResource(ResourceType*& resource) {
|
||||
if (resource == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
resource->Shutdown();
|
||||
delete resource;
|
||||
resource = nullptr;
|
||||
}
|
||||
|
||||
inline bool CreateViewportColorResources(
|
||||
::XCEngine::RHI::RHIDevice* device,
|
||||
ProductViewportRenderTargets& targets) {
|
||||
const auto colorDesc =
|
||||
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.colorTexture = device->CreateTexture(colorDesc);
|
||||
if (targets.colorTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto colorViewDesc =
|
||||
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.colorView = device->CreateRenderTargetView(targets.colorTexture, colorViewDesc);
|
||||
return targets.colorView != nullptr;
|
||||
}
|
||||
|
||||
inline bool CreateViewportDepthResources(
|
||||
::XCEngine::RHI::RHIDevice* device,
|
||||
ProductViewportRenderTargets& targets) {
|
||||
const auto depthDesc =
|
||||
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
|
||||
targets.depthTexture = device->CreateTexture(depthDesc);
|
||||
if (targets.depthTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto depthViewDesc =
|
||||
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
|
||||
targets.depthView = device->CreateDepthStencilView(targets.depthTexture, depthViewDesc);
|
||||
if (targets.depthView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
::XCEngine::RHI::ResourceViewDesc depthShaderViewDesc = {};
|
||||
depthShaderViewDesc.dimension = ::XCEngine::RHI::ResourceViewDimension::Texture2D;
|
||||
depthShaderViewDesc.mipLevel = 0;
|
||||
targets.depthShaderView = device->CreateShaderResourceView(
|
||||
targets.depthTexture,
|
||||
depthShaderViewDesc);
|
||||
return targets.depthShaderView != nullptr;
|
||||
}
|
||||
|
||||
inline bool CreateViewportObjectIdResources(
|
||||
::XCEngine::RHI::RHIDevice* device,
|
||||
ProductViewportRenderTargets& targets) {
|
||||
const auto objectIdDesc =
|
||||
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.objectIdTexture = device->CreateTexture(objectIdDesc);
|
||||
if (targets.objectIdTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto objectIdViewDesc =
|
||||
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.objectIdView = device->CreateRenderTargetView(targets.objectIdTexture, objectIdViewDesc);
|
||||
if (targets.objectIdView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
targets.objectIdShaderView = device->CreateShaderResourceView(
|
||||
targets.objectIdTexture,
|
||||
objectIdViewDesc);
|
||||
if (targets.objectIdShaderView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto objectIdDepthDesc =
|
||||
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
|
||||
targets.objectIdDepthTexture = device->CreateTexture(objectIdDepthDesc);
|
||||
if (targets.objectIdDepthTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto objectIdDepthViewDesc =
|
||||
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
|
||||
targets.objectIdDepthView = device->CreateDepthStencilView(
|
||||
targets.objectIdDepthTexture,
|
||||
objectIdDepthViewDesc);
|
||||
return targets.objectIdDepthView != nullptr;
|
||||
}
|
||||
|
||||
inline bool CreateViewportSelectionMaskResources(
|
||||
::XCEngine::RHI::RHIDevice* device,
|
||||
ProductViewportRenderTargets& targets) {
|
||||
const auto selectionMaskDesc =
|
||||
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.selectionMaskTexture = device->CreateTexture(selectionMaskDesc);
|
||||
if (targets.selectionMaskTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto selectionMaskViewDesc =
|
||||
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.selectionMaskView = device->CreateRenderTargetView(
|
||||
targets.selectionMaskTexture,
|
||||
selectionMaskViewDesc);
|
||||
if (targets.selectionMaskView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
targets.selectionMaskShaderView = device->CreateShaderResourceView(
|
||||
targets.selectionMaskTexture,
|
||||
selectionMaskViewDesc);
|
||||
return targets.selectionMaskShaderView != nullptr;
|
||||
}
|
||||
|
||||
inline bool CreateViewportTextureDescriptor(
|
||||
Host::D3D12WindowRenderer& windowRenderer,
|
||||
::XCEngine::RHI::RHIDevice* device,
|
||||
ProductViewportRenderTargets& targets) {
|
||||
if (!windowRenderer.CreateShaderResourceTextureDescriptor(
|
||||
device,
|
||||
targets.colorTexture,
|
||||
&targets.srvCpuHandle,
|
||||
&targets.srvGpuHandle)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
targets.textureHandle.nativeHandle = static_cast<std::uintptr_t>(targets.srvGpuHandle.ptr);
|
||||
targets.textureHandle.width = targets.width;
|
||||
targets.textureHandle.height = targets.height;
|
||||
targets.textureHandle.kind = ::XCEngine::UI::UITextureHandleKind::ShaderResourceView;
|
||||
targets.textureHandle.resourceHandle =
|
||||
reinterpret_cast<std::uintptr_t>(targets.colorTexture);
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Internal
|
||||
|
||||
inline void DestroyProductViewportRenderTargets(
|
||||
Host::D3D12WindowRenderer* windowRenderer,
|
||||
ProductViewportRenderTargets& targets) {
|
||||
if (windowRenderer != nullptr && targets.srvCpuHandle.ptr != 0) {
|
||||
windowRenderer->FreeShaderResourceDescriptor(targets.srvCpuHandle, targets.srvGpuHandle);
|
||||
}
|
||||
|
||||
Internal::ShutdownAndDeleteViewportResource(targets.objectIdView);
|
||||
Internal::ShutdownAndDeleteViewportResource(targets.objectIdShaderView);
|
||||
Internal::ShutdownAndDeleteViewportResource(targets.objectIdDepthView);
|
||||
Internal::ShutdownAndDeleteViewportResource(targets.objectIdDepthTexture);
|
||||
Internal::ShutdownAndDeleteViewportResource(targets.objectIdTexture);
|
||||
Internal::ShutdownAndDeleteViewportResource(targets.selectionMaskView);
|
||||
Internal::ShutdownAndDeleteViewportResource(targets.selectionMaskShaderView);
|
||||
Internal::ShutdownAndDeleteViewportResource(targets.selectionMaskTexture);
|
||||
Internal::ShutdownAndDeleteViewportResource(targets.depthShaderView);
|
||||
Internal::ShutdownAndDeleteViewportResource(targets.depthView);
|
||||
Internal::ShutdownAndDeleteViewportResource(targets.depthTexture);
|
||||
Internal::ShutdownAndDeleteViewportResource(targets.colorView);
|
||||
Internal::ShutdownAndDeleteViewportResource(targets.colorTexture);
|
||||
|
||||
targets.width = 0;
|
||||
targets.height = 0;
|
||||
targets.srvCpuHandle = {};
|
||||
targets.srvGpuHandle = {};
|
||||
targets.textureHandle = {};
|
||||
targets.colorState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.objectIdState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.selectionMaskState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.hasValidObjectIdFrame = false;
|
||||
}
|
||||
|
||||
inline bool CreateProductViewportRenderTargets(
|
||||
class ProductViewportRenderTargetManager {
|
||||
public:
|
||||
bool EnsureTargets(
|
||||
ProductViewportKind kind,
|
||||
std::uint32_t width,
|
||||
std::uint32_t height,
|
||||
::XCEngine::RHI::RHIDevice* device,
|
||||
Host::D3D12WindowRenderer& windowRenderer,
|
||||
ProductViewportRenderTargets& targets) {
|
||||
if (width == 0u || height == 0u || device == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DestroyProductViewportRenderTargets(&windowRenderer, targets);
|
||||
targets.width = width;
|
||||
targets.height = height;
|
||||
|
||||
if (!Internal::CreateViewportColorResources(device, targets) ||
|
||||
!Internal::CreateViewportDepthResources(device, targets) ||
|
||||
(ProductViewportRequiresObjectIdResources(kind) &&
|
||||
(!Internal::CreateViewportObjectIdResources(device, targets) ||
|
||||
!Internal::CreateViewportSelectionMaskResources(device, targets))) ||
|
||||
!Internal::CreateViewportTextureDescriptor(windowRenderer, device, targets)) {
|
||||
DestroyProductViewportRenderTargets(&windowRenderer, targets);
|
||||
return false;
|
||||
}
|
||||
|
||||
targets.colorState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.objectIdState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.selectionMaskState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.hasValidObjectIdFrame = false;
|
||||
return true;
|
||||
}
|
||||
::XCEngine::RHI::RHIDevice& device,
|
||||
Host::D3D12ShaderResourceDescriptorAllocator& textureDescriptorAllocator,
|
||||
ProductViewportRenderTargets& targets) const;
|
||||
void DestroyTargets(
|
||||
Host::D3D12ShaderResourceDescriptorAllocator* textureDescriptorAllocator,
|
||||
ProductViewportRenderTargets& targets) const;
|
||||
};
|
||||
|
||||
} // namespace XCEngine::UI::Editor::App
|
||||
|
||||
Reference in New Issue
Block a user