Rename RHI header files for clarity

- Rename Enums.h to RHIEnums.h
- Rename Types.h to RHITypes.h
- Update all include references in D3D12 headers and test files
This commit is contained in:
2026-03-17 02:39:22 +08:00
parent 2342e3fbfc
commit 5683b10e65
17 changed files with 816 additions and 21 deletions

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@@ -3,7 +3,7 @@
#include <d3d12.h>
#include <wrl/client.h>
#include "../Enums.h"
#include "../RHIEnums.h"
using Microsoft::WRL::ComPtr;

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@@ -5,8 +5,8 @@
#include <vector>
#include <unordered_map>
#include "../Enums.h"
#include "../Types.h"
#include "../RHIEnums.h"
#include "../RHITypes.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;

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@@ -3,7 +3,7 @@
#include <d3d12.h>
#include <wrl/client.h>
#include "../Enums.h"
#include "../RHIEnums.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;

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@@ -3,7 +3,7 @@
#include <d3d12.h>
#include <wrl/client.h>
#include "../Enums.h"
#include "../RHIEnums.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;

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@@ -3,8 +3,8 @@
#include <d3d12.h>
#include <wrl/client.h>
#include "../Enums.h"
#include "../Types.h"
#include "../RHIEnums.h"
#include "../RHITypes.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;

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@@ -6,8 +6,8 @@
#include <string>
#include <vector>
#include "../Enums.h"
#include "../Types.h"
#include "../RHIEnums.h"
#include "../RHITypes.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;

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@@ -2,7 +2,7 @@
#include <d3d12.h>
#include <dxgi1_4.h>
#include "../Enums.h"
#include "../RHIEnums.h"
namespace XCEngine {
namespace RHI {

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@@ -4,7 +4,7 @@
#include <dxgi1_4.h>
#include <wrl/client.h>
#include "../Enums.h"
#include "../RHIEnums.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;

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@@ -3,7 +3,7 @@
#include <d3d12.h>
#include <wrl/client.h>
#include "../Enums.h"
#include "../RHIEnums.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;

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@@ -4,7 +4,7 @@
#include <wrl/client.h>
#include <vector>
#include "../Enums.h"
#include "../RHIEnums.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;

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@@ -6,7 +6,7 @@
#include <string>
#include "D3D12Enum.h"
#include "../Types.h"
#include "../RHITypes.h"
using Microsoft::WRL::ComPtr;

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@@ -3,7 +3,7 @@
#include <d3d12.h>
#include <wrl/client.h>
#include "../Enums.h"
#include "../RHIEnums.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;

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@@ -2,7 +2,7 @@
#include <d3d12.h>
#include "../Types.h"
#include "../RHITypes.h"
namespace XCEngine {
namespace RHI {