Rename RHI header files for clarity
- Rename Enums.h to RHIEnums.h - Rename Types.h to RHITypes.h - Update all include references in D3D12 headers and test files
This commit is contained in:
@@ -3,7 +3,7 @@
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "../Enums.h"
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#include "../RHIEnums.h"
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using Microsoft::WRL::ComPtr;
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@@ -5,8 +5,8 @@
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#include <vector>
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#include <unordered_map>
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#include "../Enums.h"
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#include "../Types.h"
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#include "../RHIEnums.h"
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#include "../RHITypes.h"
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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@@ -3,7 +3,7 @@
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "../Enums.h"
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#include "../RHIEnums.h"
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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@@ -3,7 +3,7 @@
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "../Enums.h"
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#include "../RHIEnums.h"
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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@@ -3,8 +3,8 @@
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "../Enums.h"
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#include "../Types.h"
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#include "../RHIEnums.h"
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#include "../RHITypes.h"
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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@@ -6,8 +6,8 @@
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#include <string>
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#include <vector>
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#include "../Enums.h"
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#include "../Types.h"
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#include "../RHIEnums.h"
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#include "../RHITypes.h"
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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@@ -2,7 +2,7 @@
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#include <d3d12.h>
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#include <dxgi1_4.h>
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#include "../Enums.h"
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#include "../RHIEnums.h"
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namespace XCEngine {
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namespace RHI {
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@@ -4,7 +4,7 @@
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#include <dxgi1_4.h>
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#include <wrl/client.h>
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#include "../Enums.h"
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#include "../RHIEnums.h"
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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@@ -3,7 +3,7 @@
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "../Enums.h"
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#include "../RHIEnums.h"
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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@@ -4,7 +4,7 @@
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#include <wrl/client.h>
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#include <vector>
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#include "../Enums.h"
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#include "../RHIEnums.h"
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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@@ -6,7 +6,7 @@
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#include <string>
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#include "D3D12Enum.h"
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#include "../Types.h"
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#include "../RHITypes.h"
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using Microsoft::WRL::ComPtr;
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@@ -3,7 +3,7 @@
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "../Enums.h"
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#include "../RHIEnums.h"
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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@@ -2,7 +2,7 @@
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#include <d3d12.h>
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#include "../Types.h"
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#include "../RHITypes.h"
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namespace XCEngine {
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namespace RHI {
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