Implement IShader and ISwapChain interfaces for D3D12 backend
- D3D12Shader now implements IShader interface with GetBytecode, GetBytecodeSize, GetType, GetInputLayout - D3D12SwapChain now implements ISwapChain interface with GetBackBuffer returning IResource* - Added D3D12Texture back buffer storage to SwapChain - Fixed ISwapChain const correctness (GetCurrentBackBufferIndex, GetBackBuffer) - main.cpp: use GetD3D12Bytecode() instead of GetBytecode() for PSO creation
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@@ -38,18 +38,6 @@ void D3D12DescriptorHeap::Shutdown() {
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m_descriptorHeap.Reset();
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}
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D3D12_CPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetCPUDescriptorHandle(uint32_t index) const {
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D3D12_CPU_DESCRIPTOR_HANDLE handle = m_descriptorHeap->GetCPUDescriptorHandleForHeapStart();
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handle.ptr += index * m_descriptorSize;
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return handle;
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}
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D3D12_GPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetGPUDescriptorHandle(uint32_t index) const {
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D3D12_GPU_DESCRIPTOR_HANDLE handle = m_descriptorHeap->GetGPUDescriptorHandleForHeapStart();
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handle.ptr += index * m_descriptorSize;
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return handle;
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}
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D3D12_CPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart() const {
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return m_descriptorHeap->GetCPUDescriptorHandleForHeapStart();
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}
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@@ -59,15 +47,19 @@ D3D12_GPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetGPUDescriptorHandleForHeapSt
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}
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CPUDescriptorHandle D3D12DescriptorHeap::GetCPUDescriptorHandle(uint32_t index) {
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CPUDescriptorHandle handle;
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handle.ptr = GetCPUDescriptorHandle(index).ptr;
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return handle;
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D3D12_CPU_DESCRIPTOR_HANDLE handle = m_descriptorHeap->GetCPUDescriptorHandleForHeapStart();
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handle.ptr += index * m_descriptorSize;
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CPUDescriptorHandle result;
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result.ptr = handle.ptr;
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return result;
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}
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GPUDescriptorHandle D3D12DescriptorHeap::GetGPUDescriptorHandle(uint32_t index) {
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GPUDescriptorHandle handle;
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handle.ptr = GetGPUDescriptorHandle(index).ptr;
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return handle;
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D3D12_GPU_DESCRIPTOR_HANDLE handle = m_descriptorHeap->GetGPUDescriptorHandleForHeapStart();
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handle.ptr += index * m_descriptorSize;
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GPUDescriptorHandle result;
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result.ptr = handle.ptr;
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return result;
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}
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DescriptorType D3D12DescriptorHeap::GetType() const {
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