Add Vulkan shader, UAV, and compute coverage

This commit is contained in:
2026-03-27 18:55:38 +08:00
parent 704d2067ce
commit 53ac1dbc44
12 changed files with 611 additions and 40 deletions

View File

@@ -85,6 +85,31 @@ bool VulkanResourceView::InitializeAsShaderResource(VkDevice device, VulkanTextu
return vkCreateImageView(device, &viewInfo, nullptr, &m_imageView) == VK_SUCCESS;
}
bool VulkanResourceView::InitializeAsUnorderedAccess(VkDevice device, VulkanTexture* texture, const ResourceViewDesc& desc) {
if (device == VK_NULL_HANDLE || texture == nullptr || texture->GetImage() == VK_NULL_HANDLE) {
return false;
}
m_device = device;
m_texture = texture;
m_viewType = ResourceViewType::UnorderedAccess;
m_dimension = desc.dimension != ResourceViewDimension::Unknown ? desc.dimension : ResourceViewDimension::Texture2D;
m_format = desc.format != 0 ? static_cast<Format>(desc.format) : texture->GetFormat();
VkImageViewCreateInfo viewInfo = {};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = texture->GetImage();
viewInfo.viewType = ToVulkanImageViewType(m_dimension, texture->GetTextureType());
viewInfo.format = m_format != Format::Unknown ? ToVulkanFormat(m_format) : texture->GetVkFormat();
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = desc.mipLevel;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = desc.firstArraySlice;
viewInfo.subresourceRange.layerCount = 1;
return vkCreateImageView(device, &viewInfo, nullptr, &m_imageView) == VK_SUCCESS;
}
bool VulkanResourceView::InitializeAsVertexBuffer(VulkanBuffer* buffer, const ResourceViewDesc& desc) {
if (buffer == nullptr || buffer->GetBuffer() == VK_NULL_HANDLE) {
return false;
@@ -131,6 +156,7 @@ bool VulkanResourceView::IsValid() const {
case ResourceViewType::RenderTarget:
case ResourceViewType::DepthStencil:
case ResourceViewType::ShaderResource:
case ResourceViewType::UnorderedAccess:
return m_imageView != VK_NULL_HANDLE;
default:
return false;