docs: Fix SKILL.md规范 violations - Remove ## 方法列表 and flatten ### sub-headers in ## 公共方法

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2026-03-19 02:01:18 +08:00
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**描述**: DirectX 12 缓冲区的 D3D12 实现,继承自 `RHIBuffer`
## 方法列表
## 公共方法
| 方法 | 文档 |
| 方法 | 描述 |
|------|------|
| `Initialize` | [详细文档](initialize.md) |
| `InitializeFromExisting` | [详细文档](initialize-from-existing.md) |
| `InitializeWithData` | [详细文档](initialize-with-data.md) |
| `Shutdown` | [详细文档](shutdown.md) |
| `UpdateData` | [详细文档](update-data.md) |
| `Map` | [详细文档](map.md) |
| `Unmap` | [详细文档](unmap.md) |
| `SetData` | [详细文档](set-data.md) |
| `GetResource` | [详细文档](get-resource.md) |
| `GetDesc` | [详细文档](get-desc.md) |
| `GetGPUVirtualAddress` | [详细文档](get-gpu-virtual-address.md) |
| `GetGPUAddress` | [详细文档](get-gpu-address.md) |
| `GetSize` | [详细文档](get-size.md) |
| `GetState` / `SetState` | [详细文档](get-state.md) |
| `GetName` / `SetName` | [详细文档](get-name.md) |
| `GetStride` / `SetStride` | [详细文档](get-stride.md) |
| `GetBufferType` / `SetBufferType` | [详细文档](get-buffer-type.md) |
| `GetNativeHandle` | [详细文档](get-native-handle.md) |
| [`Initialize`](initialize.md) | 初始化缓冲区 |
| [`InitializeFromExisting`](initialize-from-existing.md) | 从现有资源初始化 |
| [`InitializeWithData`](initialize-with-data.md) | 初始化并写入数据 |
| [`Shutdown`](shutdown.md) | 关闭缓冲区 |
| [`UpdateData`](update-data.md) | 更新数据 |
| [`Map`](map.md) | 映射缓冲区 |
| [`Unmap`](unmap.md) | 取消映射 |
| [`SetData`](set-data.md) | 设置数据 |
| [`GetResource`](get-resource.md) | 获取 D3D12 资源 |
| [`GetDesc`](get-desc.md) | 获取描述符 |
| [`GetGPUVirtualAddress`](get-gpu-virtual-address.md) | 获取 GPU 虚拟地址 |
| [`GetGPUAddress`](get-gpu-address.md) | 获取 GPU 地址 |
| [`GetSize`](get-size.md) | 获取缓冲区大小 |
| [`GetState`](get-state.md) | 获取资源状态 |
| [`SetState`](../../buffer/set-state.md) | 设置资源状态 |
| [`GetName`](get-name.md) | 获取资源名称 |
| [`SetName`](../../buffer/set-name.md) | 设置资源名称 |
| [`GetStride`](get-stride.md) | 获取步长 |
| [`SetStride`](../../buffer/set-stride.md) | 设置步长 |
| [`GetBufferType`](get-buffer-type.md) | 获取缓冲区类型 |
| [`SetBufferType`](../../buffer/set-buffer-type.md) | 设置缓冲区类型 |
| [`GetNativeHandle`](get-native-handle.md) | 获取原生句柄 |
## 相关文档
- [D3D12 后端总览](../overview.md)
- [D3D12 后端总览](../../opengl/overview.md)
- [RHIBuffer](../../buffer/buffer.md) - 抽象缓冲区接口