Docs: Add D3D12 swap chain and texture API docs
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# D3D12Texture
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**命名空间**: `XCEngine::RHI`
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**类型**: `class`
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**头文件**: `XCEngine/RHI/D3D12/D3D12Texture.h`
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**描述**: DirectX 12 纹理资源封装类,支持 1D/2D/3D/立方体纹理
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## 概述
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D3D12Texture 是 DirectX 12 纹理资源的封装类,继承自 RHITexture 接口。支持多种纹理类型,包括 1D、2D、3D 纹理和立方体纹理。提供了从数据初始化和深度模板纹理初始化的功能。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| `D3D12Texture()` | 默认构造函数 |
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| `~D3D12Texture()` | 虚析构函数 |
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| [Initialize](d3d12-texture-initialize.md) | 初始化纹理 |
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| [InitializeFromExisting](d3d12-texture-initialize-from-existing.md) | 从现有资源初始化 |
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| [InitializeFromData](d3d12-texture-initialize-from-data.md) | 从数据初始化 |
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| [InitializeDepthStencil](d3d12-texture-initialize-depth-stencil.md) | 初始化深度模板纹理 |
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| [Shutdown](d3d12-texture-shutdown.md) | 关闭纹理 |
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| [GetResource](d3d12-texture-get-resource.md) | 获取底层资源指针 |
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| [GetDesc](d3d12-texture-get-desc.md) | 获取资源描述 |
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| [GetWidth](d3d12-texture-get-width.md) | 获取宽度 |
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| [GetHeight](d3d12-texture-get-height.md) | 获取高度 |
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| [GetDepth](d3d12-texture-get-depth.md) | 获取深度 |
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| [GetMipLevels](d3d12-texture-get-mip-levels.md) | 获取 Mip 级别数 |
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| [GetState](d3d12-texture-get-state.md) | 获取资源状态 |
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| [SetState](d3d12-texture-set-state.md) | 设置资源状态 |
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## 相关文档
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- [D3D12 模块概览](d3d12.md) - D3D12 模块总览
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- [RHITexture](../rhi-texture.md) - RHI 纹理基类
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