Unify panel search behavior and polish console UI

This commit is contained in:
2026-04-01 16:40:54 +08:00
parent e03f17146a
commit 4e8ad9a706
11 changed files with 998 additions and 172 deletions

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@@ -0,0 +1,722 @@
#pragma once
#include "Application.h"
#include "BuiltInIcons.h"
#include "Core.h"
#include "Core/IEditorContext.h"
#include "Core/IProjectManager.h"
#include "Core/ISceneManager.h"
#include "SearchText.h"
#include "StyleTokens.h"
#include "Utils/ProjectFileUtils.h"
#include "Widgets.h"
#include <XCEngine/Components/GameObject.h>
#include <algorithm>
#include <array>
#include <cctype>
#include <cstdint>
#include <filesystem>
#include <functional>
#include <initializer_list>
#include <string>
#include <string_view>
#include <unordered_map>
#include <utility>
#include <vector>
namespace XCEngine {
namespace Editor {
namespace UI {
enum class ReferencePickerTab {
Assets = 0,
Scene = 1
};
struct ReferencePickerOptions {
const char* popupTitle = "Select Object";
const char* emptyHint = "None";
const char* searchHint = "Search";
const char* noAssetsText = "No compatible assets.";
const char* noSceneText = "No compatible scene objects.";
const char* assetsTabLabel = "Assets";
const char* sceneTabLabel = "Scene";
bool showAssetsTab = true;
bool showSceneTab = true;
std::initializer_list<const char*> supportedAssetExtensions;
std::function<bool(const ::XCEngine::Components::GameObject&)> sceneFilter;
};
struct ReferencePickerInteraction {
std::string assignedAssetPath;
::XCEngine::Components::GameObject::ID assignedSceneObjectId =
::XCEngine::Components::GameObject::INVALID_ID;
bool clearRequested = false;
};
namespace Detail {
struct ReferencePickerState {
ReferencePickerTab activeTab = ReferencePickerTab::Assets;
std::array<char, 128> searchBuffer{};
};
struct ReferencePickerCandidate {
std::string label;
std::string secondaryLabel;
std::string normalizedSearchText;
AssetIconKind iconKind = AssetIconKind::File;
std::string assetPath;
::XCEngine::Components::GameObject::ID sceneObjectId =
::XCEngine::Components::GameObject::INVALID_ID;
float indent = 0.0f;
bool IsAsset() const {
return !assetPath.empty();
}
bool IsSceneObject() const {
return sceneObjectId != ::XCEngine::Components::GameObject::INVALID_ID;
}
};
inline ImVec4 ReferencePickerBackgroundColor() {
return HierarchyInspectorPanelBackgroundColor();
}
inline ImVec4 ReferencePickerSurfaceColor() {
return ProjectBrowserPaneBackgroundColor();
}
inline ImVec4 ReferencePickerBorderColor() {
return ImVec4(0.32f, 0.32f, 0.32f, 1.0f);
}
inline ImVec4 ReferencePickerTextColor() {
return ImVec4(0.84f, 0.84f, 0.84f, 1.0f);
}
inline ImVec4 ReferencePickerTextDisabledColor() {
return ImVec4(0.60f, 0.60f, 0.60f, 1.0f);
}
inline ImVec4 ReferencePickerItemColor() {
return ToolbarButtonColor(false);
}
inline ImVec4 ReferencePickerItemHoveredColor() {
return ToolbarButtonHoveredColor(false);
}
inline ImVec4 ReferencePickerItemActiveColor() {
return ToolbarButtonActiveColor();
}
inline constexpr int ReferencePickerPopupStyleVarCount() {
return 3;
}
inline constexpr int ReferencePickerPopupStyleColorCount() {
return 14;
}
inline void PushReferencePickerPopupStyle() {
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, PopupWindowPadding());
ImGui::PushStyleVar(ImGuiStyleVar_PopupRounding, PopupWindowRounding());
ImGui::PushStyleVar(ImGuiStyleVar_PopupBorderSize, PopupWindowBorderSize());
ImGui::PushStyleColor(ImGuiCol_PopupBg, ReferencePickerBackgroundColor());
ImGui::PushStyleColor(ImGuiCol_Border, ReferencePickerBorderColor());
ImGui::PushStyleColor(ImGuiCol_Text, ReferencePickerTextColor());
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ReferencePickerTextDisabledColor());
ImGui::PushStyleColor(ImGuiCol_ChildBg, ReferencePickerSurfaceColor());
ImGui::PushStyleColor(ImGuiCol_Header, ReferencePickerItemColor());
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ReferencePickerItemHoveredColor());
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ReferencePickerItemActiveColor());
ImGui::PushStyleColor(ImGuiCol_FrameBg, ReferencePickerSurfaceColor());
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ReferencePickerItemHoveredColor());
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ReferencePickerItemActiveColor());
ImGui::PushStyleColor(ImGuiCol_Button, ReferencePickerItemColor());
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ReferencePickerItemHoveredColor());
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ReferencePickerItemActiveColor());
}
inline void PopReferencePickerPopupStyle() {
ImGui::PopStyleColor(ReferencePickerPopupStyleColorCount());
ImGui::PopStyleVar(ReferencePickerPopupStyleVarCount());
}
inline bool BeginReferencePickerPopup(const char* id, const char* title) {
PushReferencePickerPopupStyle();
const bool open = ImGui::BeginPopup(id);
if (!open) {
PopReferencePickerPopupStyle();
return false;
}
if (title && title[0] != '\0') {
ImGui::TextUnformatted(title);
ImGui::Separator();
}
return true;
}
inline void EndReferencePickerPopup() {
ImGui::EndPopup();
PopReferencePickerPopupStyle();
}
inline ReferencePickerState& GetReferencePickerState(ImGuiID id) {
static std::unordered_map<ImGuiID, ReferencePickerState> states;
return states[id];
}
inline bool MatchesSupportedAssetExtension(
std::string_view extensionLower,
std::initializer_list<const char*> supportedExtensions) {
if (supportedExtensions.size() == 0) {
return true;
}
for (const char* supportedExtension : supportedExtensions) {
if (supportedExtension != nullptr && extensionLower == supportedExtension) {
return true;
}
}
return false;
}
inline AssetIconKind ResolveAssetIconKind(const AssetItemPtr& item) {
if (!item) {
return AssetIconKind::File;
}
if (item->isFolder) {
return AssetIconKind::Folder;
}
if (item->type == "Scene") {
return AssetIconKind::Scene;
}
return AssetIconKind::File;
}
inline AssetIconKind ResolveAssetIconKindFromPath(const std::string& path) {
std::string extension = std::filesystem::path(path).extension().string();
std::transform(extension.begin(), extension.end(), extension.begin(), [](unsigned char ch) {
return static_cast<char>(std::tolower(ch));
});
if (extension == ".xc" || extension == ".unity" || extension == ".scene") {
return AssetIconKind::Scene;
}
return AssetIconKind::File;
}
inline std::string GetAssetDisplayName(const AssetItemPtr& item) {
if (!item) {
return {};
}
if (item->isFolder) {
return item->name;
}
return std::filesystem::path(item->name).stem().string();
}
inline std::string GetAssetDisplayNameFromPath(const std::string& path) {
if (path.empty()) {
return {};
}
return std::filesystem::path(path).stem().string();
}
inline std::string BuildSceneHierarchyPath(const ::XCEngine::Components::GameObject* gameObject) {
if (!gameObject) {
return {};
}
std::vector<std::string> names;
names.reserve(8);
const ::XCEngine::Components::GameObject* current = gameObject;
while (current) {
names.push_back(current->GetName());
current = current->GetParent();
}
std::string path;
for (auto it = names.rbegin(); it != names.rend(); ++it) {
if (!path.empty()) {
path += "/";
}
path += *it;
}
return path;
}
inline void CollectAssetCandidatesRecursive(
const AssetItemPtr& root,
const std::string& projectPath,
const ReferencePickerOptions& options,
std::vector<ReferencePickerCandidate>& outCandidates) {
if (!root) {
return;
}
for (const AssetItemPtr& child : root->children) {
if (!child) {
continue;
}
if (child->isFolder) {
CollectAssetCandidatesRecursive(child, projectPath, options, outCandidates);
continue;
}
if (!MatchesSupportedAssetExtension(child->extensionLower, options.supportedAssetExtensions)) {
continue;
}
ReferencePickerCandidate candidate;
candidate.label = GetAssetDisplayName(child);
candidate.secondaryLabel = ProjectFileUtils::MakeProjectRelativePath(projectPath, child->fullPath);
candidate.normalizedSearchText =
NormalizeSearchText(candidate.label + " " + candidate.secondaryLabel);
candidate.iconKind = ResolveAssetIconKind(child);
candidate.assetPath = std::move(candidate.secondaryLabel);
candidate.secondaryLabel = candidate.assetPath;
outCandidates.push_back(std::move(candidate));
}
}
inline void CollectSceneCandidatesRecursive(
::XCEngine::Components::GameObject* gameObject,
const ReferencePickerOptions& options,
std::vector<ReferencePickerCandidate>& outCandidates,
int depth = 0) {
if (!gameObject) {
return;
}
if (options.sceneFilter && options.sceneFilter(*gameObject)) {
ReferencePickerCandidate candidate;
candidate.label = gameObject->GetName();
candidate.secondaryLabel = BuildSceneHierarchyPath(gameObject);
candidate.normalizedSearchText =
NormalizeSearchText(candidate.label + " " + candidate.secondaryLabel);
candidate.iconKind = AssetIconKind::GameObject;
candidate.sceneObjectId = gameObject->GetID();
candidate.indent = static_cast<float>(depth) * 14.0f;
outCandidates.push_back(std::move(candidate));
}
for (::XCEngine::Components::GameObject* child : gameObject->GetChildren()) {
CollectSceneCandidatesRecursive(child, options, outCandidates, depth + 1);
}
}
inline bool MatchesSearch(const ReferencePickerCandidate& candidate, const SearchQuery& query) {
return query.Empty() || query.MatchesNormalized(candidate.normalizedSearchText);
}
inline bool DrawPickerTabButton(const char* label, bool active, ImVec2 size) {
const ImVec4 buttonColor = active ? ReferencePickerItemActiveColor() : ReferencePickerItemColor();
const ImVec4 hoverColor = ReferencePickerItemHoveredColor();
const ImVec4 activeColor = ReferencePickerItemActiveColor();
ImGui::PushStyleColor(ImGuiCol_Button, buttonColor);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, hoverColor);
ImGui::PushStyleColor(ImGuiCol_ButtonActive, activeColor);
const bool pressed = ImGui::Button(label, size);
ImGui::PopStyleColor(3);
return pressed;
}
inline bool DrawPickerSearchField(char* buffer, size_t bufferSize, const char* hint) {
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, SearchFieldFramePadding());
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, SearchFieldFrameRounding());
ImGui::PushStyleColor(ImGuiCol_FrameBg, ReferencePickerSurfaceColor());
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ReferencePickerItemHoveredColor());
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ReferencePickerItemActiveColor());
ImGui::SetNextItemWidth(-1.0f);
const bool changed = ImGui::InputTextWithHint("##ReferencePickerSearch", hint, buffer, bufferSize);
const ImVec2 min = ImGui::GetItemRectMin();
const ImVec2 max = ImGui::GetItemRectMax();
const ImVec2 center(min.x + SearchFieldFramePadding().x * 0.5f, (min.y + max.y) * 0.5f);
ImDrawList* drawList = ImGui::GetWindowDrawList();
const ImU32 glyphColor = ImGui::GetColorU32(ReferencePickerTextDisabledColor());
drawList->AddCircle(center, 4.0f, glyphColor, 16, 1.5f);
drawList->AddLine(
ImVec2(center.x + 3.0f, center.y + 3.0f),
ImVec2(center.x + 7.0f, center.y + 7.0f),
glyphColor,
1.5f);
ImGui::PopStyleColor(3);
ImGui::PopStyleVar(2);
return changed;
}
inline bool DrawCurrentReferenceField(
const char* displayText,
const char* hint,
AssetIconKind iconKind,
float width,
bool hasValue,
bool* hoveredOut = nullptr) {
const float frameHeight = ImGui::GetFrameHeight();
const ImVec2 size((std::max)(width, 1.0f), frameHeight);
ImGui::InvisibleButton("##ReferencePickerField", size);
const bool hovered = ImGui::IsItemHovered();
const bool held = ImGui::IsItemActive();
if (hoveredOut) {
*hoveredOut = hovered;
}
const ImVec2 min = ImGui::GetItemRectMin();
const ImVec2 max = ImGui::GetItemRectMax();
ImDrawList* drawList = ImGui::GetWindowDrawList();
drawList->AddRectFilled(
min,
max,
ImGui::GetColorU32(
held ? ImGuiCol_FrameBgActive :
hovered ? ImGuiCol_FrameBgHovered :
ImGuiCol_FrameBg),
ImGui::GetStyle().FrameRounding);
drawList->AddRect(
min,
max,
ImGui::GetColorU32(ImGuiCol_Border),
ImGui::GetStyle().FrameRounding);
const float iconSize = 16.0f;
const float iconMinX = min.x + 6.0f;
const float iconMinY = min.y + (frameHeight - iconSize) * 0.5f;
DrawAssetIcon(
drawList,
ImVec2(iconMinX, iconMinY),
ImVec2(iconMinX + iconSize, iconMinY + iconSize),
iconKind);
const char* text = hasValue ? displayText : hint;
const ImU32 textColor = ImGui::GetColorU32(hasValue ? ImGuiCol_Text : ImGuiCol_TextDisabled);
const ImVec2 textSize = ImGui::CalcTextSize(text ? text : "");
const float textX = iconMinX + iconSize + 6.0f;
const float textY = min.y + (frameHeight - textSize.y) * 0.5f;
drawList->PushClipRect(
ImVec2(textX, min.y),
ImVec2(max.x - 6.0f, max.y),
true);
drawList->AddText(ImVec2(textX, textY), textColor, text ? text : "");
drawList->PopClipRect();
return ImGui::IsItemClicked(ImGuiMouseButton_Left);
}
inline bool DrawCandidateRow(
const char* id,
const char* label,
const char* secondaryLabel,
AssetIconKind iconKind,
bool selected,
float indent = 0.0f) {
const bool hasSecondary = secondaryLabel != nullptr && secondaryLabel[0] != '\0';
const float rowHeight = hasSecondary
? ImGui::GetTextLineHeight() * 2.0f + 10.0f
: ImGui::GetFrameHeight();
const ImVec2 rowSize((std::max)(ImGui::GetContentRegionAvail().x, 1.0f), rowHeight);
ImGui::InvisibleButton(id, rowSize);
const bool hovered = ImGui::IsItemHovered();
const bool clicked = ImGui::IsItemClicked(ImGuiMouseButton_Left);
const ImVec2 min = ImGui::GetItemRectMin();
const ImVec2 max = ImGui::GetItemRectMax();
ImDrawList* drawList = ImGui::GetWindowDrawList();
if (selected || hovered) {
drawList->AddRectFilled(
min,
max,
ImGui::GetColorU32(selected ? ReferencePickerItemActiveColor() : ReferencePickerItemHoveredColor()),
3.0f);
}
const float iconSize = 16.0f;
const float iconMinX = min.x + 8.0f + indent;
const float iconMinY = min.y + (rowHeight - iconSize) * 0.5f;
DrawAssetIcon(
drawList,
ImVec2(iconMinX, iconMinY),
ImVec2(iconMinX + iconSize, iconMinY + iconSize),
iconKind);
const float textX = iconMinX + iconSize + 8.0f;
const float primaryY = min.y + (hasSecondary ? 3.0f : (rowHeight - ImGui::GetTextLineHeight()) * 0.5f);
const float secondaryY = primaryY + ImGui::GetTextLineHeight();
drawList->PushClipRect(ImVec2(textX, min.y), ImVec2(max.x - 6.0f, max.y), true);
drawList->AddText(ImVec2(textX, primaryY), ImGui::GetColorU32(ReferencePickerTextColor()), label ? label : "");
if (hasSecondary) {
drawList->AddText(
ImVec2(textX, secondaryY),
ImGui::GetColorU32(ReferencePickerTextDisabledColor()),
secondaryLabel);
}
drawList->PopClipRect();
return clicked;
}
inline bool DrawNoneRow(bool selected) {
const ImVec2 rowSize((std::max)(ImGui::GetContentRegionAvail().x, 1.0f), ImGui::GetFrameHeight());
ImGui::InvisibleButton("##ReferencePickerNone", rowSize);
const bool hovered = ImGui::IsItemHovered();
const bool clicked = ImGui::IsItemClicked(ImGuiMouseButton_Left);
const ImVec2 min = ImGui::GetItemRectMin();
const ImVec2 max = ImGui::GetItemRectMax();
if (selected || hovered) {
ImGui::GetWindowDrawList()->AddRectFilled(
min,
max,
ImGui::GetColorU32(selected ? ReferencePickerItemActiveColor() : ReferencePickerItemHoveredColor()),
3.0f);
}
const ImVec2 textSize = ImGui::CalcTextSize("None");
const float textY = min.y + (rowSize.y - textSize.y) * 0.5f;
ImGui::GetWindowDrawList()->AddText(
ImVec2(min.x + 8.0f, textY),
ImGui::GetColorU32(ReferencePickerTextDisabledColor()),
"None");
return clicked;
}
inline void EnsureValidActiveTab(ReferencePickerState& state, const ReferencePickerOptions& options) {
if (state.activeTab == ReferencePickerTab::Assets && options.showAssetsTab) {
return;
}
if (state.activeTab == ReferencePickerTab::Scene && options.showSceneTab) {
return;
}
state.activeTab = options.showAssetsTab ? ReferencePickerTab::Assets : ReferencePickerTab::Scene;
}
inline ReferencePickerTab ResolveDefaultTab(
const ReferencePickerOptions& options,
const std::string& currentAssetPath,
::XCEngine::Components::GameObject::ID currentSceneObjectId) {
if (!currentAssetPath.empty() && options.showAssetsTab) {
return ReferencePickerTab::Assets;
}
if (currentSceneObjectId != ::XCEngine::Components::GameObject::INVALID_ID && options.showSceneTab) {
return ReferencePickerTab::Scene;
}
return options.showAssetsTab ? ReferencePickerTab::Assets : ReferencePickerTab::Scene;
}
} // namespace Detail
inline ReferencePickerInteraction DrawReferencePickerControl(
const std::string& currentAssetPath,
::XCEngine::Components::GameObject::ID currentSceneObjectId,
const ReferencePickerOptions& options,
float width = -1.0f) {
ReferencePickerInteraction interaction;
constexpr const char* kProjectAssetPayloadType = "ASSET_ITEM";
ImGuiID pickerStateId = ImGui::GetID("##ReferencePickerState");
Detail::ReferencePickerState& state = Detail::GetReferencePickerState(pickerStateId);
Detail::EnsureValidActiveTab(state, options);
const float resolvedWidth = width > 0.0f ? width : ImGui::GetContentRegionAvail().x;
const float fieldWidth = (std::max)(resolvedWidth, 1.0f);
const bool hasAssetValue = !currentAssetPath.empty();
const bool hasSceneValue = currentSceneObjectId != ::XCEngine::Components::GameObject::INVALID_ID;
std::string currentDisplayText;
std::string currentTooltip;
AssetIconKind currentIconKind = AssetIconKind::File;
if (hasAssetValue) {
currentDisplayText = Detail::GetAssetDisplayNameFromPath(currentAssetPath);
currentTooltip = currentAssetPath;
currentIconKind = Detail::ResolveAssetIconKindFromPath(currentAssetPath);
} else if (hasSceneValue) {
auto& editorContext = Application::Get().GetEditorContext();
if (::XCEngine::Components::GameObject* gameObject =
editorContext.GetSceneManager().GetEntity(currentSceneObjectId)) {
currentDisplayText = gameObject->GetName();
currentTooltip = Detail::BuildSceneHierarchyPath(gameObject);
} else {
currentDisplayText = "Missing";
}
currentIconKind = AssetIconKind::GameObject;
}
bool fieldHovered = false;
const bool fieldClicked = Detail::DrawCurrentReferenceField(
currentDisplayText.c_str(),
options.emptyHint,
currentIconKind,
fieldWidth,
hasAssetValue || hasSceneValue,
&fieldHovered);
const ImVec2 fieldMin = ImGui::GetItemRectMin();
const ImVec2 fieldMax = ImGui::GetItemRectMax();
if (fieldHovered && !currentTooltip.empty()) {
ImGui::SetTooltip("%s", currentTooltip.c_str());
}
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(
kProjectAssetPayloadType,
ImGuiDragDropFlags_AcceptNoDrawDefaultRect)) {
if (payload->Data != nullptr) {
const std::string droppedPath(static_cast<const char*>(payload->Data));
std::string extensionLower = std::filesystem::path(droppedPath).extension().string();
std::transform(extensionLower.begin(), extensionLower.end(), extensionLower.begin(), [](unsigned char ch) {
return static_cast<char>(std::tolower(ch));
});
if (Detail::MatchesSupportedAssetExtension(extensionLower, options.supportedAssetExtensions)) {
const auto& editorContext = Application::Get().GetEditorContext();
interaction.assignedAssetPath = editorContext.GetProjectPath().empty()
? droppedPath
: ProjectFileUtils::MakeProjectRelativePath(editorContext.GetProjectPath(), droppedPath);
}
}
}
ImGui::EndDragDropTarget();
}
const char* popupId = "##ReferencePickerPopup";
if (fieldClicked) {
state.activeTab = Detail::ResolveDefaultTab(options, currentAssetPath, currentSceneObjectId);
state.searchBuffer[0] = '\0';
ImGui::OpenPopup(popupId);
}
ImGui::SetNextWindowPos(ImVec2(fieldMin.x, fieldMax.y + 2.0f), ImGuiCond_Appearing);
ImGui::SetNextWindowSize(ImVec2((std::max)(fieldWidth, 320.0f), 360.0f), ImGuiCond_Appearing);
if (!Detail::BeginReferencePickerPopup(popupId, options.popupTitle)) {
return interaction;
}
Detail::EnsureValidActiveTab(state, options);
const bool showTabs = options.showAssetsTab && options.showSceneTab;
if (showTabs) {
const float availableWidth = ImGui::GetContentRegionAvail().x;
const float tabWidth = (availableWidth - ImGui::GetStyle().ItemSpacing.x) * 0.5f;
if (Detail::DrawPickerTabButton(
options.assetsTabLabel,
state.activeTab == ReferencePickerTab::Assets,
ImVec2(tabWidth, 0.0f))) {
state.activeTab = ReferencePickerTab::Assets;
}
ImGui::SameLine();
if (Detail::DrawPickerTabButton(
options.sceneTabLabel,
state.activeTab == ReferencePickerTab::Scene,
ImVec2(tabWidth, 0.0f))) {
state.activeTab = ReferencePickerTab::Scene;
}
ImGui::Spacing();
}
Detail::DrawPickerSearchField(state.searchBuffer.data(), state.searchBuffer.size(), options.searchHint);
ImGui::Spacing();
std::vector<Detail::ReferencePickerCandidate> candidates;
candidates.reserve(64);
auto& editorContext = Application::Get().GetEditorContext();
if (state.activeTab == ReferencePickerTab::Assets) {
if (options.showAssetsTab) {
Detail::CollectAssetCandidatesRecursive(
editorContext.GetProjectManager().GetRootFolder(),
editorContext.GetProjectPath(),
options,
candidates);
}
} else {
if (options.showSceneTab) {
const auto& roots = editorContext.GetSceneManager().GetRootEntities();
for (::XCEngine::Components::GameObject* root : roots) {
Detail::CollectSceneCandidatesRecursive(root, options, candidates);
}
}
}
const SearchQuery searchQuery(state.searchBuffer.data());
ImGui::BeginChild("##ReferencePickerList", ImVec2(0.0f, 0.0f), true);
const bool noneSelected = !hasAssetValue && !hasSceneValue;
if (Detail::DrawNoneRow(noneSelected)) {
interaction.clearRequested = true;
ImGui::CloseCurrentPopup();
}
bool anyVisibleCandidate = false;
for (size_t index = 0; index < candidates.size(); ++index) {
const Detail::ReferencePickerCandidate& candidate = candidates[index];
if (!Detail::MatchesSearch(candidate, searchQuery)) {
continue;
}
anyVisibleCandidate = true;
ImGui::PushID(static_cast<int>(index));
const bool selected = candidate.IsAsset()
? candidate.assetPath == currentAssetPath
: candidate.sceneObjectId == currentSceneObjectId;
const bool clicked = Detail::DrawCandidateRow(
"##ReferencePickerCandidate",
candidate.label.c_str(),
candidate.secondaryLabel.c_str(),
candidate.iconKind,
selected,
candidate.indent);
ImGui::PopID();
if (!clicked) {
continue;
}
if (candidate.IsAsset()) {
interaction.assignedAssetPath = candidate.assetPath;
} else if (candidate.IsSceneObject()) {
interaction.assignedSceneObjectId = candidate.sceneObjectId;
}
ImGui::CloseCurrentPopup();
}
if (!anyVisibleCandidate) {
ImGui::TextColored(
Detail::ReferencePickerTextDisabledColor(),
"%s",
state.activeTab == ReferencePickerTab::Assets
? options.noAssetsText
: options.noSceneText);
}
ImGui::EndChild();
Detail::EndReferencePickerPopup();
return interaction;
}
} // namespace UI
} // namespace Editor
} // namespace XCEngine

View File

@@ -0,0 +1,50 @@
#pragma once
#include <algorithm>
#include <cctype>
#include <string>
#include <string_view>
namespace XCEngine {
namespace Editor {
namespace UI {
inline std::string NormalizeSearchText(std::string_view text) {
std::string normalized(text);
std::transform(normalized.begin(), normalized.end(), normalized.begin(), [](unsigned char ch) {
return static_cast<char>(std::tolower(ch));
});
return normalized;
}
class SearchQuery {
public:
SearchQuery() = default;
explicit SearchQuery(std::string_view text)
: m_text(NormalizeSearchText(text)) {
}
bool Empty() const {
return m_text.empty();
}
const std::string& Text() const {
return m_text;
}
bool Matches(std::string_view text) const {
return Empty() || NormalizeSearchText(text).find(m_text) != std::string::npos;
}
bool MatchesNormalized(std::string_view normalizedText) const {
return Empty() || normalizedText.find(m_text) != std::string::npos;
}
private:
std::string m_text;
};
} // namespace UI
} // namespace Editor
} // namespace XCEngine

View File

@@ -233,7 +233,7 @@ inline ImVec2 ProjectNavigationPanePadding() {
}
inline ImVec2 ProjectBrowserPanePadding() {
return ImVec2(10.0f, 8.0f);
return ImVec2(16.0f, 12.0f);
}
inline ImVec2 NavigationTreeNodeFramePadding() {
@@ -269,7 +269,11 @@ inline float NavigationTreePrefixLabelGap() {
}
inline float DisclosureArrowScale() {
return 0.18f;
return 0.20f;
}
inline ImVec4 DisclosureArrowColor() {
return ImVec4(0.42f, 0.42f, 0.42f, 1.0f);
}
inline ImVec4 NavigationTreePrefixColor(bool selected = false, bool hovered = false) {
@@ -339,13 +343,17 @@ inline ImVec4 ToolbarBackgroundColor() {
}
inline ImVec2 SearchFieldFramePadding() {
return ImVec2(7.0f, 4.0f);
return ImVec2(22.0f, 1.0f);
}
inline float SearchFieldFrameRounding() {
return 2.0f;
}
inline float SearchFieldVerticalOffset() {
return -1.0f;
}
inline ImVec2 InlineRenameFieldFramePadding() {
return ImVec2(4.0f, 0.0f);
}

View File

@@ -15,6 +15,8 @@
#include "PopupState.h"
#include "PropertyLayout.h"
#include "PropertyGrid.h"
#include "ReferencePicker.h"
#include "SearchText.h"
#include "SplitterChrome.h"
#include "ScalarControls.h"
#include "SceneStatusWidget.h"

View File

@@ -192,11 +192,35 @@ inline bool ToolbarSearchField(
char* buffer,
size_t bufferSize,
float trailingWidth = 0.0f) {
const float originalCursorY = ImGui::GetCursorPosY();
const float verticalOffset = SearchFieldVerticalOffset();
if (verticalOffset != 0.0f) {
const float nextCursorY = originalCursorY + verticalOffset;
ImGui::SetCursorPosY(nextCursorY > 0.0f ? nextCursorY : 0.0f);
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, SearchFieldFramePadding());
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, SearchFieldFrameRounding());
ImGui::PushStyleColor(ImGuiCol_FrameBg, ToolbarButtonColor(false));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ToolbarButtonHoveredColor(false));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ToolbarButtonActiveColor());
const float width = ImGui::GetContentRegionAvail().x - trailingWidth;
ImGui::SetNextItemWidth(width > 0.0f ? width : 0.0f);
const bool changed = ImGui::InputTextWithHint(id, hint, buffer, bufferSize);
const ImVec2 min = ImGui::GetItemRectMin();
const ImVec2 max = ImGui::GetItemRectMax();
const ImVec2 center(min.x + SearchFieldFramePadding().x * 0.5f, (min.y + max.y) * 0.5f);
ImDrawList* drawList = ImGui::GetWindowDrawList();
const ImU32 glyphColor = ImGui::GetColorU32(ConsoleSecondaryTextColor());
drawList->AddCircle(center, 4.0f, glyphColor, 16, 1.5f);
drawList->AddLine(
ImVec2(center.x + 3.0f, center.y + 3.0f),
ImVec2(center.x + 7.0f, center.y + 7.0f),
glyphColor,
1.5f);
ImGui::PopStyleColor(3);
ImGui::PopStyleVar(2);
return changed;
}
@@ -514,7 +538,7 @@ inline ComponentSectionResult BeginComponentSection(
style.FrameBorderSize);
}
DrawDisclosureArrow(drawList, arrowRect.Min, arrowRect.Max, open, ImGui::GetColorU32(ImGuiCol_Text));
DrawDisclosureArrow(drawList, arrowRect.Min, arrowRect.Max, open, ImGui::GetColorU32(DisclosureArrowColor()));
if (label && label[0] != '\0') {
const float textX = itemMin.x + arrowSlotWidth;