Unify panel search behavior and polish console UI

This commit is contained in:
2026-04-01 16:40:54 +08:00
parent e03f17146a
commit 4e8ad9a706
11 changed files with 998 additions and 172 deletions

View File

@@ -1,15 +1,7 @@
#pragma once
#include "Application.h"
#include "Actions/ProjectActionRouter.h"
#include "UI/UI.h"
#include "Utils/ProjectFileUtils.h"
#include <algorithm>
#include <array>
#include <cctype>
#include <cstring>
#include <filesystem>
#include <initializer_list>
#include <string>
@@ -22,83 +14,35 @@ struct AssetReferenceInteraction {
bool clearRequested = false;
};
inline std::string ToProjectRelativeAssetPath(const std::string& assetPath) {
if (assetPath.empty()) {
return {};
}
const std::string& projectPath = Application::Get().GetEditorContext().GetProjectPath();
if (projectPath.empty()) {
return assetPath;
}
return ProjectFileUtils::MakeProjectRelativePath(projectPath, assetPath);
}
inline bool HasSupportedExtension(
const std::string& path,
std::initializer_list<const char*> supportedExtensions) {
std::string extension = std::filesystem::path(path).extension().string();
std::transform(extension.begin(), extension.end(), extension.begin(), [](unsigned char ch) {
return static_cast<char>(std::tolower(ch));
});
for (const char* supportedExtension : supportedExtensions) {
if (supportedExtension != nullptr && extension == supportedExtension) {
return true;
}
}
return false;
}
inline AssetReferenceInteraction DrawAssetReferenceProperty(
const char* label,
const std::string& currentPath,
const char* emptyHint,
std::initializer_list<const char*> supportedExtensions) {
AssetReferenceInteraction interaction;
const std::string popupTitle = std::string("Select ") + (label ? label : "Object");
UI::ReferencePickerOptions pickerOptions;
pickerOptions.popupTitle = popupTitle.c_str();
pickerOptions.emptyHint = emptyHint;
pickerOptions.searchHint = "Search";
pickerOptions.noAssetsText = "No compatible assets.";
pickerOptions.noSceneText = "No compatible scene objects.";
pickerOptions.assetsTabLabel = "Assets";
pickerOptions.sceneTabLabel = "Scene";
pickerOptions.showAssetsTab = true;
pickerOptions.showSceneTab = true;
pickerOptions.supportedAssetExtensions = supportedExtensions;
UI::DrawPropertyRow(label, UI::InspectorPropertyLayout(), [&](const UI::PropertyLayoutMetrics& layout) {
constexpr float kClearButtonWidth = 52.0f;
std::array<char, 512> buffer{};
if (!currentPath.empty()) {
strncpy_s(buffer.data(), buffer.size(), currentPath.c_str(), _TRUNCATE);
}
const float spacing = ImGui::GetStyle().ItemSpacing.x;
const float fieldWidth = (std::max)(layout.controlWidth - kClearButtonWidth - spacing, 1.0f);
ImGui::SetNextItemWidth(fieldWidth);
ImGui::InputTextWithHint(
"##AssetPath",
emptyHint,
buffer.data(),
buffer.size(),
ImGuiInputTextFlags_ReadOnly);
if (ImGui::IsItemHovered() && !currentPath.empty()) {
ImGui::SetTooltip("%s", currentPath.c_str());
}
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(
Actions::ProjectAssetPayloadType(),
ImGuiDragDropFlags_AcceptNoDrawDefaultRect)) {
if (payload->Data != nullptr) {
const std::string droppedPath(static_cast<const char*>(payload->Data));
if (HasSupportedExtension(droppedPath, supportedExtensions)) {
interaction.assignedPath = ToProjectRelativeAssetPath(droppedPath);
}
}
}
ImGui::EndDragDropTarget();
}
ImGui::SameLine(0.0f, spacing);
ImGui::BeginDisabled(currentPath.empty());
interaction.clearRequested = UI::InspectorActionButton("Clear", ImVec2(kClearButtonWidth, 0.0f));
ImGui::EndDisabled();
UI::AlignPropertyControlVertically(layout, ImGui::GetFrameHeight());
const UI::ReferencePickerInteraction pickerInteraction =
UI::DrawReferencePickerControl(
currentPath,
::XCEngine::Components::GameObject::INVALID_ID,
pickerOptions,
layout.controlWidth);
interaction.assignedPath = pickerInteraction.assignedAssetPath;
interaction.clearRequested = pickerInteraction.clearRequested;
return false;
});

View File

@@ -0,0 +1,722 @@
#pragma once
#include "Application.h"
#include "BuiltInIcons.h"
#include "Core.h"
#include "Core/IEditorContext.h"
#include "Core/IProjectManager.h"
#include "Core/ISceneManager.h"
#include "SearchText.h"
#include "StyleTokens.h"
#include "Utils/ProjectFileUtils.h"
#include "Widgets.h"
#include <XCEngine/Components/GameObject.h>
#include <algorithm>
#include <array>
#include <cctype>
#include <cstdint>
#include <filesystem>
#include <functional>
#include <initializer_list>
#include <string>
#include <string_view>
#include <unordered_map>
#include <utility>
#include <vector>
namespace XCEngine {
namespace Editor {
namespace UI {
enum class ReferencePickerTab {
Assets = 0,
Scene = 1
};
struct ReferencePickerOptions {
const char* popupTitle = "Select Object";
const char* emptyHint = "None";
const char* searchHint = "Search";
const char* noAssetsText = "No compatible assets.";
const char* noSceneText = "No compatible scene objects.";
const char* assetsTabLabel = "Assets";
const char* sceneTabLabel = "Scene";
bool showAssetsTab = true;
bool showSceneTab = true;
std::initializer_list<const char*> supportedAssetExtensions;
std::function<bool(const ::XCEngine::Components::GameObject&)> sceneFilter;
};
struct ReferencePickerInteraction {
std::string assignedAssetPath;
::XCEngine::Components::GameObject::ID assignedSceneObjectId =
::XCEngine::Components::GameObject::INVALID_ID;
bool clearRequested = false;
};
namespace Detail {
struct ReferencePickerState {
ReferencePickerTab activeTab = ReferencePickerTab::Assets;
std::array<char, 128> searchBuffer{};
};
struct ReferencePickerCandidate {
std::string label;
std::string secondaryLabel;
std::string normalizedSearchText;
AssetIconKind iconKind = AssetIconKind::File;
std::string assetPath;
::XCEngine::Components::GameObject::ID sceneObjectId =
::XCEngine::Components::GameObject::INVALID_ID;
float indent = 0.0f;
bool IsAsset() const {
return !assetPath.empty();
}
bool IsSceneObject() const {
return sceneObjectId != ::XCEngine::Components::GameObject::INVALID_ID;
}
};
inline ImVec4 ReferencePickerBackgroundColor() {
return HierarchyInspectorPanelBackgroundColor();
}
inline ImVec4 ReferencePickerSurfaceColor() {
return ProjectBrowserPaneBackgroundColor();
}
inline ImVec4 ReferencePickerBorderColor() {
return ImVec4(0.32f, 0.32f, 0.32f, 1.0f);
}
inline ImVec4 ReferencePickerTextColor() {
return ImVec4(0.84f, 0.84f, 0.84f, 1.0f);
}
inline ImVec4 ReferencePickerTextDisabledColor() {
return ImVec4(0.60f, 0.60f, 0.60f, 1.0f);
}
inline ImVec4 ReferencePickerItemColor() {
return ToolbarButtonColor(false);
}
inline ImVec4 ReferencePickerItemHoveredColor() {
return ToolbarButtonHoveredColor(false);
}
inline ImVec4 ReferencePickerItemActiveColor() {
return ToolbarButtonActiveColor();
}
inline constexpr int ReferencePickerPopupStyleVarCount() {
return 3;
}
inline constexpr int ReferencePickerPopupStyleColorCount() {
return 14;
}
inline void PushReferencePickerPopupStyle() {
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, PopupWindowPadding());
ImGui::PushStyleVar(ImGuiStyleVar_PopupRounding, PopupWindowRounding());
ImGui::PushStyleVar(ImGuiStyleVar_PopupBorderSize, PopupWindowBorderSize());
ImGui::PushStyleColor(ImGuiCol_PopupBg, ReferencePickerBackgroundColor());
ImGui::PushStyleColor(ImGuiCol_Border, ReferencePickerBorderColor());
ImGui::PushStyleColor(ImGuiCol_Text, ReferencePickerTextColor());
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ReferencePickerTextDisabledColor());
ImGui::PushStyleColor(ImGuiCol_ChildBg, ReferencePickerSurfaceColor());
ImGui::PushStyleColor(ImGuiCol_Header, ReferencePickerItemColor());
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ReferencePickerItemHoveredColor());
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ReferencePickerItemActiveColor());
ImGui::PushStyleColor(ImGuiCol_FrameBg, ReferencePickerSurfaceColor());
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ReferencePickerItemHoveredColor());
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ReferencePickerItemActiveColor());
ImGui::PushStyleColor(ImGuiCol_Button, ReferencePickerItemColor());
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ReferencePickerItemHoveredColor());
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ReferencePickerItemActiveColor());
}
inline void PopReferencePickerPopupStyle() {
ImGui::PopStyleColor(ReferencePickerPopupStyleColorCount());
ImGui::PopStyleVar(ReferencePickerPopupStyleVarCount());
}
inline bool BeginReferencePickerPopup(const char* id, const char* title) {
PushReferencePickerPopupStyle();
const bool open = ImGui::BeginPopup(id);
if (!open) {
PopReferencePickerPopupStyle();
return false;
}
if (title && title[0] != '\0') {
ImGui::TextUnformatted(title);
ImGui::Separator();
}
return true;
}
inline void EndReferencePickerPopup() {
ImGui::EndPopup();
PopReferencePickerPopupStyle();
}
inline ReferencePickerState& GetReferencePickerState(ImGuiID id) {
static std::unordered_map<ImGuiID, ReferencePickerState> states;
return states[id];
}
inline bool MatchesSupportedAssetExtension(
std::string_view extensionLower,
std::initializer_list<const char*> supportedExtensions) {
if (supportedExtensions.size() == 0) {
return true;
}
for (const char* supportedExtension : supportedExtensions) {
if (supportedExtension != nullptr && extensionLower == supportedExtension) {
return true;
}
}
return false;
}
inline AssetIconKind ResolveAssetIconKind(const AssetItemPtr& item) {
if (!item) {
return AssetIconKind::File;
}
if (item->isFolder) {
return AssetIconKind::Folder;
}
if (item->type == "Scene") {
return AssetIconKind::Scene;
}
return AssetIconKind::File;
}
inline AssetIconKind ResolveAssetIconKindFromPath(const std::string& path) {
std::string extension = std::filesystem::path(path).extension().string();
std::transform(extension.begin(), extension.end(), extension.begin(), [](unsigned char ch) {
return static_cast<char>(std::tolower(ch));
});
if (extension == ".xc" || extension == ".unity" || extension == ".scene") {
return AssetIconKind::Scene;
}
return AssetIconKind::File;
}
inline std::string GetAssetDisplayName(const AssetItemPtr& item) {
if (!item) {
return {};
}
if (item->isFolder) {
return item->name;
}
return std::filesystem::path(item->name).stem().string();
}
inline std::string GetAssetDisplayNameFromPath(const std::string& path) {
if (path.empty()) {
return {};
}
return std::filesystem::path(path).stem().string();
}
inline std::string BuildSceneHierarchyPath(const ::XCEngine::Components::GameObject* gameObject) {
if (!gameObject) {
return {};
}
std::vector<std::string> names;
names.reserve(8);
const ::XCEngine::Components::GameObject* current = gameObject;
while (current) {
names.push_back(current->GetName());
current = current->GetParent();
}
std::string path;
for (auto it = names.rbegin(); it != names.rend(); ++it) {
if (!path.empty()) {
path += "/";
}
path += *it;
}
return path;
}
inline void CollectAssetCandidatesRecursive(
const AssetItemPtr& root,
const std::string& projectPath,
const ReferencePickerOptions& options,
std::vector<ReferencePickerCandidate>& outCandidates) {
if (!root) {
return;
}
for (const AssetItemPtr& child : root->children) {
if (!child) {
continue;
}
if (child->isFolder) {
CollectAssetCandidatesRecursive(child, projectPath, options, outCandidates);
continue;
}
if (!MatchesSupportedAssetExtension(child->extensionLower, options.supportedAssetExtensions)) {
continue;
}
ReferencePickerCandidate candidate;
candidate.label = GetAssetDisplayName(child);
candidate.secondaryLabel = ProjectFileUtils::MakeProjectRelativePath(projectPath, child->fullPath);
candidate.normalizedSearchText =
NormalizeSearchText(candidate.label + " " + candidate.secondaryLabel);
candidate.iconKind = ResolveAssetIconKind(child);
candidate.assetPath = std::move(candidate.secondaryLabel);
candidate.secondaryLabel = candidate.assetPath;
outCandidates.push_back(std::move(candidate));
}
}
inline void CollectSceneCandidatesRecursive(
::XCEngine::Components::GameObject* gameObject,
const ReferencePickerOptions& options,
std::vector<ReferencePickerCandidate>& outCandidates,
int depth = 0) {
if (!gameObject) {
return;
}
if (options.sceneFilter && options.sceneFilter(*gameObject)) {
ReferencePickerCandidate candidate;
candidate.label = gameObject->GetName();
candidate.secondaryLabel = BuildSceneHierarchyPath(gameObject);
candidate.normalizedSearchText =
NormalizeSearchText(candidate.label + " " + candidate.secondaryLabel);
candidate.iconKind = AssetIconKind::GameObject;
candidate.sceneObjectId = gameObject->GetID();
candidate.indent = static_cast<float>(depth) * 14.0f;
outCandidates.push_back(std::move(candidate));
}
for (::XCEngine::Components::GameObject* child : gameObject->GetChildren()) {
CollectSceneCandidatesRecursive(child, options, outCandidates, depth + 1);
}
}
inline bool MatchesSearch(const ReferencePickerCandidate& candidate, const SearchQuery& query) {
return query.Empty() || query.MatchesNormalized(candidate.normalizedSearchText);
}
inline bool DrawPickerTabButton(const char* label, bool active, ImVec2 size) {
const ImVec4 buttonColor = active ? ReferencePickerItemActiveColor() : ReferencePickerItemColor();
const ImVec4 hoverColor = ReferencePickerItemHoveredColor();
const ImVec4 activeColor = ReferencePickerItemActiveColor();
ImGui::PushStyleColor(ImGuiCol_Button, buttonColor);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, hoverColor);
ImGui::PushStyleColor(ImGuiCol_ButtonActive, activeColor);
const bool pressed = ImGui::Button(label, size);
ImGui::PopStyleColor(3);
return pressed;
}
inline bool DrawPickerSearchField(char* buffer, size_t bufferSize, const char* hint) {
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, SearchFieldFramePadding());
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, SearchFieldFrameRounding());
ImGui::PushStyleColor(ImGuiCol_FrameBg, ReferencePickerSurfaceColor());
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ReferencePickerItemHoveredColor());
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ReferencePickerItemActiveColor());
ImGui::SetNextItemWidth(-1.0f);
const bool changed = ImGui::InputTextWithHint("##ReferencePickerSearch", hint, buffer, bufferSize);
const ImVec2 min = ImGui::GetItemRectMin();
const ImVec2 max = ImGui::GetItemRectMax();
const ImVec2 center(min.x + SearchFieldFramePadding().x * 0.5f, (min.y + max.y) * 0.5f);
ImDrawList* drawList = ImGui::GetWindowDrawList();
const ImU32 glyphColor = ImGui::GetColorU32(ReferencePickerTextDisabledColor());
drawList->AddCircle(center, 4.0f, glyphColor, 16, 1.5f);
drawList->AddLine(
ImVec2(center.x + 3.0f, center.y + 3.0f),
ImVec2(center.x + 7.0f, center.y + 7.0f),
glyphColor,
1.5f);
ImGui::PopStyleColor(3);
ImGui::PopStyleVar(2);
return changed;
}
inline bool DrawCurrentReferenceField(
const char* displayText,
const char* hint,
AssetIconKind iconKind,
float width,
bool hasValue,
bool* hoveredOut = nullptr) {
const float frameHeight = ImGui::GetFrameHeight();
const ImVec2 size((std::max)(width, 1.0f), frameHeight);
ImGui::InvisibleButton("##ReferencePickerField", size);
const bool hovered = ImGui::IsItemHovered();
const bool held = ImGui::IsItemActive();
if (hoveredOut) {
*hoveredOut = hovered;
}
const ImVec2 min = ImGui::GetItemRectMin();
const ImVec2 max = ImGui::GetItemRectMax();
ImDrawList* drawList = ImGui::GetWindowDrawList();
drawList->AddRectFilled(
min,
max,
ImGui::GetColorU32(
held ? ImGuiCol_FrameBgActive :
hovered ? ImGuiCol_FrameBgHovered :
ImGuiCol_FrameBg),
ImGui::GetStyle().FrameRounding);
drawList->AddRect(
min,
max,
ImGui::GetColorU32(ImGuiCol_Border),
ImGui::GetStyle().FrameRounding);
const float iconSize = 16.0f;
const float iconMinX = min.x + 6.0f;
const float iconMinY = min.y + (frameHeight - iconSize) * 0.5f;
DrawAssetIcon(
drawList,
ImVec2(iconMinX, iconMinY),
ImVec2(iconMinX + iconSize, iconMinY + iconSize),
iconKind);
const char* text = hasValue ? displayText : hint;
const ImU32 textColor = ImGui::GetColorU32(hasValue ? ImGuiCol_Text : ImGuiCol_TextDisabled);
const ImVec2 textSize = ImGui::CalcTextSize(text ? text : "");
const float textX = iconMinX + iconSize + 6.0f;
const float textY = min.y + (frameHeight - textSize.y) * 0.5f;
drawList->PushClipRect(
ImVec2(textX, min.y),
ImVec2(max.x - 6.0f, max.y),
true);
drawList->AddText(ImVec2(textX, textY), textColor, text ? text : "");
drawList->PopClipRect();
return ImGui::IsItemClicked(ImGuiMouseButton_Left);
}
inline bool DrawCandidateRow(
const char* id,
const char* label,
const char* secondaryLabel,
AssetIconKind iconKind,
bool selected,
float indent = 0.0f) {
const bool hasSecondary = secondaryLabel != nullptr && secondaryLabel[0] != '\0';
const float rowHeight = hasSecondary
? ImGui::GetTextLineHeight() * 2.0f + 10.0f
: ImGui::GetFrameHeight();
const ImVec2 rowSize((std::max)(ImGui::GetContentRegionAvail().x, 1.0f), rowHeight);
ImGui::InvisibleButton(id, rowSize);
const bool hovered = ImGui::IsItemHovered();
const bool clicked = ImGui::IsItemClicked(ImGuiMouseButton_Left);
const ImVec2 min = ImGui::GetItemRectMin();
const ImVec2 max = ImGui::GetItemRectMax();
ImDrawList* drawList = ImGui::GetWindowDrawList();
if (selected || hovered) {
drawList->AddRectFilled(
min,
max,
ImGui::GetColorU32(selected ? ReferencePickerItemActiveColor() : ReferencePickerItemHoveredColor()),
3.0f);
}
const float iconSize = 16.0f;
const float iconMinX = min.x + 8.0f + indent;
const float iconMinY = min.y + (rowHeight - iconSize) * 0.5f;
DrawAssetIcon(
drawList,
ImVec2(iconMinX, iconMinY),
ImVec2(iconMinX + iconSize, iconMinY + iconSize),
iconKind);
const float textX = iconMinX + iconSize + 8.0f;
const float primaryY = min.y + (hasSecondary ? 3.0f : (rowHeight - ImGui::GetTextLineHeight()) * 0.5f);
const float secondaryY = primaryY + ImGui::GetTextLineHeight();
drawList->PushClipRect(ImVec2(textX, min.y), ImVec2(max.x - 6.0f, max.y), true);
drawList->AddText(ImVec2(textX, primaryY), ImGui::GetColorU32(ReferencePickerTextColor()), label ? label : "");
if (hasSecondary) {
drawList->AddText(
ImVec2(textX, secondaryY),
ImGui::GetColorU32(ReferencePickerTextDisabledColor()),
secondaryLabel);
}
drawList->PopClipRect();
return clicked;
}
inline bool DrawNoneRow(bool selected) {
const ImVec2 rowSize((std::max)(ImGui::GetContentRegionAvail().x, 1.0f), ImGui::GetFrameHeight());
ImGui::InvisibleButton("##ReferencePickerNone", rowSize);
const bool hovered = ImGui::IsItemHovered();
const bool clicked = ImGui::IsItemClicked(ImGuiMouseButton_Left);
const ImVec2 min = ImGui::GetItemRectMin();
const ImVec2 max = ImGui::GetItemRectMax();
if (selected || hovered) {
ImGui::GetWindowDrawList()->AddRectFilled(
min,
max,
ImGui::GetColorU32(selected ? ReferencePickerItemActiveColor() : ReferencePickerItemHoveredColor()),
3.0f);
}
const ImVec2 textSize = ImGui::CalcTextSize("None");
const float textY = min.y + (rowSize.y - textSize.y) * 0.5f;
ImGui::GetWindowDrawList()->AddText(
ImVec2(min.x + 8.0f, textY),
ImGui::GetColorU32(ReferencePickerTextDisabledColor()),
"None");
return clicked;
}
inline void EnsureValidActiveTab(ReferencePickerState& state, const ReferencePickerOptions& options) {
if (state.activeTab == ReferencePickerTab::Assets && options.showAssetsTab) {
return;
}
if (state.activeTab == ReferencePickerTab::Scene && options.showSceneTab) {
return;
}
state.activeTab = options.showAssetsTab ? ReferencePickerTab::Assets : ReferencePickerTab::Scene;
}
inline ReferencePickerTab ResolveDefaultTab(
const ReferencePickerOptions& options,
const std::string& currentAssetPath,
::XCEngine::Components::GameObject::ID currentSceneObjectId) {
if (!currentAssetPath.empty() && options.showAssetsTab) {
return ReferencePickerTab::Assets;
}
if (currentSceneObjectId != ::XCEngine::Components::GameObject::INVALID_ID && options.showSceneTab) {
return ReferencePickerTab::Scene;
}
return options.showAssetsTab ? ReferencePickerTab::Assets : ReferencePickerTab::Scene;
}
} // namespace Detail
inline ReferencePickerInteraction DrawReferencePickerControl(
const std::string& currentAssetPath,
::XCEngine::Components::GameObject::ID currentSceneObjectId,
const ReferencePickerOptions& options,
float width = -1.0f) {
ReferencePickerInteraction interaction;
constexpr const char* kProjectAssetPayloadType = "ASSET_ITEM";
ImGuiID pickerStateId = ImGui::GetID("##ReferencePickerState");
Detail::ReferencePickerState& state = Detail::GetReferencePickerState(pickerStateId);
Detail::EnsureValidActiveTab(state, options);
const float resolvedWidth = width > 0.0f ? width : ImGui::GetContentRegionAvail().x;
const float fieldWidth = (std::max)(resolvedWidth, 1.0f);
const bool hasAssetValue = !currentAssetPath.empty();
const bool hasSceneValue = currentSceneObjectId != ::XCEngine::Components::GameObject::INVALID_ID;
std::string currentDisplayText;
std::string currentTooltip;
AssetIconKind currentIconKind = AssetIconKind::File;
if (hasAssetValue) {
currentDisplayText = Detail::GetAssetDisplayNameFromPath(currentAssetPath);
currentTooltip = currentAssetPath;
currentIconKind = Detail::ResolveAssetIconKindFromPath(currentAssetPath);
} else if (hasSceneValue) {
auto& editorContext = Application::Get().GetEditorContext();
if (::XCEngine::Components::GameObject* gameObject =
editorContext.GetSceneManager().GetEntity(currentSceneObjectId)) {
currentDisplayText = gameObject->GetName();
currentTooltip = Detail::BuildSceneHierarchyPath(gameObject);
} else {
currentDisplayText = "Missing";
}
currentIconKind = AssetIconKind::GameObject;
}
bool fieldHovered = false;
const bool fieldClicked = Detail::DrawCurrentReferenceField(
currentDisplayText.c_str(),
options.emptyHint,
currentIconKind,
fieldWidth,
hasAssetValue || hasSceneValue,
&fieldHovered);
const ImVec2 fieldMin = ImGui::GetItemRectMin();
const ImVec2 fieldMax = ImGui::GetItemRectMax();
if (fieldHovered && !currentTooltip.empty()) {
ImGui::SetTooltip("%s", currentTooltip.c_str());
}
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(
kProjectAssetPayloadType,
ImGuiDragDropFlags_AcceptNoDrawDefaultRect)) {
if (payload->Data != nullptr) {
const std::string droppedPath(static_cast<const char*>(payload->Data));
std::string extensionLower = std::filesystem::path(droppedPath).extension().string();
std::transform(extensionLower.begin(), extensionLower.end(), extensionLower.begin(), [](unsigned char ch) {
return static_cast<char>(std::tolower(ch));
});
if (Detail::MatchesSupportedAssetExtension(extensionLower, options.supportedAssetExtensions)) {
const auto& editorContext = Application::Get().GetEditorContext();
interaction.assignedAssetPath = editorContext.GetProjectPath().empty()
? droppedPath
: ProjectFileUtils::MakeProjectRelativePath(editorContext.GetProjectPath(), droppedPath);
}
}
}
ImGui::EndDragDropTarget();
}
const char* popupId = "##ReferencePickerPopup";
if (fieldClicked) {
state.activeTab = Detail::ResolveDefaultTab(options, currentAssetPath, currentSceneObjectId);
state.searchBuffer[0] = '\0';
ImGui::OpenPopup(popupId);
}
ImGui::SetNextWindowPos(ImVec2(fieldMin.x, fieldMax.y + 2.0f), ImGuiCond_Appearing);
ImGui::SetNextWindowSize(ImVec2((std::max)(fieldWidth, 320.0f), 360.0f), ImGuiCond_Appearing);
if (!Detail::BeginReferencePickerPopup(popupId, options.popupTitle)) {
return interaction;
}
Detail::EnsureValidActiveTab(state, options);
const bool showTabs = options.showAssetsTab && options.showSceneTab;
if (showTabs) {
const float availableWidth = ImGui::GetContentRegionAvail().x;
const float tabWidth = (availableWidth - ImGui::GetStyle().ItemSpacing.x) * 0.5f;
if (Detail::DrawPickerTabButton(
options.assetsTabLabel,
state.activeTab == ReferencePickerTab::Assets,
ImVec2(tabWidth, 0.0f))) {
state.activeTab = ReferencePickerTab::Assets;
}
ImGui::SameLine();
if (Detail::DrawPickerTabButton(
options.sceneTabLabel,
state.activeTab == ReferencePickerTab::Scene,
ImVec2(tabWidth, 0.0f))) {
state.activeTab = ReferencePickerTab::Scene;
}
ImGui::Spacing();
}
Detail::DrawPickerSearchField(state.searchBuffer.data(), state.searchBuffer.size(), options.searchHint);
ImGui::Spacing();
std::vector<Detail::ReferencePickerCandidate> candidates;
candidates.reserve(64);
auto& editorContext = Application::Get().GetEditorContext();
if (state.activeTab == ReferencePickerTab::Assets) {
if (options.showAssetsTab) {
Detail::CollectAssetCandidatesRecursive(
editorContext.GetProjectManager().GetRootFolder(),
editorContext.GetProjectPath(),
options,
candidates);
}
} else {
if (options.showSceneTab) {
const auto& roots = editorContext.GetSceneManager().GetRootEntities();
for (::XCEngine::Components::GameObject* root : roots) {
Detail::CollectSceneCandidatesRecursive(root, options, candidates);
}
}
}
const SearchQuery searchQuery(state.searchBuffer.data());
ImGui::BeginChild("##ReferencePickerList", ImVec2(0.0f, 0.0f), true);
const bool noneSelected = !hasAssetValue && !hasSceneValue;
if (Detail::DrawNoneRow(noneSelected)) {
interaction.clearRequested = true;
ImGui::CloseCurrentPopup();
}
bool anyVisibleCandidate = false;
for (size_t index = 0; index < candidates.size(); ++index) {
const Detail::ReferencePickerCandidate& candidate = candidates[index];
if (!Detail::MatchesSearch(candidate, searchQuery)) {
continue;
}
anyVisibleCandidate = true;
ImGui::PushID(static_cast<int>(index));
const bool selected = candidate.IsAsset()
? candidate.assetPath == currentAssetPath
: candidate.sceneObjectId == currentSceneObjectId;
const bool clicked = Detail::DrawCandidateRow(
"##ReferencePickerCandidate",
candidate.label.c_str(),
candidate.secondaryLabel.c_str(),
candidate.iconKind,
selected,
candidate.indent);
ImGui::PopID();
if (!clicked) {
continue;
}
if (candidate.IsAsset()) {
interaction.assignedAssetPath = candidate.assetPath;
} else if (candidate.IsSceneObject()) {
interaction.assignedSceneObjectId = candidate.sceneObjectId;
}
ImGui::CloseCurrentPopup();
}
if (!anyVisibleCandidate) {
ImGui::TextColored(
Detail::ReferencePickerTextDisabledColor(),
"%s",
state.activeTab == ReferencePickerTab::Assets
? options.noAssetsText
: options.noSceneText);
}
ImGui::EndChild();
Detail::EndReferencePickerPopup();
return interaction;
}
} // namespace UI
} // namespace Editor
} // namespace XCEngine

View File

@@ -0,0 +1,50 @@
#pragma once
#include <algorithm>
#include <cctype>
#include <string>
#include <string_view>
namespace XCEngine {
namespace Editor {
namespace UI {
inline std::string NormalizeSearchText(std::string_view text) {
std::string normalized(text);
std::transform(normalized.begin(), normalized.end(), normalized.begin(), [](unsigned char ch) {
return static_cast<char>(std::tolower(ch));
});
return normalized;
}
class SearchQuery {
public:
SearchQuery() = default;
explicit SearchQuery(std::string_view text)
: m_text(NormalizeSearchText(text)) {
}
bool Empty() const {
return m_text.empty();
}
const std::string& Text() const {
return m_text;
}
bool Matches(std::string_view text) const {
return Empty() || NormalizeSearchText(text).find(m_text) != std::string::npos;
}
bool MatchesNormalized(std::string_view normalizedText) const {
return Empty() || normalizedText.find(m_text) != std::string::npos;
}
private:
std::string m_text;
};
} // namespace UI
} // namespace Editor
} // namespace XCEngine

View File

@@ -233,7 +233,7 @@ inline ImVec2 ProjectNavigationPanePadding() {
}
inline ImVec2 ProjectBrowserPanePadding() {
return ImVec2(10.0f, 8.0f);
return ImVec2(16.0f, 12.0f);
}
inline ImVec2 NavigationTreeNodeFramePadding() {
@@ -269,7 +269,11 @@ inline float NavigationTreePrefixLabelGap() {
}
inline float DisclosureArrowScale() {
return 0.18f;
return 0.20f;
}
inline ImVec4 DisclosureArrowColor() {
return ImVec4(0.42f, 0.42f, 0.42f, 1.0f);
}
inline ImVec4 NavigationTreePrefixColor(bool selected = false, bool hovered = false) {
@@ -339,13 +343,17 @@ inline ImVec4 ToolbarBackgroundColor() {
}
inline ImVec2 SearchFieldFramePadding() {
return ImVec2(7.0f, 4.0f);
return ImVec2(22.0f, 1.0f);
}
inline float SearchFieldFrameRounding() {
return 2.0f;
}
inline float SearchFieldVerticalOffset() {
return -1.0f;
}
inline ImVec2 InlineRenameFieldFramePadding() {
return ImVec2(4.0f, 0.0f);
}

View File

@@ -15,6 +15,8 @@
#include "PopupState.h"
#include "PropertyLayout.h"
#include "PropertyGrid.h"
#include "ReferencePicker.h"
#include "SearchText.h"
#include "SplitterChrome.h"
#include "ScalarControls.h"
#include "SceneStatusWidget.h"

View File

@@ -192,11 +192,35 @@ inline bool ToolbarSearchField(
char* buffer,
size_t bufferSize,
float trailingWidth = 0.0f) {
const float originalCursorY = ImGui::GetCursorPosY();
const float verticalOffset = SearchFieldVerticalOffset();
if (verticalOffset != 0.0f) {
const float nextCursorY = originalCursorY + verticalOffset;
ImGui::SetCursorPosY(nextCursorY > 0.0f ? nextCursorY : 0.0f);
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, SearchFieldFramePadding());
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, SearchFieldFrameRounding());
ImGui::PushStyleColor(ImGuiCol_FrameBg, ToolbarButtonColor(false));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ToolbarButtonHoveredColor(false));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ToolbarButtonActiveColor());
const float width = ImGui::GetContentRegionAvail().x - trailingWidth;
ImGui::SetNextItemWidth(width > 0.0f ? width : 0.0f);
const bool changed = ImGui::InputTextWithHint(id, hint, buffer, bufferSize);
const ImVec2 min = ImGui::GetItemRectMin();
const ImVec2 max = ImGui::GetItemRectMax();
const ImVec2 center(min.x + SearchFieldFramePadding().x * 0.5f, (min.y + max.y) * 0.5f);
ImDrawList* drawList = ImGui::GetWindowDrawList();
const ImU32 glyphColor = ImGui::GetColorU32(ConsoleSecondaryTextColor());
drawList->AddCircle(center, 4.0f, glyphColor, 16, 1.5f);
drawList->AddLine(
ImVec2(center.x + 3.0f, center.y + 3.0f),
ImVec2(center.x + 7.0f, center.y + 7.0f),
glyphColor,
1.5f);
ImGui::PopStyleColor(3);
ImGui::PopStyleVar(2);
return changed;
}
@@ -514,7 +538,7 @@ inline ComponentSectionResult BeginComponentSection(
style.FrameBorderSize);
}
DrawDisclosureArrow(drawList, arrowRect.Min, arrowRect.Max, open, ImGui::GetColorU32(ImGuiCol_Text));
DrawDisclosureArrow(drawList, arrowRect.Min, arrowRect.Max, open, ImGui::GetColorU32(DisclosureArrowColor()));
if (label && label[0] != '\0') {
const float textX = itemMin.x + arrowSlotWidth;

View File

@@ -11,7 +11,6 @@
#include <imgui.h>
#include <shellapi.h>
#include <algorithm>
#include <cctype>
#include <cmath>
#include <ctime>
@@ -40,6 +39,8 @@ struct ConsoleSeverityCounts {
size_t errorCount = 0;
};
bool CanOpenSourceLocation(const LogEntry& entry);
struct ConsoleRowData {
uint64_t serial = 0;
LogEntry entry = {};
@@ -143,13 +144,6 @@ bool IsErrorLevel(LogLevel level) {
return level == LogLevel::Error || level == LogLevel::Fatal;
}
std::string ToLowerCopy(std::string text) {
std::transform(text.begin(), text.end(), text.begin(), [](unsigned char ch) {
return static_cast<char>(std::tolower(ch));
});
return text;
}
std::string BuildEntryKey(const LogEntry& entry) {
std::string key;
key.reserve(128 + entry.message.Length() + entry.file.Length() + entry.function.Length());
@@ -173,15 +167,11 @@ std::string BuildSearchHaystack(const LogEntry& entry) {
haystack += entry.file.CStr();
haystack.push_back('\n');
haystack += entry.function.CStr();
return ToLowerCopy(std::move(haystack));
return haystack;
}
bool MatchesSearch(const LogEntry& entry, const std::string& searchText) {
if (searchText.empty()) {
return true;
}
return BuildSearchHaystack(entry).find(searchText) != std::string::npos;
bool MatchesSearch(const LogEntry& entry, const XCEngine::Editor::UI::SearchQuery& searchQuery) {
return searchQuery.Matches(BuildSearchHaystack(entry));
}
void CountSeverity(ConsoleSeverityCounts& counts, LogLevel level) {
@@ -210,7 +200,7 @@ uint64_t FindLatestSerial(const std::vector<EditorConsoleRecord>& records) {
std::vector<ConsoleRowData> BuildVisibleRows(
const std::vector<EditorConsoleRecord>& records,
const XCEngine::Editor::UI::ConsoleFilterState& filterState,
const std::string& searchText,
const XCEngine::Editor::UI::SearchQuery& searchQuery,
ConsoleSeverityCounts& counts) {
std::vector<ConsoleRowData> rows;
rows.reserve(records.size());
@@ -218,7 +208,7 @@ std::vector<ConsoleRowData> BuildVisibleRows(
if (!filterState.Collapse()) {
for (const EditorConsoleRecord& record : records) {
CountSeverity(counts, record.entry.level);
if (!filterState.Allows(record.entry.level) || !MatchesSearch(record.entry, searchText)) {
if (!filterState.Allows(record.entry.level) || !MatchesSearch(record.entry, searchQuery)) {
continue;
}
@@ -236,7 +226,7 @@ std::vector<ConsoleRowData> BuildVisibleRows(
rowIndicesByKey.reserve(records.size());
for (const EditorConsoleRecord& record : records) {
CountSeverity(counts, record.entry.level);
if (!filterState.Allows(record.entry.level) || !MatchesSearch(record.entry, searchText)) {
if (!filterState.Allows(record.entry.level) || !MatchesSearch(record.entry, searchQuery)) {
continue;
}
@@ -358,15 +348,6 @@ void DrawSeverityIcon(
}
}
void DrawSearchGlyph(ImDrawList* drawList, const ImVec2& center, ImU32 color) {
drawList->AddCircle(center, 4.0f, color, 16, 1.5f);
drawList->AddLine(
ImVec2(center.x + 3.0f, center.y + 3.0f),
ImVec2(center.x + 7.0f, center.y + 7.0f),
color,
1.5f);
}
bool DrawToolbarDropdownButton(
const char* id,
const char* label,
@@ -525,6 +506,37 @@ bool DrawToolbarButton(
return pressed;
}
bool DrawCompactCheckedMenuItem(const char* label, bool checked) {
if (!label) {
return false;
}
const bool clicked = ImGui::Selectable(label, false, ImGuiSelectableFlags_SpanAvailWidth);
if (checked) {
const ImRect rect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
ImDrawList* drawList = ImGui::GetWindowDrawList();
const ImU32 color = ImGui::GetColorU32(ImGuiCol_CheckMark);
const float height = rect.Max.y - rect.Min.y;
const float checkWidth = height * 0.28f;
const float checkHeight = height * 0.18f;
const float x = rect.Max.x - 12.0f;
const float y = rect.Min.y + height * 0.52f;
drawList->AddLine(
ImVec2(x - checkWidth, y - checkHeight * 0.15f),
ImVec2(x - checkWidth * 0.42f, y + checkHeight),
color,
1.4f);
drawList->AddLine(
ImVec2(x - checkWidth * 0.42f, y + checkHeight),
ImVec2(x + checkWidth, y - checkHeight),
color,
1.4f);
}
return clicked;
}
void DrawToolbarArrowDropdownButton(
const char* id,
float width,
@@ -566,28 +578,6 @@ void DrawToolbarArrowDropdownButton(
}
}
bool DrawConsoleSearchField(const char* id, char* buffer, size_t bufferSize) {
const float originalCursorY = ImGui::GetCursorPosY();
ImGui::SetCursorPosY((std::max)(0.0f, originalCursorY - 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(22.0f, 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 2.0f);
ImGui::PushStyleColor(ImGuiCol_FrameBg, XCEngine::Editor::UI::ToolbarButtonColor(false));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, XCEngine::Editor::UI::ToolbarButtonHoveredColor(false));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, XCEngine::Editor::UI::ToolbarButtonActiveColor());
ImGui::SetNextItemWidth((std::max)(0.0f, ImGui::GetContentRegionAvail().x));
const bool changed = ImGui::InputTextWithHint(id, "Search", buffer, bufferSize);
const ImVec2 min = ImGui::GetItemRectMin();
const ImVec2 max = ImGui::GetItemRectMax();
ImDrawList* drawList = ImGui::GetWindowDrawList();
DrawSearchGlyph(
drawList,
ImVec2(min.x + 11.0f, (min.y + max.y) * 0.5f),
ImGui::GetColorU32(XCEngine::Editor::UI::ConsoleSecondaryTextColor()));
ImGui::PopStyleColor(3);
ImGui::PopStyleVar(2);
return changed;
}
bool DrawSeverityToggleButton(
const char* id,
ConsoleSeverityVisual severity,
@@ -595,14 +585,14 @@ bool DrawSeverityToggleButton(
bool& active,
const char* tooltip) {
const float originalCursorY = ImGui::GetCursorPosY();
ImGui::SetCursorPosY((std::max)(0.0f, originalCursorY - 1.0f));
ImGui::SetCursorPosY((std::max)(0.0f, originalCursorY - kConsoleToolbarRowPaddingY));
const std::string countText = std::to_string(count);
const ImVec2 countSize = ImGui::CalcTextSize(countText.c_str());
const ImVec2 padding(6.0f, 3.0f);
const float iconRadius = 6.0f;
const float gap = 4.0f;
const float buttonHeight = kConsoleToolbarButtonHeight + 2.0f;
const ImVec2 padding(7.0f, 3.0f);
const float iconRadius = 10.0f;
const float gap = 5.0f;
const float buttonHeight = kConsoleToolbarHeight;
const ImVec2 size(
(std::max)(
kConsoleCounterWidth,
@@ -643,9 +633,9 @@ bool DrawSeverityToggleButton(
float CalculateSeverityToggleButtonWidth(size_t count) {
const std::string countText = std::to_string(count);
const ImVec2 countSize = ImGui::CalcTextSize(countText.c_str());
const ImVec2 padding(6.0f, 3.0f);
const float iconRadius = 6.0f;
const float gap = 4.0f;
const ImVec2 padding(7.0f, 3.0f);
const float iconRadius = 10.0f;
const float gap = 5.0f;
return (std::max)(
kConsoleCounterWidth,
padding.x * 2.0f + iconRadius * 2.0f + gap + countSize.x);
@@ -991,9 +981,9 @@ void ConsolePanel::Render() {
m_lastErrorPauseScanSerial = FindLatestSerial(records);
}
const std::string searchText = ToLowerCopy(std::string(m_searchBuffer));
const UI::SearchQuery searchQuery(m_searchBuffer);
ConsoleSeverityCounts counts;
std::vector<ConsoleRowData> rows = BuildVisibleRows(records, m_filterState, searchText, counts);
std::vector<ConsoleRowData> rows = BuildVisibleRows(records, m_filterState, searchQuery, counts);
const ConsoleRowData* selectedRow = ResolveSelectedRow(rows, m_selectedSerial, m_selectedEntryKey);
if (selectedRow) {
m_selectedEntryKey = selectedRow->entryKey;
@@ -1058,7 +1048,7 @@ void ConsolePanel::Render() {
}
ImGui::SameLine(0.0f, 1.0f);
DrawToolbarArrowDropdownButton("##ConsoleClearOptions", 16.0f, [&]() {
if (ImGui::MenuItem("Clear on Play", nullptr, m_filterState.ClearOnPlay())) {
if (DrawCompactCheckedMenuItem("Clear on Play", m_filterState.ClearOnPlay())) {
m_filterState.ClearOnPlay() = !m_filterState.ClearOnPlay();
}
});
@@ -1077,7 +1067,7 @@ void ConsolePanel::Render() {
ImGui::SetKeyboardFocusHere();
m_requestSearchFocus = false;
}
DrawConsoleSearchField("##ConsoleSearch", m_searchBuffer, sizeof(m_searchBuffer));
UI::ToolbarSearchField("##ConsoleSearch", "Search", m_searchBuffer, sizeof(m_searchBuffer));
ImGui::TableNextColumn();
DrawSeverityToggleButton("##ConsoleLogFilter", ConsoleSeverityVisual::Log, counts.logCount, m_filterState.ShowLog(), "Log");
@@ -1162,8 +1152,8 @@ void ConsolePanel::Render() {
if (rows.empty()) {
UI::DrawEmptyState(
searchText.empty() ? "No messages" : "No search results",
searchText.empty() ? nullptr : "No console entries match the current search",
searchQuery.Empty() ? "No messages" : "No search results",
searchQuery.Empty() ? nullptr : "No console entries match the current search",
ImVec2(12.0f, 12.0f));
}

View File

@@ -8,10 +8,37 @@
#include "Core/EditorEvents.h"
#include "Core/EventBus.h"
#include "UI/UI.h"
#include <string>
#include <imgui.h>
namespace {
constexpr float kHierarchyToolbarHeight = 26.0f;
constexpr float kHierarchyToolbarPaddingY = 3.0f;
constexpr float kHierarchySearchWidth = 220.0f;
bool HierarchyNodeMatchesSearch(
XCEngine::Components::GameObject* gameObject,
const XCEngine::Editor::UI::SearchQuery& searchQuery) {
if (!gameObject) {
return false;
}
if (searchQuery.Matches(gameObject->GetName().c_str())) {
return true;
}
for (size_t i = 0; i < gameObject->GetChildCount(); ++i) {
if (HierarchyNodeMatchesSearch(gameObject->GetChild(i), searchQuery)) {
return true;
}
}
return false;
}
void DrawHierarchyTreePrefix(const XCEngine::Editor::UI::TreeNodePrefixContext& context) {
if (!context.drawList) {
return;
@@ -157,6 +184,33 @@ void HierarchyPanel::Render() {
Actions::ObserveFocusedActionRoute(*m_context, EditorActionRoute::Hierarchy);
{
UI::PanelToolbarScope toolbar(
"HierarchyToolbar",
kHierarchyToolbarHeight,
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse,
true,
ImVec2(UI::ToolbarPadding().x, kHierarchyToolbarPaddingY),
UI::ToolbarItemSpacing(),
UI::HierarchyInspectorPanelBackgroundColor());
if (toolbar.IsOpen()) {
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(0.0f, 0.0f));
if (ImGui::BeginTable("##HierarchyToolbarLayout", 2, ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_SizingStretchProp)) {
ImGui::TableSetupColumn("##Spacer", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("##Search", ImGuiTableColumnFlags_WidthFixed, kHierarchySearchWidth);
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TableNextColumn();
UI::ToolbarSearchField("##HierarchySearch", "Search", m_searchBuffer, sizeof(m_searchBuffer));
ImGui::EndTable();
}
ImGui::PopStyleVar();
}
}
UI::PanelContentScope content("EntityList", UI::HierarchyPanelContentPadding());
if (!content.IsOpen()) {
ImGui::PopStyleColor(2);
@@ -165,10 +219,18 @@ void HierarchyPanel::Render() {
auto& sceneManager = m_context->GetSceneManager();
auto rootEntities = sceneManager.GetRootEntities();
const UI::SearchQuery searchQuery(m_searchBuffer);
size_t visibleEntityCount = 0;
UI::ResetTreeLayout();
for (auto* gameObject : rootEntities) {
RenderEntity(gameObject);
if (RenderEntity(gameObject, searchQuery)) {
++visibleEntityCount;
}
}
if (!searchQuery.Empty() && visibleEntityCount == 0) {
UI::DrawEmptyState("No matching entities", "Try a different search term");
}
Actions::DrawHierarchyBackgroundInteraction(*m_context, m_renameState);
@@ -179,7 +241,7 @@ void HierarchyPanel::Render() {
Actions::TraceHierarchyPopup("Hierarchy background popup opened via background surface");
s_backgroundContextOpen = true;
}
Actions::DrawHierarchyCreateActions(*m_context, nullptr);
Actions::DrawHierarchyContextActions(*m_context, nullptr, true);
UI::EndContextMenu();
} else if (s_backgroundContextOpen) {
Actions::TraceHierarchyPopup("Hierarchy background popup closed");
@@ -189,18 +251,32 @@ void HierarchyPanel::Render() {
ImGui::PopStyleColor(2);
}
void HierarchyPanel::RenderEntity(::XCEngine::Components::GameObject* gameObject) {
if (!gameObject) return;
bool HierarchyPanel::RenderEntity(::XCEngine::Components::GameObject* gameObject, const UI::SearchQuery& searchQuery) {
if (!gameObject) {
return false;
}
const bool visibleInSearch = HierarchyNodeMatchesSearch(gameObject, searchQuery);
if (!visibleInSearch) {
return false;
}
const bool searching = !searchQuery.Empty();
ImGui::PushID(static_cast<int>(gameObject->GetID()));
UI::TreeNodeDefinition nodeDefinition =
BuildHierarchyNodeDefinition(*m_context, gameObject, m_itemContextMenu);
const std::string persistenceKey = std::to_string(gameObject->GetUUID());
nodeDefinition.persistenceKey = persistenceKey;
const std::string persistenceKey = searching ? std::string() : std::to_string(gameObject->GetUUID());
if (searching) {
nodeDefinition.options.defaultOpen = gameObject->GetChildCount() > 0;
nodeDefinition.persistenceKey = {};
} else {
nodeDefinition.persistenceKey = persistenceKey;
}
const bool editing = m_renameState.IsEditing(gameObject->GetID());
const UI::TreeNodeResult node = UI::DrawTreeNode(
&m_treeState,
searching ? nullptr : &m_treeState,
(void*)gameObject->GetUUID(),
editing ? "" : gameObject->GetName().c_str(),
nodeDefinition);
@@ -220,12 +296,13 @@ void HierarchyPanel::RenderEntity(::XCEngine::Components::GameObject* gameObject
if (node.open) {
for (size_t i = 0; i < gameObject->GetChildCount(); i++) {
RenderEntity(gameObject->GetChild(i));
RenderEntity(gameObject->GetChild(i), searchQuery);
}
UI::EndTreeNode();
}
ImGui::PopID();
return true;
}
void HierarchyPanel::BeginRename(::XCEngine::Components::GameObject* gameObject) {

View File

@@ -2,9 +2,11 @@
#include "Panel.h"
#include "UI/PopupState.h"
#include "UI/SearchText.h"
#include "UI/TreeView.h"
#include <XCEngine/Components/GameObject.h>
#include "Core/ISceneManager.h"
#include <string>
namespace XCEngine {
namespace Editor {
@@ -20,7 +22,7 @@ public:
private:
void OnSelectionChanged(const struct SelectionChangedEvent& event);
void OnRenameRequested(const struct EntityRenameRequestedEvent& event);
void RenderEntity(::XCEngine::Components::GameObject* gameObject);
bool RenderEntity(::XCEngine::Components::GameObject* gameObject, const UI::SearchQuery& searchQuery = UI::SearchQuery());
void BeginRename(::XCEngine::Components::GameObject* gameObject);
void CommitRename();
void CancelRename();
@@ -31,6 +33,7 @@ private:
UI::TargetedPopupState<::XCEngine::Components::GameObject*> m_itemContextMenu;
uint64_t m_selectionHandlerId = 0;
uint64_t m_renameRequestHandlerId = 0;
char m_searchBuffer[256] = "";
};
}

View File

@@ -16,6 +16,9 @@ namespace Editor {
namespace {
constexpr float kProjectToolbarHeight = 26.0f;
constexpr float kProjectToolbarPaddingY = 3.0f;
template <typename Fn>
void QueueDeferredAction(std::function<void()>& pendingAction, Fn&& fn) {
if (!pendingAction) {
@@ -234,16 +237,17 @@ void ProjectPanel::Render() {
void ProjectPanel::RenderToolbar() {
UI::PanelToolbarScope toolbar(
"ProjectToolbar",
UI::ProjectPanelToolbarHeight(),
kProjectToolbarHeight,
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse,
true,
UI::ToolbarPadding(),
ImVec2(UI::ToolbarPadding().x, kProjectToolbarPaddingY),
UI::ToolbarItemSpacing(),
UI::ProjectPanelToolbarBackgroundColor());
if (!toolbar.IsOpen()) {
return;
}
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(0.0f, 0.0f));
if (ImGui::BeginTable("##ProjectToolbarLayout", 2, ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_SizingStretchProp)) {
ImGui::TableSetupColumn("##Spacer", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("##Search", ImGuiTableColumnFlags_WidthFixed, 220.0f);
@@ -257,6 +261,7 @@ void ProjectPanel::RenderToolbar() {
ImGui::EndTable();
}
ImGui::PopStyleVar();
}
void ProjectPanel::RenderFolderTreePane(IProjectManager& manager) {
@@ -359,13 +364,13 @@ void ProjectPanel::RenderBrowserPane(IProjectManager& manager) {
std::vector<AssetItemPtr> visibleItems;
const auto& items = manager.GetCurrentItems();
const std::string search = m_searchBuffer;
const UI::SearchQuery searchQuery(m_searchBuffer);
if (m_renameState.IsActive() && manager.FindCurrentItemIndex(m_renameState.Item()) < 0) {
CancelRename();
}
visibleItems.reserve(items.size());
for (const auto& item : items) {
if ((m_renameState.IsActive() && item && item->fullPath == m_renameState.Item()) || MatchesSearch(item, search)) {
if ((m_renameState.IsActive() && item && item->fullPath == m_renameState.Item()) || MatchesSearch(item, searchQuery)) {
visibleItems.push_back(item);
}
}
@@ -375,7 +380,10 @@ void ProjectPanel::RenderBrowserPane(IProjectManager& manager) {
ImGui::PushStyleColor(ImGuiCol_ChildBg, UI::ProjectBrowserPaneBackgroundColor());
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, UI::ProjectBrowserPanePadding());
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, UI::AssetGridSpacing());
const bool bodyOpen = ImGui::BeginChild("ProjectBrowserBody", ImVec2(0.0f, 0.0f), false);
const bool bodyOpen = ImGui::BeginChild(
"ProjectBrowserBody",
ImVec2(0.0f, 0.0f),
ImGuiChildFlags_AlwaysUseWindowPadding);
ImGui::PopStyleVar(2);
ImGui::PopStyleColor();
if (!bodyOpen) {
@@ -424,7 +432,7 @@ void ProjectPanel::RenderBrowserPane(IProjectManager& manager) {
ImGui::SetCursorPosY(gridOrigin.y + rowCount * tileHeight + (rowCount - 1) * rowSpacing);
}
if (visibleItems.empty() && !search.empty()) {
if (visibleItems.empty() && !searchQuery.Empty()) {
UI::DrawEmptyState(
"No Search Results",
"No assets match the current search");
@@ -521,7 +529,12 @@ ProjectPanel::AssetItemInteraction ProjectPanel::RenderAssetItem(const AssetItem
isDraggingThisItem,
[&](ImDrawList* drawList, const ImVec2& iconMin, const ImVec2& iconMax) {
if (item && item->canUseImagePreview &&
UI::DrawTextureAssetPreview(drawList, iconMin, iconMax, item->fullPath)) {
UI::DrawTextureAssetPreview(
drawList,
iconMin,
iconMax,
item->fullPath,
m_context ? m_context->GetProjectPath() : std::string())) {
return;
}
UI::DrawAssetIcon(drawList, iconMin, iconMax, iconKind);
@@ -584,23 +597,15 @@ ProjectPanel::AssetItemInteraction ProjectPanel::RenderAssetItem(const AssetItem
return interaction;
}
bool ProjectPanel::MatchesSearch(const AssetItemPtr& item, const std::string& search) {
bool ProjectPanel::MatchesSearch(const AssetItemPtr& item, const UI::SearchQuery& searchQuery) {
if (!item) {
return false;
}
if (search.empty()) {
if (searchQuery.Empty()) {
return true;
}
auto toLower = [](unsigned char c) {
return static_cast<char>(std::tolower(c));
};
std::string itemName = item->name;
std::string searchText = search;
std::transform(itemName.begin(), itemName.end(), itemName.begin(), toLower);
std::transform(searchText.begin(), searchText.end(), searchText.begin(), toLower);
return itemName.find(searchText) != std::string::npos;
return searchQuery.Matches(item->name);
}
bool ProjectPanel::IsCurrentTreeBranch(const std::string& currentFolderPath, const std::string& folderPath) {

View File

@@ -3,6 +3,7 @@
#include "Panel.h"
#include "Core/AssetItem.h"
#include "UI/PopupState.h"
#include "UI/SearchText.h"
#include "UI/TreeView.h"
#include <functional>
@@ -52,7 +53,7 @@ private:
void RenderBrowserPane(IProjectManager& manager);
void RenderBrowserHeader(IProjectManager& manager);
AssetItemInteraction RenderAssetItem(const AssetItemPtr& item, bool isSelected);
static bool MatchesSearch(const AssetItemPtr& item, const std::string& search);
static bool MatchesSearch(const AssetItemPtr& item, const UI::SearchQuery& searchQuery);
static bool IsCurrentTreeBranch(const std::string& currentFolderPath, const std::string& folderPath);
char m_searchBuffer[256] = "";