Tighten final color contract
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@@ -1,6 +1,7 @@
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#include "Rendering/Execution/SceneRenderer.h"
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#include "Components/CameraComponent.h"
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#include "Debug/Logger.h"
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#include "Rendering/Caches/FullscreenPassSurfaceCache.h"
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#include "Rendering/Planning/CameraPostProcessPassFactory.h"
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#include "Rendering/Planning/FinalColorPassFactory.h"
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@@ -19,6 +20,8 @@ RenderSurface ConfigureFullscreenStageSurface(
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RenderSurface surface = entry.surface;
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if (copyDepthAttachment) {
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surface.SetDepthAttachment(templateSurface.GetDepthAttachment());
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surface.SetDepthStateBefore(templateSurface.GetDepthStateBefore());
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surface.SetDepthStateAfter(templateSurface.GetDepthStateAfter());
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if (templateSurface.HasClearColorOverride()) {
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surface.SetClearColorOverride(templateSurface.GetClearColorOverride());
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}
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@@ -175,8 +178,7 @@ void SceneRenderer::ResolveCameraFinalColorPolicies(
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request.finalColorPolicy = ResolveFinalColorPolicy(
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pipelineDefaults,
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&request.camera->GetFinalColorOverrides(),
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nullptr);
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&request.camera->GetFinalColorOverrides());
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}
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}
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@@ -206,6 +208,13 @@ void SceneRenderer::AttachFullscreenStageRequests(
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continue;
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}
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if (request.surface.GetSampleCount() > 1u) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"SceneRenderer fullscreen post-process/final-output chain currently requires a single-sample main scene surface");
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continue;
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}
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const std::vector<RHI::RHIResourceView*>& colorAttachments = request.surface.GetColorAttachments();
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const RHI::Format colorFormat = colorAttachments[0]->GetFormat();
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if (colorFormat == RHI::Format::Unknown) {
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@@ -240,6 +249,7 @@ void SceneRenderer::AttachFullscreenStageRequests(
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request.postProcess.sourceSurface =
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ConfigureFullscreenStageSurface(*sceneColorEntry, request.surface, true);
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request.postProcess.sourceColorView = sceneColorEntry->shaderResourceView;
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request.postProcess.sourceColorState = request.postProcess.sourceSurface.GetColorStateAfter();
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request.postProcess.destinationSurface =
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hasFinalOutput
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? ConfigureFullscreenStageSurface(*postProcessOutputEntry, request.surface, false)
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@@ -256,6 +266,7 @@ void SceneRenderer::AttachFullscreenStageRequests(
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? request.postProcess.destinationSurface
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: ConfigureFullscreenStageSurface(*sceneColorEntry, request.surface, true);
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request.finalOutput.sourceColorView = finalOutputSourceEntry->shaderResourceView;
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request.finalOutput.sourceColorState = request.finalOutput.sourceSurface.GetColorStateAfter();
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request.finalOutput.destinationSurface = request.surface;
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m_ownedFinalOutputSequences[index] = std::move(finalOutputSequence);
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request.finalOutput.passes = m_ownedFinalOutputSequences[index].get();
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