Fix RHI constant binding and add sphere test
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@@ -1,4 +1,5 @@
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#include "fixtures/RHITestFixture.h"
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#include "XCEngine/RHI/D3D12/D3D12PipelineLayout.h"
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#include "XCEngine/RHI/RHIPipelineLayout.h"
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#include "XCEngine/RHI/RHIDescriptorSet.h"
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@@ -151,4 +152,28 @@ TEST_P(RHITestFixture, PipelineLayout_DescriptorSetAllocation) {
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layout->Shutdown();
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delete layout;
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}
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}
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TEST_P(RHITestFixture, PipelineLayout_D3D12ConstantBuffers_MapToDistinctRootParameters) {
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if (GetBackendType() != RHIType::D3D12) {
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GTEST_SKIP() << "D3D12-specific root parameter verification";
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}
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 2;
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desc.textureCount = 1;
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desc.samplerCount = 1;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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auto* d3d12Layout = static_cast<D3D12PipelineLayout*>(layout);
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EXPECT_TRUE(d3d12Layout->HasRootParameter(0));
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EXPECT_TRUE(d3d12Layout->HasRootParameter(1));
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EXPECT_TRUE(d3d12Layout->HasRootParameter(100));
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EXPECT_TRUE(d3d12Layout->HasRootParameter(200));
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EXPECT_NE(d3d12Layout->GetRootParameterIndex(0), d3d12Layout->GetRootParameterIndex(1));
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layout->Shutdown();
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delete layout;
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}
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