Fix RHI constant binding and add sphere test
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@@ -47,7 +47,7 @@ protected:
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HWND GetWindowHandle() const { return mWindow; }
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int GetCurrentBackBufferIndex() const { return mCurrentBackBufferIndex; }
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RHITexture* GetCurrentBackBuffer() { return mSwapChain ? mSwapChain->GetCurrentBackBuffer() : nullptr; }
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void SetRenderTargetForClear();
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void SetRenderTargetForClear(bool includeDepthStencil = false);
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virtual void RenderFrame() {}
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