Add D3D12QueryHeap and D3D12UnorderedAccessView

This commit is contained in:
2026-03-15 19:30:19 +08:00
parent a1f0de4e4d
commit 3959f74908
5 changed files with 141 additions and 0 deletions

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@@ -102,6 +102,8 @@ add_library(XCEngine STATIC
include/XCEngine/RHI/D3D12/D3D12DepthStencilView.h include/XCEngine/RHI/D3D12/D3D12DepthStencilView.h
include/XCEngine/RHI/D3D12/D3D12ShaderResourceView.h include/XCEngine/RHI/D3D12/D3D12ShaderResourceView.h
include/XCEngine/RHI/D3D12/D3D12ConstantBufferView.h include/XCEngine/RHI/D3D12/D3D12ConstantBufferView.h
include/XCEngine/RHI/D3D12/D3D12QueryHeap.h
include/XCEngine/RHI/D3D12/D3D12UnorderedAccessView.h
src/RHI/D3D12Device.cpp src/RHI/D3D12Device.cpp
src/RHI/D3D12CommandQueue.cpp src/RHI/D3D12CommandQueue.cpp
src/RHI/D3D12CommandAllocator.cpp src/RHI/D3D12CommandAllocator.cpp
@@ -120,6 +122,8 @@ add_library(XCEngine STATIC
src/RHI/D3D12DepthStencilView.cpp src/RHI/D3D12DepthStencilView.cpp
src/RHI/D3D12ShaderResourceView.cpp src/RHI/D3D12ShaderResourceView.cpp
src/RHI/D3D12ConstantBufferView.cpp src/RHI/D3D12ConstantBufferView.cpp
src/RHI/D3D12QueryHeap.cpp
src/RHI/D3D12UnorderedAccessView.cpp
) )
target_include_directories(XCEngine PUBLIC target_include_directories(XCEngine PUBLIC

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@@ -0,0 +1,33 @@
#pragma once
#include <d3d12.h>
#include <wrl/client.h>
#include <cstdint>
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12QueryHeap {
public:
D3D12QueryHeap();
~D3D12QueryHeap();
bool Initialize(ID3D12Device* device, QueryType type, uint32_t count);
void Shutdown();
ID3D12QueryHeap* GetQueryHeap() const { return m_queryHeap.Get(); }
QueryType GetType() const { return m_type; }
uint32_t GetCount() const { return m_count; }
private:
ComPtr<ID3D12QueryHeap> m_queryHeap;
QueryType m_type;
uint32_t m_count;
};
} // namespace RHI
} // namespace XCEngine

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@@ -0,0 +1,27 @@
#pragma once
#include <d3d12.h>
#include <wrl/client.h>
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12UnorderedAccessView {
public:
D3D12UnorderedAccessView();
~D3D12UnorderedAccessView();
void Initialize(ID3D12Device* device, ID3D12Resource* resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC* desc = nullptr);
void Shutdown();
D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() const { return m_handle; }
private:
D3D12_CPU_DESCRIPTOR_HANDLE m_handle;
ID3D12Resource* m_resource;
};
} // namespace RHI
} // namespace XCEngine

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@@ -0,0 +1,50 @@
#include "XCEngine/RHI/D3D12/D3D12QueryHeap.h"
namespace XCEngine {
namespace RHI {
D3D12QueryHeap::D3D12QueryHeap()
: m_type(QueryType::Timestamp)
, m_count(0) {
}
D3D12QueryHeap::~D3D12QueryHeap() {
Shutdown();
}
bool D3D12QueryHeap::Initialize(ID3D12Device* device, QueryType type, uint32_t count) {
D3D12_QUERY_HEAP_DESC desc = {};
desc.Count = count;
desc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
desc.NodeMask = 0;
switch (type) {
case QueryType::Timestamp:
desc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
break;
case QueryType::Occlusion:
desc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION;
break;
case QueryType::PipelineStatistics:
desc.Type = D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS;
break;
}
HRESULT hResult = device->CreateQueryHeap(&desc, IID_PPV_ARGS(&m_queryHeap));
if (FAILED(hResult)) {
return false;
}
m_type = type;
m_count = count;
return true;
}
void D3D12QueryHeap::Shutdown() {
m_queryHeap.Reset();
m_type = QueryType::Timestamp;
m_count = 0;
}
} // namespace RHI
} // namespace XCEngine

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@@ -0,0 +1,27 @@
#include "XCEngine/RHI/D3D12/D3D12UnorderedAccessView.h"
namespace XCEngine {
namespace RHI {
D3D12UnorderedAccessView::D3D12UnorderedAccessView()
: m_handle({0})
, m_resource(nullptr) {
}
D3D12UnorderedAccessView::~D3D12UnorderedAccessView() {
Shutdown();
}
void D3D12UnorderedAccessView::Initialize(ID3D12Device* device, ID3D12Resource* resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC* desc) {
m_resource = resource;
m_handle = {};
device->CreateUnorderedAccessView(resource, nullptr, desc, m_handle);
}
void D3D12UnorderedAccessView::Shutdown() {
m_handle = {};
m_resource = nullptr;
}
} // namespace RHI
} // namespace XCEngine