Files
XCEngine/engine/include/XCEngine/RHI/D3D12/D3D12QueryHeap.h

34 lines
657 B
C++

#pragma once
#include <d3d12.h>
#include <wrl/client.h>
#include <cstdint>
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12QueryHeap {
public:
D3D12QueryHeap();
~D3D12QueryHeap();
bool Initialize(ID3D12Device* device, QueryType type, uint32_t count);
void Shutdown();
ID3D12QueryHeap* GetQueryHeap() const { return m_queryHeap.Get(); }
QueryType GetType() const { return m_type; }
uint32_t GetCount() const { return m_count; }
private:
ComPtr<ID3D12QueryHeap> m_queryHeap;
QueryType m_type;
uint32_t m_count;
};
} // namespace RHI
} // namespace XCEngine