Add D3D12QueryHeap and D3D12UnorderedAccessView

This commit is contained in:
2026-03-15 19:30:19 +08:00
parent a1f0de4e4d
commit 3959f74908
5 changed files with 141 additions and 0 deletions

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#pragma once
#include <d3d12.h>
#include <wrl/client.h>
#include <cstdint>
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12QueryHeap {
public:
D3D12QueryHeap();
~D3D12QueryHeap();
bool Initialize(ID3D12Device* device, QueryType type, uint32_t count);
void Shutdown();
ID3D12QueryHeap* GetQueryHeap() const { return m_queryHeap.Get(); }
QueryType GetType() const { return m_type; }
uint32_t GetCount() const { return m_count; }
private:
ComPtr<ID3D12QueryHeap> m_queryHeap;
QueryType m_type;
uint32_t m_count;
};
} // namespace RHI
} // namespace XCEngine

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#pragma once
#include <d3d12.h>
#include <wrl/client.h>
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12UnorderedAccessView {
public:
D3D12UnorderedAccessView();
~D3D12UnorderedAccessView();
void Initialize(ID3D12Device* device, ID3D12Resource* resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC* desc = nullptr);
void Shutdown();
D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() const { return m_handle; }
private:
D3D12_CPU_DESCRIPTOR_HANDLE m_handle;
ID3D12Resource* m_resource;
};
} // namespace RHI
} // namespace XCEngine