feat(physics): wire physx sdk into build
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engine/third_party/physx/source/gpusimulationcontroller/include/PxgIsosurfaceData.h
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engine/third_party/physx/source/gpusimulationcontroller/include/PxgIsosurfaceData.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_ISOSURFACE_DATA_H
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#define PX_ISOSURFACE_DATA_H
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#include "foundation/PxSimpleTypes.h"
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#include "foundation/PxVec4.h"
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#include "PxSparseGridParams.h"
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#include "PxgSparseGridDataStandalone.h"
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#include "PxgDenseGridDataStandalone.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Bundles all data used to extract an isosurface on a dense grid
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*/
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struct PxIsosurfaceExtractionData
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{
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PxIsosurfaceExtractionData() : mGrid(), kernelSize(0.0f), restDensity(0), threshold(0), firstCellVert(NULL), swapState(0),
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numVerticesNumIndices(NULL), maxVerts(0), maxTriIds(0), verts(NULL), normals(NULL), triIds(NULL)
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{
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}
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PxDenseGridData mGrid;
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PxReal kernelSize;
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PxReal restDensity;
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PxReal threshold;
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// grid
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PxReal* buffer[2];
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PxU32* firstCellVert;
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PxU32 swapState;
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// mesh
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PxU32* numVerticesNumIndices; //Pointer to a GPU buffer to allow for device to host copy
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PxU32 maxVerts, maxTriIds;
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PxVec4* verts;
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PxVec4* normals;
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PxU32* triIds;
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PxVec4* smoothingBuffer;
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/**
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\brief Access to the density device array
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\return The density devixe array
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*/
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PX_CUDA_CALLABLE PxReal* density()
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{
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return buffer[swapState];
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}
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/**
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\brief Access to the start triangle id per cell device array
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\return The start triangle id per cell device array
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*/
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PX_CUDA_CALLABLE PxU32* firstCellTriId()
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{
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return reinterpret_cast<PxU32*>(buffer[1 - swapState]);
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}
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/**
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\brief The grid's cell size
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\return The cell size
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*/
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PX_CUDA_CALLABLE PxReal getSpacing()
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{
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return mGrid.mGridParams.gridSpacing;
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}
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/**
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\brief The number of cells in the dense grid
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\return The number of cells
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*/
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PX_CUDA_CALLABLE PxU32 maxNumCells()
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{
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return mGrid.maxNumCells();
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}
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};
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/**
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\brief Bundles all data used to extract an isosurface on a sparse grid
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*/
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struct PxSparseIsosurfaceExtractionData
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{
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PxSparseIsosurfaceExtractionData() : mGrid(), kernelSize(0.0f), restDensity(0), threshold(0), firstCellVert(NULL), swapState(0),
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numVerticesNumIndices(NULL), maxVerts(0), maxTriIds(0), verts(NULL), normals(NULL), triIds(NULL)
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{
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}
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PxSparseGridData mGrid;
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PxReal* buffer[2];
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PxReal kernelSize;
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PxReal restDensity;
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PxReal threshold;
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PxU32* firstCellVert;
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PxU32 swapState;
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// mesh
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PxU32* numVerticesNumIndices; //Pointer to a GPU buffer to allow for device to host copy
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PxU32 maxVerts, maxTriIds;
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PxVec4* verts;
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PxVec4* normals;
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PxU32* triIds;
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PxVec4* smoothingBuffer;
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/**
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\brief Access to the density device array
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\return The density device array
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*/
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PX_CUDA_CALLABLE PxReal* density()
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{
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return buffer[swapState];
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}
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/**
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\brief Access to the start triangle id per cell device array
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\return The start triangle id per cell device array
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*/
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PX_CUDA_CALLABLE PxU32* firstCellTriId()
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{
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return reinterpret_cast<PxU32*>(buffer[1 - swapState]);
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}
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/**
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\brief The grid's cell size
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\return The cell size
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*/
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PX_CUDA_CALLABLE PxReal getSpacing()
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{
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return mGrid.mGridParams.gridSpacing;
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}
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/**
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\brief The maximal number of cells in the sparse grid, not all of them are always in use
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\return The number of cells
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*/
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PX_CUDA_CALLABLE PxU32 maxNumCells()
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{
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return mGrid.maxNumCells();
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}
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};
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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#endif
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