feat(physics): wire physx sdk into build

This commit is contained in:
2026-04-15 12:22:15 +08:00
parent 5bf258df6d
commit 31f40e2cbb
2044 changed files with 752623 additions and 1 deletions

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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
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"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""windows.h""\r\r\r\0"
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3 TEXTINCLUDE
BEGIN
"\0"
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#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION RC_PHYSX_VER
PRODUCTVERSION RC_PHYSX_VER
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", RC_COMPANY_NAME_STR
VALUE "FileDescription", "PhysX " RC_PTR_STR "bit Dynamic Link Library"
VALUE "FileVersion", RC_PHYSX_VER_STR
VALUE "InternalName", "PhysX_" RC_PTR_STR
VALUE "LegalCopyright", RC_LEGAL_COPYRIGHT_STR
VALUE "OriginalFilename", "PhysX_" RC_PTR_STR ".dll"
VALUE "ProductName", RC_PRODUCT_NAME_STR
VALUE "ProductVersion", RC_PHYSX_VER_STR
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////

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@@ -0,0 +1,90 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""windows.h""\r\r\r\0"
END
3 TEXTINCLUDE
BEGIN
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION RC_PHYSX_VER
PRODUCTVERSION RC_PHYSX_VER
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", RC_COMPANY_NAME_STR
VALUE "FileDescription", "PhysXCommon " RC_PTR_STR "bit Dynamic Link Library"
VALUE "FileVersion", RC_PHYSX_VER_STR
VALUE "InternalName", "PhysXCommon_" RC_PTR_STR
VALUE "LegalCopyright", RC_LEGAL_COPYRIGHT_STR
VALUE "OriginalFilename", "PhysXCommon_" RC_PTR_STR ".dll"
VALUE "ProductName", RC_PRODUCT_NAME_STR
VALUE "ProductVersion", RC_PHYSX_VER_STR
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////

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@@ -0,0 +1,91 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""windows.h""\r\r\r\0"
END
3 TEXTINCLUDE
BEGIN
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION RC_PHYSX_VER
PRODUCTVERSION RC_PHYSX_VER
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", RC_COMPANY_NAME_STR
VALUE "FileDescription", "PhysXCooking " RC_PTR_STR "bit Dynamic Link Library"
VALUE "FileVersion", RC_PHYSX_VER_STR
VALUE "InternalName", "PhysXCooking_" RC_PTR_STR
VALUE "LegalCopyright", RC_LEGAL_COPYRIGHT_STR
VALUE "OriginalFilename", "PhysXCooking_" RC_PTR_STR ".dll"
VALUE "ProductName", RC_PRODUCT_NAME_STR
VALUE "ProductVersion", RC_PHYSX_VER_STR
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////

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@@ -0,0 +1,89 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""windows.h""\r\r\0"
END
3 TEXTINCLUDE
BEGIN
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION RC_PHYSX_VER
PRODUCTVERSION RC_PHYSX_VER
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", RC_COMPANY_NAME_STR
VALUE "FileDescription", "PhysXGpu " RC_PTR_STR "bit Dynamic Link Library"
VALUE "FileVersion", RC_PHYSX_VER_STR
VALUE "InternalName", "PhysXGpu_" RC_PTR_STR
VALUE "LegalCopyright", RC_LEGAL_COPYRIGHT_STR
VALUE "OriginalFilename", "PhysXGpu_" RC_PTR_STR ".dll"
VALUE "ProductName", RC_PRODUCT_NAME_STR
VALUE "ProductVersion", RC_PHYSX_VER_STR
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////

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@@ -0,0 +1,62 @@
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by *.rc files
//
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#include "..\..\..\..\include\foundation\PxPhysicsVersion.h"
#define RC_STRINGIFY(x) #x
#define RC_GETSTR(x) RC_STRINGIFY(x)
#define RC_PHYSX_VER PX_PHYSICS_VERSION_MAJOR,PX_PHYSICS_VERSION_MINOR,PX_PHYSICS_VERSION_BUGFIX,0
#define RC_PHYSX_VER_STR RC_GETSTR(PX_PHYSICS_VERSION_MAJOR) "." RC_GETSTR(PX_PHYSICS_VERSION_MINOR) "." RC_GETSTR(PX_PHYSICS_VERSION_BUGFIX) ".0"
#define RC_COMPANY_NAME_STR "NVIDIA Corporation"
#define RC_LEGAL_COPYRIGHT_STR "Copyright (C) 2023 NVIDIA Corporation"
#if defined(_WIN64)
#define RC_PTR_STR "64"
#elif defined(_WIN32)
#define RC_PTR_STR "32"
#endif
#define RC_PRODUCT_NAME_STR "PhysX"