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XCEngine/engine/third_party/physx/source/compiler/windows/resource/resource.h

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2.7 KiB
C

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by *.rc files
//
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#include "..\..\..\..\include\foundation\PxPhysicsVersion.h"
#define RC_STRINGIFY(x) #x
#define RC_GETSTR(x) RC_STRINGIFY(x)
#define RC_PHYSX_VER PX_PHYSICS_VERSION_MAJOR,PX_PHYSICS_VERSION_MINOR,PX_PHYSICS_VERSION_BUGFIX,0
#define RC_PHYSX_VER_STR RC_GETSTR(PX_PHYSICS_VERSION_MAJOR) "." RC_GETSTR(PX_PHYSICS_VERSION_MINOR) "." RC_GETSTR(PX_PHYSICS_VERSION_BUGFIX) ".0"
#define RC_COMPANY_NAME_STR "NVIDIA Corporation"
#define RC_LEGAL_COPYRIGHT_STR "Copyright (C) 2023 NVIDIA Corporation"
#if defined(_WIN64)
#define RC_PTR_STR "64"
#elif defined(_WIN32)
#define RC_PTR_STR "32"
#endif
#define RC_PRODUCT_NAME_STR "PhysX"