feat(physics): wire physx sdk into build
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96
engine/third_party/physx/source/common/src/CmCollection.h
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96
engine/third_party/physx/source/common/src/CmCollection.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef CM_COLLECTION_H
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#define CM_COLLECTION_H
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#include "common/PxCollection.h"
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#include "foundation/PxHashMap.h"
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#include "foundation/PxUserAllocated.h"
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#include "foundation/PxAllocator.h"
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namespace physx
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{
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namespace Cm
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{
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template <class Key,
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class Value,
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class HashFn = PxHash<Key>,
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class Allocator = PxAllocator >
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class CollectionHashMap : public PxCoalescedHashMap< Key, Value, HashFn, Allocator>
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{
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typedef physx::PxHashMapBase< Key, Value, HashFn, Allocator> MapBase;
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typedef PxPair<const Key,Value> EntryData;
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public:
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CollectionHashMap(PxU32 initialTableSize = 64, float loadFactor = 0.75f):
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PxCoalescedHashMap< Key, Value, HashFn, Allocator>(initialTableSize,loadFactor) {}
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void insertUnique(const Key& k, const Value& v)
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{
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PX_PLACEMENT_NEW(MapBase::mBase.insertUnique(k), EntryData)(k,v);
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}
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};
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class Collection : public PxCollection, public PxUserAllocated
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{
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public:
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typedef CollectionHashMap<PxBase*, PxSerialObjectId> ObjectToIdMap;
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typedef CollectionHashMap<PxSerialObjectId, PxBase*> IdToObjectMap;
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virtual void add(PxBase& object, PxSerialObjectId ref);
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virtual void remove(PxBase& object);
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virtual bool contains(PxBase& object) const;
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virtual void addId(PxBase& object, PxSerialObjectId id);
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virtual void removeId(PxSerialObjectId id);
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virtual PxBase* find(PxSerialObjectId ref) const;
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virtual void add(PxCollection& collection);
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virtual void remove(PxCollection& collection);
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virtual PxU32 getNbObjects() const;
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virtual PxBase& getObject(PxU32 index) const;
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virtual PxU32 getObjects(PxBase** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
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virtual PxU32 getNbIds() const;
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virtual PxSerialObjectId getId(const PxBase& object) const;
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virtual PxU32 getIds(PxSerialObjectId* userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
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void release() { PX_DELETE_THIS; }
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// Only for internal use. Bypasses virtual calls, specialized behaviour.
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PX_INLINE void internalAdd(PxBase* s, PxSerialObjectId id = PX_SERIAL_OBJECT_ID_INVALID) { mObjects.insertUnique(s, id); }
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PX_INLINE PxU32 internalGetNbObjects() const { return mObjects.size(); }
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PX_INLINE PxBase* internalGetObject(PxU32 i) const { PX_ASSERT(i<mObjects.size()); return mObjects.getEntries()[i].first; }
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PX_INLINE const ObjectToIdMap::Entry* internalGetObjects() const { return mObjects.getEntries(); }
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IdToObjectMap mIds;
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ObjectToIdMap mObjects;
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};
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}
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}
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#endif
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