Formalize camera post-process frame contract
This commit is contained in:
@@ -85,7 +85,8 @@ bool ExecuteScenePassRequest(
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const RenderPassContext passContext = {
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context,
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request.surface,
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sceneData
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sceneData,
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nullptr
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};
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return pass->Execute(passContext);
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}
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@@ -106,7 +107,8 @@ bool ExecuteStandalonePass(
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const RenderPassContext passContext = {
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context,
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surface,
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sceneData
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sceneData,
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nullptr
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};
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return pass->Execute(passContext);
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}
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@@ -158,6 +160,8 @@ struct CameraFrameExecutionState {
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RenderPass* depthOnlyPass = nullptr;
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RenderPass* shadowCasterPass = nullptr;
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std::unique_ptr<ScopedInitializedPassSequence> preScenePasses;
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std::unique_ptr<ScopedInitializedPassSequence> postProcessPasses;
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std::unique_ptr<ScopedInitializedPassSequence> finalOutputPasses;
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std::unique_ptr<ScopedInitializedPassSequence> postScenePasses;
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std::unique_ptr<ScopedInitializedPassSequence> overlayPasses;
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};
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@@ -171,12 +175,27 @@ bool ExecutePassSequenceStage(
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return activeSequence->IsReady() && activeSequence->Execute(passContext);
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}
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RenderPassContext BuildFrameStagePassContext(
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CameraFrameStage stage,
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const CameraRenderRequest& request,
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const RenderSceneData& sceneData) {
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const RenderSurface* outputSurface = request.GetOutputSurface(stage);
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return {
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request.context,
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outputSurface != nullptr ? *outputSurface : request.surface,
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sceneData,
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request.GetSourceSurface(stage)
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};
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}
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bool ExecuteFrameStage(
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CameraFrameStage stage,
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const CameraRenderRequest& request,
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const ShadowCasterRenderRequest& resolvedShadowCaster,
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const RenderPassContext& passContext,
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const RenderSceneData& sceneData,
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CameraFrameExecutionState& executionState) {
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const RenderPassContext passContext = BuildFrameStagePassContext(stage, request, sceneData);
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switch (stage) {
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case CameraFrameStage::PreScenePasses:
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return ExecutePassSequenceStage(
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@@ -189,23 +208,35 @@ bool ExecuteFrameStage(
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executionState.shadowCasterPass,
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resolvedShadowCaster,
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request.context,
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passContext.sceneData);
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sceneData);
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case CameraFrameStage::DepthOnly:
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return ExecuteScenePassRequest(
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executionState.depthOnlyPass,
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request.depthOnly,
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request.context,
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passContext.sceneData);
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sceneData);
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case CameraFrameStage::MainScene:
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return executionState.pipeline != nullptr &&
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executionState.pipeline->Render(request.context, request.surface, passContext.sceneData);
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executionState.pipeline->Render(request.context, passContext.surface, sceneData);
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case CameraFrameStage::PostProcess:
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return ExecutePassSequenceStage(
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executionState.postProcessPasses,
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request.GetPassSequence(stage),
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request.context,
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passContext);
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case CameraFrameStage::FinalOutput:
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return ExecutePassSequenceStage(
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executionState.finalOutputPasses,
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request.GetPassSequence(stage),
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request.context,
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passContext);
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case CameraFrameStage::ObjectId:
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return !request.objectId.IsRequested() ||
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ExecuteStandalonePass(
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executionState.objectIdPass,
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request.context,
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request.objectId.surface,
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passContext.sceneData);
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sceneData);
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case CameraFrameStage::PostScenePasses:
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return ExecutePassSequenceStage(
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executionState.postScenePasses,
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@@ -244,8 +275,9 @@ RenderDirectionalShadowData BuildDirectionalShadowData(
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RenderEnvironmentData BuildEnvironmentData(const CameraRenderRequest& request) {
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RenderEnvironmentData environment = {};
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const RenderSurface& mainSceneSurface = request.GetMainSceneSurface();
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if (request.camera == nullptr ||
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request.surface.GetDepthAttachment() == nullptr ||
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mainSceneSurface.GetDepthAttachment() == nullptr ||
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!HasRenderClearFlag(request.clearFlags, RenderClearFlags::Color) ||
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!request.camera->IsSkyboxEnabled() ||
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request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
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@@ -416,11 +448,12 @@ bool CameraRenderer::BuildSceneDataForRequest(
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const CameraRenderRequest& request,
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RHI::RHIResourceView* shadowMapView,
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RenderSceneData& outSceneData) {
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const RenderSurface& mainSceneSurface = request.GetMainSceneSurface();
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outSceneData = m_sceneExtractor.ExtractForCamera(
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*request.scene,
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*request.camera,
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request.surface.GetRenderAreaWidth(),
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request.surface.GetRenderAreaHeight());
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mainSceneSurface.GetRenderAreaWidth(),
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mainSceneSurface.GetRenderAreaHeight());
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if (!outSceneData.HasCamera()) {
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return false;
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}
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@@ -443,11 +476,6 @@ bool CameraRenderer::ExecuteRenderPlan(
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const CameraRenderRequest& request,
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const ShadowCasterRenderRequest& resolvedShadowCaster,
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const RenderSceneData& sceneData) {
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const RenderPassContext passContext = {
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request.context,
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request.surface,
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sceneData
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};
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CameraFrameExecutionState executionState = {};
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executionState.pipeline = m_pipeline.get();
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executionState.objectIdPass = m_objectIdPass.get();
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@@ -464,7 +492,7 @@ bool CameraRenderer::ExecuteRenderPlan(
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stageInfo.stage,
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request,
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resolvedShadowCaster,
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passContext,
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sceneData,
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executionState)) {
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return false;
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}
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@@ -479,14 +507,23 @@ bool CameraRenderer::Render(
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return false;
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}
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if (request.surface.GetRenderAreaWidth() == 0 ||
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request.surface.GetRenderAreaHeight() == 0) {
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const RenderSurface& mainSceneSurface = request.GetMainSceneSurface();
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if (mainSceneSurface.GetRenderAreaWidth() == 0 ||
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mainSceneSurface.GetRenderAreaHeight() == 0) {
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return false;
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}
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if (request.depthOnly.IsRequested() &&
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!request.depthOnly.IsValid()) {
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return false;
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}
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if (request.postProcess.IsRequested() &&
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!request.postProcess.IsValid()) {
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return false;
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}
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if (request.finalOutput.IsRequested() &&
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!request.finalOutput.IsValid()) {
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return false;
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}
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if (request.objectId.IsRequested() &&
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!request.objectId.IsValid()) {
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return false;
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