Add rendering post-process scene integration test
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@@ -0,0 +1,68 @@
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#pragma once
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#include <XCEngine/Core/Asset/ResourceHandle.h>
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#include <XCEngine/Core/Containers/String.h>
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#include <XCEngine/Core/Math/Vector4.h>
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#include <XCEngine/Rendering/RenderPass.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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#include <XCEngine/RHI/RHIEnums.h>
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namespace XCEngine {
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namespace RHI {
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class RHIDescriptorPool;
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class RHIDescriptorSet;
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class RHIPipelineLayout;
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class RHIPipelineState;
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class RHISampler;
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class RHIDevice;
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} // namespace RHI
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namespace Rendering {
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namespace Passes {
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class BuiltinColorScalePostProcessPass final : public RenderPass {
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public:
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struct OwnedDescriptorSet {
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RHI::RHIDescriptorPool* pool = nullptr;
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RHI::RHIDescriptorSet* set = nullptr;
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};
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explicit BuiltinColorScalePostProcessPass(
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const Math::Vector4& colorScale = Math::Vector4(0.65f, 0.80f, 1.0f, 1.0f),
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Containers::String shaderPath = {});
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~BuiltinColorScalePostProcessPass() override;
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const char* GetName() const override;
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bool Execute(const RenderPassContext& context) override;
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void Shutdown() override;
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void SetColorScale(const Math::Vector4& colorScale);
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const Math::Vector4& GetColorScale() const;
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void SetShaderPath(const Containers::String& shaderPath);
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const Containers::String& GetShaderPath() const;
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private:
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bool EnsureInitialized(const RenderContext& renderContext, RHI::Format renderTargetFormat);
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bool CreateResources(const RenderContext& renderContext, RHI::Format renderTargetFormat);
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void DestroyResources();
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void DestroyOwnedDescriptorSet(OwnedDescriptorSet& descriptorSet);
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Containers::String m_shaderPath;
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Math::Vector4 m_colorScale = Math::Vector4(0.65f, 0.80f, 1.0f, 1.0f);
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RHI::RHIDevice* m_device = nullptr;
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RHI::RHIType m_backendType = RHI::RHIType::D3D12;
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RHI::Format m_renderTargetFormat = RHI::Format::Unknown;
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Resources::ResourceHandle<Resources::Shader> m_shader;
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RHI::RHISampler* m_sampler = nullptr;
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RHI::RHIPipelineLayout* m_pipelineLayout = nullptr;
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RHI::RHIPipelineState* m_pipelineState = nullptr;
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OwnedDescriptorSet m_constantsSet = {};
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OwnedDescriptorSet m_textureSet = {};
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OwnedDescriptorSet m_samplerSet = {};
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RHI::RHIResourceView* m_boundSourceColorView = nullptr;
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};
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} // namespace Passes
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} // namespace Rendering
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} // namespace XCEngine
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@@ -29,6 +29,7 @@ Containers::String GetBuiltinDepthOnlyShaderPath();
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Containers::String GetBuiltinShadowCasterShaderPath();
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Containers::String GetBuiltinObjectIdShaderPath();
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Containers::String GetBuiltinSkyboxShaderPath();
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Containers::String GetBuiltinColorScalePostProcessShaderPath();
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Containers::String GetBuiltinDefaultPrimitiveTexturePath();
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bool TryParseBuiltinPrimitiveType(const Containers::String& path, BuiltinPrimitiveType& outPrimitiveType);
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