Add OpenGL backend project and third phase plan

This commit is contained in:
2026-03-16 13:18:53 +08:00
parent 554c48448b
commit 2b3ac27243
3237 changed files with 623781 additions and 0 deletions

View File

@@ -0,0 +1,34 @@
#include <glm/ext/quaternion_trigonometric.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/scalar_relational.hpp>
float const Epsilon = 0.001f;
static int test_angle()
{
int Error = 0;
{
glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
float const A = glm::degrees(glm::angle(Q));
Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
}
{
glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
float const A = glm::degrees(glm::angle(Q));
Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_angle();
return Error;
}