Add SerializeField private field support

This commit is contained in:
2026-04-03 16:19:56 +08:00
parent d4d825e1b1
commit 2b19b4bece
10 changed files with 333 additions and 17 deletions

View File

@@ -8,24 +8,70 @@
#include <string>
#include <vector>
#ifdef _WIN32
#include <windows.h>
#endif
using namespace XCEngine::Scripting;
namespace {
std::filesystem::path GetExecutableDirectory() {
#ifdef _WIN32
std::wstring buffer(MAX_PATH, L'\0');
const DWORD length = GetModuleFileNameW(nullptr, buffer.data(), static_cast<DWORD>(buffer.size()));
if (length == 0 || length >= buffer.size()) {
return std::filesystem::current_path();
}
buffer.resize(length);
return std::filesystem::path(buffer).parent_path();
#else
return std::filesystem::current_path();
#endif
}
std::filesystem::path ResolveProjectManagedOutputDirectory() {
constexpr const char* configuredDirectory = XCENGINE_TEST_PROJECT_MANAGED_OUTPUT_DIR;
if (configuredDirectory[0] != '\0') {
return std::filesystem::path(configuredDirectory);
}
return (GetExecutableDirectory() / ".." / ".." / "managed" / "ProjectScriptAssemblies").lexically_normal();
}
std::filesystem::path ResolveProjectScriptCoreDllPath() {
constexpr const char* configuredPath = XCENGINE_TEST_PROJECT_SCRIPT_CORE_DLL;
if (configuredPath[0] != '\0') {
return std::filesystem::path(configuredPath);
}
return ResolveProjectManagedOutputDirectory() / "XCEngine.ScriptCore.dll";
}
std::filesystem::path ResolveProjectGameScriptsDllPath() {
constexpr const char* configuredPath = XCENGINE_TEST_PROJECT_GAME_SCRIPTS_DLL;
if (configuredPath[0] != '\0') {
return std::filesystem::path(configuredPath);
}
return ResolveProjectManagedOutputDirectory() / "GameScripts.dll";
}
MonoScriptRuntime::Settings CreateProjectMonoSettings() {
MonoScriptRuntime::Settings settings;
settings.assemblyDirectory = XCENGINE_TEST_PROJECT_MANAGED_OUTPUT_DIR;
settings.corlibDirectory = XCENGINE_TEST_PROJECT_MANAGED_OUTPUT_DIR;
settings.coreAssemblyPath = XCENGINE_TEST_PROJECT_SCRIPT_CORE_DLL;
settings.appAssemblyPath = XCENGINE_TEST_PROJECT_GAME_SCRIPTS_DLL;
settings.assemblyDirectory = ResolveProjectManagedOutputDirectory();
settings.corlibDirectory = settings.assemblyDirectory;
settings.coreAssemblyPath = ResolveProjectScriptCoreDllPath();
settings.appAssemblyPath = ResolveProjectGameScriptsDllPath();
return settings;
}
class ProjectScriptAssemblyTest : public ::testing::Test {
protected:
void SetUp() override {
ASSERT_TRUE(std::filesystem::exists(XCENGINE_TEST_PROJECT_SCRIPT_CORE_DLL));
ASSERT_TRUE(std::filesystem::exists(XCENGINE_TEST_PROJECT_GAME_SCRIPTS_DLL));
ASSERT_TRUE(std::filesystem::exists(ResolveProjectScriptCoreDllPath()));
ASSERT_TRUE(std::filesystem::exists(ResolveProjectGameScriptsDllPath()));
runtime = std::make_unique<MonoScriptRuntime>(CreateProjectMonoSettings());
ASSERT_TRUE(runtime->Initialize()) << runtime->GetLastError();
@@ -36,8 +82,8 @@ protected:
TEST_F(ProjectScriptAssemblyTest, InitializesFromProjectScriptAssemblyDirectory) {
EXPECT_TRUE(runtime->IsInitialized());
EXPECT_EQ(runtime->GetSettings().assemblyDirectory, std::filesystem::path(XCENGINE_TEST_PROJECT_MANAGED_OUTPUT_DIR));
EXPECT_EQ(runtime->GetSettings().appAssemblyPath, std::filesystem::path(XCENGINE_TEST_PROJECT_GAME_SCRIPTS_DLL));
EXPECT_EQ(runtime->GetSettings().assemblyDirectory, ResolveProjectManagedOutputDirectory());
EXPECT_EQ(runtime->GetSettings().appAssemblyPath, ResolveProjectGameScriptsDllPath());
}
TEST_F(ProjectScriptAssemblyTest, DiscoversProjectAssetMonoBehaviourClassesAndFieldMetadata) {