Add SerializeField private field support
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@@ -15,10 +15,12 @@ namespace Gameplay
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public string Label = string.Empty;
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public Vector3 SpawnPoint;
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public FieldMetadataProbeState State = FieldMetadataProbeState.Running;
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[SerializeField] private bool HiddenFlag = true;
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public GameObject Target;
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public Quaternion UnsupportedRotation;
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public static int SharedCounter;
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private bool HiddenFlag = true;
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private int IgnoredPrivateCounter = 7;
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public bool HiddenFlagMirror => HiddenFlag;
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public int IgnoredPrivateCounterMirror => IgnoredPrivateCounter;
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}
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}
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