Add SerializeField private field support

This commit is contained in:
2026-04-03 16:19:56 +08:00
parent d4d825e1b1
commit 2b19b4bece
10 changed files with 333 additions and 17 deletions

View File

@@ -62,6 +62,30 @@ set(
"${XCENGINE_PROJECT_MANAGED_OUTPUT_DIR}/mscorlib.dll"
CACHE FILEPATH
"Mono corlib copied into the project script assembly directory")
set(
XCENGINE_SCRIPTING_TEST_PROJECT_MANAGED_OUTPUT_DIR
"${CMAKE_BINARY_DIR}/managed/ProjectScriptAssemblies"
CACHE PATH
"Output directory for scripting tests that validate project asset assemblies"
)
set(
XCENGINE_SCRIPTING_TEST_PROJECT_SCRIPT_CORE_DLL
"${XCENGINE_SCRIPTING_TEST_PROJECT_MANAGED_OUTPUT_DIR}/XCEngine.ScriptCore.dll"
CACHE FILEPATH
"ScriptCore assembly used by scripting tests for project asset assembly validation"
)
set(
XCENGINE_SCRIPTING_TEST_PROJECT_GAME_SCRIPTS_DLL
"${XCENGINE_SCRIPTING_TEST_PROJECT_MANAGED_OUTPUT_DIR}/GameScripts.dll"
CACHE FILEPATH
"GameScripts assembly used by scripting tests for project asset assembly validation"
)
set(
XCENGINE_SCRIPTING_TEST_PROJECT_MONO_MSCORLIB_PATH
"${XCENGINE_SCRIPTING_TEST_PROJECT_MANAGED_OUTPUT_DIR}/mscorlib.dll"
CACHE FILEPATH
"Mono corlib copied into the scripting test project assembly directory"
)
foreach(XCENGINE_REQUIRED_PATH
"${XCENGINE_CSC_DLL}"
@@ -89,6 +113,7 @@ set(XCENGINE_SCRIPT_CORE_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/MonoBehaviour.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Object.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Quaternion.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/SerializeField.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Space.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Time.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Transform.cs
@@ -111,6 +136,7 @@ set(XCENGINE_GAME_SCRIPT_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/MeshComponentProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/MeshRendererEdgeCaseProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/ObjectApiProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/SerializeFieldProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TagLayerProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TickLogProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TransformConversionProbe.cs
@@ -190,6 +216,50 @@ add_custom_target(
${XCENGINE_MANAGED_OUTPUT_DIR}/mscorlib.dll
)
add_custom_command(
OUTPUT ${XCENGINE_SCRIPTING_TEST_PROJECT_SCRIPT_CORE_DLL}
COMMAND ${CMAKE_COMMAND} -E make_directory ${XCENGINE_SCRIPTING_TEST_PROJECT_MANAGED_OUTPUT_DIR}
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${XCENGINE_SCRIPT_CORE_DLL}
${XCENGINE_SCRIPTING_TEST_PROJECT_SCRIPT_CORE_DLL}
DEPENDS ${XCENGINE_SCRIPT_CORE_DLL}
VERBATIM
COMMENT "Copying XCEngine.ScriptCore.dll into the scripting test project assembly directory")
add_custom_command(
OUTPUT ${XCENGINE_SCRIPTING_TEST_PROJECT_GAME_SCRIPTS_DLL}
COMMAND ${CMAKE_COMMAND} -E make_directory ${XCENGINE_SCRIPTING_TEST_PROJECT_MANAGED_OUTPUT_DIR}
COMMAND ${XCENGINE_DOTNET_EXECUTABLE} ${XCENGINE_CSC_DLL}
/nologo
/target:library
/langversion:latest
/nostdlib+
/out:${XCENGINE_SCRIPTING_TEST_PROJECT_GAME_SCRIPTS_DLL}
${XCENGINE_MANAGED_FRAMEWORK_REFERENCES}
/reference:${XCENGINE_SCRIPTING_TEST_PROJECT_SCRIPT_CORE_DLL}
${XCENGINE_PROJECT_GAME_SCRIPT_SOURCES}
DEPENDS ${XCENGINE_PROJECT_GAME_SCRIPT_SOURCES} ${XCENGINE_SCRIPTING_TEST_PROJECT_SCRIPT_CORE_DLL}
VERBATIM
COMMENT "Building scripting test GameScripts.dll from project asset scripts")
add_custom_command(
OUTPUT ${XCENGINE_SCRIPTING_TEST_PROJECT_MONO_MSCORLIB_PATH}
COMMAND ${CMAKE_COMMAND} -E make_directory ${XCENGINE_SCRIPTING_TEST_PROJECT_MANAGED_OUTPUT_DIR}
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${XCENGINE_MONO_MSCORLIB_PATH}
${XCENGINE_SCRIPTING_TEST_PROJECT_MONO_MSCORLIB_PATH}
DEPENDS ${XCENGINE_MONO_MSCORLIB_PATH}
VERBATIM
COMMENT "Copying mscorlib.dll into the scripting test project assembly directory")
add_custom_target(
xcengine_test_project_managed_assemblies
DEPENDS
${XCENGINE_SCRIPTING_TEST_PROJECT_SCRIPT_CORE_DLL}
${XCENGINE_SCRIPTING_TEST_PROJECT_GAME_SCRIPTS_DLL}
${XCENGINE_SCRIPTING_TEST_PROJECT_MONO_MSCORLIB_PATH}
)
add_custom_command(
OUTPUT ${XCENGINE_PROJECT_SCRIPT_CORE_DLL}
COMMAND ${CMAKE_COMMAND} -E make_directory ${XCENGINE_PROJECT_MANAGED_OUTPUT_DIR}

View File

@@ -15,10 +15,12 @@ namespace Gameplay
public string Label = string.Empty;
public Vector3 SpawnPoint;
public FieldMetadataProbeState State = FieldMetadataProbeState.Running;
[SerializeField] private bool HiddenFlag = true;
public GameObject Target;
public Quaternion UnsupportedRotation;
public static int SharedCounter;
private bool HiddenFlag = true;
private int IgnoredPrivateCounter = 7;
public bool HiddenFlagMirror => HiddenFlag;
public int IgnoredPrivateCounterMirror => IgnoredPrivateCounter;
}
}

View File

@@ -0,0 +1,32 @@
using XCEngine;
namespace Gameplay
{
public sealed class SerializeFieldProbe : MonoBehaviour
{
[SerializeField] private int HiddenCounter = 7;
[SerializeField] private bool HiddenEnabled = true;
private int IgnoredPrivateCounter = 99;
public int ObservedInitialHiddenCounter = -1;
public bool ObservedInitialHiddenEnabled;
public bool ObservedStoredValuesApplied;
public int ObservedUpdatedHiddenCounter = -1;
public bool ObservedUpdatedHiddenEnabled;
public bool ObservedIgnoredPrivateCounterUntouched;
public void Start()
{
ObservedInitialHiddenCounter = HiddenCounter;
ObservedInitialHiddenEnabled = HiddenEnabled;
ObservedStoredValuesApplied = HiddenCounter == 42 && !HiddenEnabled;
ObservedIgnoredPrivateCounterUntouched = IgnoredPrivateCounter == 99;
HiddenCounter += 1;
HiddenEnabled = !HiddenEnabled;
ObservedUpdatedHiddenCounter = HiddenCounter;
ObservedUpdatedHiddenEnabled = HiddenEnabled;
}
}
}

View File

@@ -0,0 +1,9 @@
using System;
namespace XCEngine
{
[AttributeUsage(AttributeTargets.Field, Inherited = true)]
public sealed class SerializeField : Attribute
{
}
}