Add SerializeField private field support
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@@ -173,6 +173,7 @@ private:
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bool ApplyContextFields(const ScriptRuntimeContext& context, MonoObject* instance);
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bool ApplyStoredFields(const ScriptRuntimeContext& context, const ClassMetadata& metadata, MonoObject* instance);
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MonoObject* CreateManagedGameObject(uint64_t gameObjectUUID);
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bool HasSerializeFieldAttribute(MonoClassField* field) const;
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bool TryExtractGameObjectReference(MonoObject* managedObject, GameObjectReference& outReference) const;
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bool TrySetFieldValue(MonoObject* instance, const FieldMetadata& fieldMetadata, const ScriptFieldValue& value);
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bool TryReadFieldValue(MonoObject* instance, const FieldMetadata& fieldMetadata, ScriptFieldValue& outValue) const;
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@@ -198,6 +199,7 @@ private:
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MonoClass* m_behaviourClass = nullptr;
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MonoClass* m_gameObjectClass = nullptr;
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MonoClass* m_monoBehaviourClass = nullptr;
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MonoClass* m_serializeFieldAttributeClass = nullptr;
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MonoMethod* m_gameObjectConstructor = nullptr;
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MonoClassField* m_managedGameObjectUUIDField = nullptr;
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MonoClassField* m_gameObjectUUIDField = nullptr;
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