feat: 实现 D3D12PipelineState 并替换到 tests/D3D12

- 添加 D3D12PipelineState.h/cpp
- 全局变量 gPipelineState
- 使用 D3D12PipelineState::Initialize 替代原生 CreateGraphicsPipelineState
- 测试通过
This commit is contained in:
2026-03-15 18:41:27 +08:00
parent b98f588afd
commit 2a8f50134c
4 changed files with 61 additions and 3 deletions

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@@ -89,6 +89,7 @@ add_library(XCEngine STATIC
include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h
include/XCEngine/RHI/D3D12/D3D12CommandList.h include/XCEngine/RHI/D3D12/D3D12CommandList.h
include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
include/XCEngine/RHI/D3D12/D3D12PipelineState.h
include/XCEngine/RHI/D3D12/D3D12RootSignature.h include/XCEngine/RHI/D3D12/D3D12RootSignature.h
include/XCEngine/RHI/D3D12/D3D12SwapChain.h include/XCEngine/RHI/D3D12/D3D12SwapChain.h
include/XCEngine/RHI/D3D12/D3D12Fence.h include/XCEngine/RHI/D3D12/D3D12Fence.h
@@ -98,6 +99,7 @@ add_library(XCEngine STATIC
src/RHI/D3D12CommandAllocator.cpp src/RHI/D3D12CommandAllocator.cpp
src/RHI/D3D12CommandList.cpp src/RHI/D3D12CommandList.cpp
src/RHI/D3D12DescriptorHeap.cpp src/RHI/D3D12DescriptorHeap.cpp
src/RHI/D3D12PipelineState.cpp
src/RHI/D3D12RootSignature.cpp src/RHI/D3D12RootSignature.cpp
src/RHI/D3D12SwapChain.cpp src/RHI/D3D12SwapChain.cpp
src/RHI/D3D12Fence.cpp src/RHI/D3D12Fence.cpp

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@@ -0,0 +1,28 @@
#pragma once
#include <d3d12.h>
#include <wrl/client.h>
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12PipelineState {
public:
D3D12PipelineState();
~D3D12PipelineState();
bool Initialize(ID3D12Device* device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC& desc);
void Shutdown();
ID3D12PipelineState* GetPipelineState() const { return m_pipelineState.Get(); }
private:
ComPtr<ID3D12PipelineState> m_pipelineState;
};
} // namespace RHI
} // namespace XCEngine

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@@ -0,0 +1,26 @@
#include "XCEngine/RHI/D3D12/D3D12PipelineState.h"
namespace XCEngine {
namespace RHI {
D3D12PipelineState::D3D12PipelineState() {
}
D3D12PipelineState::~D3D12PipelineState() {
Shutdown();
}
bool D3D12PipelineState::Initialize(ID3D12Device* device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC& desc) {
HRESULT hResult = device->CreateGraphicsPipelineState(&desc, IID_PPV_ARGS(&m_pipelineState));
if (FAILED(hResult)) {
return false;
}
return true;
}
void D3D12PipelineState::Shutdown() {
m_pipelineState.Reset();
}
} // namespace RHI
} // namespace XCEngine

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@@ -22,6 +22,7 @@
#include "XCEngine/RHI/D3D12/D3D12Fence.h" #include "XCEngine/RHI/D3D12/D3D12Fence.h"
#include "XCEngine/RHI/D3D12/D3D12SwapChain.h" #include "XCEngine/RHI/D3D12/D3D12SwapChain.h"
#include "XCEngine/RHI/D3D12/D3D12RootSignature.h" #include "XCEngine/RHI/D3D12/D3D12RootSignature.h"
#include "XCEngine/RHI/D3D12/D3D12PipelineState.h"
#include "XCEngine/RHI/D3D12/D3D12Screenshot.h" #include "XCEngine/RHI/D3D12/D3D12Screenshot.h"
#include "XCEngine/Debug/Logger.h" #include "XCEngine/Debug/Logger.h"
#include "XCEngine/Debug/ConsoleLogSink.h" #include "XCEngine/Debug/ConsoleLogSink.h"
@@ -67,6 +68,7 @@ UINT gDSVDescriptorSize = 0;
XCEngine::RHI::D3D12CommandAllocator gCommandAllocator; XCEngine::RHI::D3D12CommandAllocator gCommandAllocator;
XCEngine::RHI::D3D12CommandList gCommandList; XCEngine::RHI::D3D12CommandList gCommandList;
XCEngine::RHI::D3D12RootSignature gRootSignature; XCEngine::RHI::D3D12RootSignature gRootSignature;
XCEngine::RHI::D3D12PipelineState gPipelineState;
// 同步对象 // 同步对象
XCEngine::RHI::D3D12Fence gFence; XCEngine::RHI::D3D12Fence gFence;
@@ -556,11 +558,11 @@ ID3D12PipelineState* CreatePSO(ID3D12RootSignature* inID3D12RootSignature,
psoDesc.NumRenderTargets = 1; psoDesc.NumRenderTargets = 1;
ID3D12PipelineState* d3d12PSO = nullptr; ID3D12PipelineState* d3d12PSO = nullptr;
HRESULT hResult = gDevice.GetDevice()->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&d3d12PSO)); gPipelineState.Initialize(gDevice.GetDevice(), psoDesc);
if (FAILED(hResult)) { if (!gPipelineState.GetPipelineState()) {
return nullptr; return nullptr;
} }
return d3d12PSO; return gPipelineState.GetPipelineState();
} }
//================================================================================= //=================================================================================