feat: 实现 D3D12PipelineState 并替换到 tests/D3D12

- 添加 D3D12PipelineState.h/cpp
- 全局变量 gPipelineState
- 使用 D3D12PipelineState::Initialize 替代原生 CreateGraphicsPipelineState
- 测试通过
This commit is contained in:
2026-03-15 18:41:27 +08:00
parent b98f588afd
commit 2a8f50134c
4 changed files with 61 additions and 3 deletions

View File

@@ -22,6 +22,7 @@
#include "XCEngine/RHI/D3D12/D3D12Fence.h"
#include "XCEngine/RHI/D3D12/D3D12SwapChain.h"
#include "XCEngine/RHI/D3D12/D3D12RootSignature.h"
#include "XCEngine/RHI/D3D12/D3D12PipelineState.h"
#include "XCEngine/RHI/D3D12/D3D12Screenshot.h"
#include "XCEngine/Debug/Logger.h"
#include "XCEngine/Debug/ConsoleLogSink.h"
@@ -67,6 +68,7 @@ UINT gDSVDescriptorSize = 0;
XCEngine::RHI::D3D12CommandAllocator gCommandAllocator;
XCEngine::RHI::D3D12CommandList gCommandList;
XCEngine::RHI::D3D12RootSignature gRootSignature;
XCEngine::RHI::D3D12PipelineState gPipelineState;
// 同步对象
XCEngine::RHI::D3D12Fence gFence;
@@ -556,11 +558,11 @@ ID3D12PipelineState* CreatePSO(ID3D12RootSignature* inID3D12RootSignature,
psoDesc.NumRenderTargets = 1;
ID3D12PipelineState* d3d12PSO = nullptr;
HRESULT hResult = gDevice.GetDevice()->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&d3d12PSO));
if (FAILED(hResult)) {
gPipelineState.Initialize(gDevice.GetDevice(), psoDesc);
if (!gPipelineState.GetPipelineState()) {
return nullptr;
}
return d3d12PSO;
return gPipelineState.GetPipelineState();
}
//=================================================================================