feat: 实现 D3D12PipelineState 并替换到 tests/D3D12
- 添加 D3D12PipelineState.h/cpp - 全局变量 gPipelineState - 使用 D3D12PipelineState::Initialize 替代原生 CreateGraphicsPipelineState - 测试通过
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26
engine/src/RHI/D3D12PipelineState.cpp
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26
engine/src/RHI/D3D12PipelineState.cpp
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#include "XCEngine/RHI/D3D12/D3D12PipelineState.h"
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namespace XCEngine {
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namespace RHI {
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D3D12PipelineState::D3D12PipelineState() {
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}
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D3D12PipelineState::~D3D12PipelineState() {
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Shutdown();
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}
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bool D3D12PipelineState::Initialize(ID3D12Device* device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC& desc) {
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HRESULT hResult = device->CreateGraphicsPipelineState(&desc, IID_PPV_ARGS(&m_pipelineState));
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if (FAILED(hResult)) {
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return false;
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}
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return true;
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}
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void D3D12PipelineState::Shutdown() {
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m_pipelineState.Reset();
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}
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} // namespace RHI
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} // namespace XCEngine
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