feat: 实现 D3D12PipelineState 并替换到 tests/D3D12

- 添加 D3D12PipelineState.h/cpp
- 全局变量 gPipelineState
- 使用 D3D12PipelineState::Initialize 替代原生 CreateGraphicsPipelineState
- 测试通过
This commit is contained in:
2026-03-15 18:41:27 +08:00
parent b98f588afd
commit 2a8f50134c
4 changed files with 61 additions and 3 deletions

View File

@@ -0,0 +1,26 @@
#include "XCEngine/RHI/D3D12/D3D12PipelineState.h"
namespace XCEngine {
namespace RHI {
D3D12PipelineState::D3D12PipelineState() {
}
D3D12PipelineState::~D3D12PipelineState() {
Shutdown();
}
bool D3D12PipelineState::Initialize(ID3D12Device* device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC& desc) {
HRESULT hResult = device->CreateGraphicsPipelineState(&desc, IID_PPV_ARGS(&m_pipelineState));
if (FAILED(hResult)) {
return false;
}
return true;
}
void D3D12PipelineState::Shutdown() {
m_pipelineState.Reset();
}
} // namespace RHI
} // namespace XCEngine