feat: 实现 D3D12PipelineState 并替换到 tests/D3D12

- 添加 D3D12PipelineState.h/cpp
- 全局变量 gPipelineState
- 使用 D3D12PipelineState::Initialize 替代原生 CreateGraphicsPipelineState
- 测试通过
This commit is contained in:
2026-03-15 18:41:27 +08:00
parent b98f588afd
commit 2a8f50134c
4 changed files with 61 additions and 3 deletions

View File

@@ -0,0 +1,28 @@
#pragma once
#include <d3d12.h>
#include <wrl/client.h>
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12PipelineState {
public:
D3D12PipelineState();
~D3D12PipelineState();
bool Initialize(ID3D12Device* device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC& desc);
void Shutdown();
ID3D12PipelineState* GetPipelineState() const { return m_pipelineState.Get(); }
private:
ComPtr<ID3D12PipelineState> m_pipelineState;
};
} // namespace RHI
} // namespace XCEngine