feat: 实现 D3D12PipelineState 并替换到 tests/D3D12
- 添加 D3D12PipelineState.h/cpp - 全局变量 gPipelineState - 使用 D3D12PipelineState::Initialize 替代原生 CreateGraphicsPipelineState - 测试通过
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engine/include/XCEngine/RHI/D3D12/D3D12PipelineState.h
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28
engine/include/XCEngine/RHI/D3D12/D3D12PipelineState.h
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#pragma once
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace RHI {
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class D3D12PipelineState {
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public:
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D3D12PipelineState();
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~D3D12PipelineState();
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bool Initialize(ID3D12Device* device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC& desc);
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void Shutdown();
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ID3D12PipelineState* GetPipelineState() const { return m_pipelineState.Get(); }
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private:
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ComPtr<ID3D12PipelineState> m_pipelineState;
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};
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} // namespace RHI
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} // namespace XCEngine
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