Add rendering pass sequence scaffolding
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@@ -7,6 +7,7 @@
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#include <XCEngine/Scene/Scene.h>
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#include <memory>
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#include <string>
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#include <vector>
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using namespace XCEngine::Components;
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@@ -25,6 +26,7 @@ struct MockPipelineState {
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RenderClearFlags lastClearFlags = RenderClearFlags::All;
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std::vector<CameraComponent*> renderedCameras;
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std::vector<RenderClearFlags> renderedClearFlags;
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std::vector<std::string> eventLog;
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};
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class MockPipeline final : public RenderPipeline {
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@@ -46,6 +48,7 @@ public:
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const RenderContext&,
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const RenderSurface& surface,
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const RenderSceneData& sceneData) override {
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m_state->eventLog.push_back("pipeline");
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++m_state->renderCalls;
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m_state->lastSurfaceWidth = surface.GetWidth();
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m_state->lastSurfaceHeight = surface.GetHeight();
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@@ -61,6 +64,32 @@ private:
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std::shared_ptr<MockPipelineState> m_state;
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};
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class TrackingPass final : public RenderPass {
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public:
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TrackingPass(std::shared_ptr<MockPipelineState> state, const char* label)
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: m_state(std::move(state))
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, m_label(label) {
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}
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const char* GetName() const override {
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return m_label;
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}
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bool Initialize(const RenderContext&) override {
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m_state->eventLog.push_back(std::string("init:") + m_label);
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return true;
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}
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bool Execute(const RenderPassContext&) override {
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m_state->eventLog.push_back(m_label);
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return true;
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}
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private:
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std::shared_ptr<MockPipelineState> m_state;
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const char* m_label = "";
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};
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RenderContext CreateValidContext() {
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RenderContext context;
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context.device = reinterpret_cast<XCEngine::RHI::RHIDevice*>(1);
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@@ -105,6 +134,38 @@ TEST(CameraRenderer_Test, UsesOverrideCameraAndSurfaceSizeWhenSubmittingScene) {
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EXPECT_EQ(state->lastClearFlags, RenderClearFlags::None);
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}
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TEST(CameraRenderer_Test, ExecutesInjectedPreAndPostPassSequencesAroundPipelineRender) {
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Scene scene("CameraRendererPassScene");
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GameObject* cameraObject = scene.CreateGameObject("Camera");
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auto* camera = cameraObject->AddComponent<CameraComponent>();
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camera->SetPrimary(true);
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camera->SetDepth(3.0f);
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auto state = std::make_shared<MockPipelineState>();
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CameraRenderer renderer(std::make_unique<MockPipeline>(state));
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RenderPassSequence prePasses;
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prePasses.AddPass(std::make_unique<TrackingPass>(state, "pre"));
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RenderPassSequence postPasses;
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postPasses.AddPass(std::make_unique<TrackingPass>(state, "post"));
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CameraRenderRequest request;
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request.scene = &scene;
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request.camera = camera;
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request.context = CreateValidContext();
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request.surface = RenderSurface(320, 180);
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request.cameraDepth = camera->GetDepth();
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request.preScenePasses = &prePasses;
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request.postScenePasses = &postPasses;
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ASSERT_TRUE(renderer.Render(request));
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EXPECT_EQ(
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state->eventLog,
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(std::vector<std::string>{ "init:pre", "pre", "pipeline", "init:post", "post" }));
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}
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TEST(SceneRenderer_Test, BuildsSingleExplicitRequestFromSelectedCamera) {
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Scene scene("SceneRendererRequestScene");
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