Add rendering pass sequence scaffolding

This commit is contained in:
2026-03-30 02:22:17 +08:00
parent b489492af0
commit 2a31628db1
10 changed files with 420 additions and 20 deletions

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#include <gtest/gtest.h>
#include <XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/RHI/RHIEnums.h>
using namespace XCEngine::Rendering::Pipelines;
using namespace XCEngine::Resources;
using namespace XCEngine::RHI;
TEST(BuiltinForwardPipeline_Test, UsesFloat3PositionInputLayoutForStaticMeshVertices) {
const InputLayoutDesc inputLayout = BuiltinForwardPipeline::BuildInputLayout();
ASSERT_EQ(inputLayout.elements.size(), 2u);
const InputElementDesc& position = inputLayout.elements[0];
EXPECT_EQ(position.semanticName, "POSITION");
EXPECT_EQ(position.semanticIndex, 0u);
EXPECT_EQ(position.format, static_cast<uint32_t>(Format::R32G32B32_Float));
EXPECT_EQ(position.inputSlot, 0u);
EXPECT_EQ(position.alignedByteOffset, 0u);
const InputElementDesc& texcoord = inputLayout.elements[1];
EXPECT_EQ(texcoord.semanticName, "TEXCOORD");
EXPECT_EQ(texcoord.semanticIndex, 0u);
EXPECT_EQ(texcoord.format, static_cast<uint32_t>(Format::R32G32_Float));
EXPECT_EQ(texcoord.inputSlot, 0u);
EXPECT_EQ(texcoord.alignedByteOffset, static_cast<uint32_t>(offsetof(StaticMeshVertex, uv0)));
}