Move scene viewport shaders into editor resources
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@@ -86,6 +86,8 @@ add_executable(${PROJECT_NAME} WIN32
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src/Viewport/SceneViewportOverlayBuilder.cpp
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src/Viewport/SceneViewportOverlayRenderer.cpp
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src/Viewport/Passes/SceneViewportEditorOverlayPass.cpp
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src/Viewport/Passes/SceneViewportGridPass.cpp
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src/Viewport/Passes/SceneViewportSelectionOutlinePass.cpp
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src/panels/GameViewPanel.cpp
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src/panels/InspectorPanel.cpp
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src/panels/ConsolePanel.cpp
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@@ -102,7 +104,10 @@ target_include_directories(${PROJECT_NAME} PRIVATE
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${imgui_SOURCE_DIR}/backends
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)
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target_compile_definitions(${PROJECT_NAME} PRIVATE UNICODE _UNICODE)
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target_compile_definitions(${PROJECT_NAME} PRIVATE
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UNICODE
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_UNICODE
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XCENGINE_EDITOR_REPO_ROOT="${XCENGINE_ROOT_DIR_CMAKE}")
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target_compile_options(${PROJECT_NAME} PRIVATE /utf-8)
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if(XCENGINE_ENABLE_MONO_SCRIPTING)
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