resources: move shader loader internals into detail
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@@ -1,8 +1,8 @@
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#include "ShaderAuthoringLoader.h"
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#include "ShaderAuthoringParser.h"
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#include "../ShaderAuthoringParser.h"
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#include "ShaderRuntimeBuildUtils.h"
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#include "ShaderSourceUtils.h"
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#include "../ShaderSourceUtils.h"
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#include <unordered_set>
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@@ -2,7 +2,7 @@
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#include "ShaderFileUtils.h"
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#include "ShaderRuntimeBuildUtils.h"
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#include "ShaderSourceUtils.h"
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#include "../ShaderSourceUtils.h"
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#include <cctype>
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#include <filesystem>
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@@ -1,8 +1,8 @@
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#include "ShaderRuntimeBuildUtils.h"
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#include "ShaderAuthoringParser.h"
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#include "../ShaderAuthoringParser.h"
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#include "ShaderFileUtils.h"
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#include "ShaderSourceUtils.h"
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#include "../ShaderSourceUtils.h"
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#include <memory>
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@@ -1,6 +1,6 @@
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#pragma once
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#include "ShaderIR.h"
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#include "../ShaderIR.h"
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#include <XCEngine/Core/IO/IResourceLoader.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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@@ -1,11 +1,11 @@
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#include <XCEngine/Resources/Shader/ShaderLoader.h>
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#include "ShaderArtifactLoader.h"
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#include "ShaderAuthoringLoader.h"
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#include "Detail/ShaderArtifactLoader.h"
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#include "Detail/ShaderAuthoringLoader.h"
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#include "ShaderAuthoringParser.h"
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#include "ShaderFileUtils.h"
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#include "ShaderManifestLoader.h"
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#include "ShaderRuntimeBuildUtils.h"
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#include "Detail/ShaderFileUtils.h"
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#include "Detail/ShaderManifestLoader.h"
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#include "Detail/ShaderRuntimeBuildUtils.h"
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Resources/BuiltinResources.h>
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