34 lines
951 B
C++
34 lines
951 B
C++
#pragma once
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#include <XCEngine/Core/Containers/Array.h>
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#include <XCEngine/Core/Containers/String.h>
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#include <XCEngine/Core/IO/IResourceLoader.h>
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#include <string>
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namespace XCEngine {
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namespace Resources {
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bool LooksLikeShaderAuthoring(const std::string& sourceText);
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bool CollectLegacyBackendSplitShaderDependencyPaths(
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const Containers::String& path,
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const std::string& sourceText,
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Containers::Array<Containers::String>& outDependencies);
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bool CollectUnityStyleSingleSourceShaderDependencyPaths(
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const Containers::String& path,
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const std::string& sourceText,
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Containers::Array<Containers::String>& outDependencies);
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LoadResult LoadLegacyBackendSplitShaderAuthoring(
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const Containers::String& path,
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const std::string& sourceText);
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LoadResult LoadUnityStyleSingleSourceShaderAuthoring(
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const Containers::String& path,
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const std::string& sourceText);
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} // namespace Resources
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} // namespace XCEngine
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