feat(RHI): 实现 RHIPipelineState 抽象基类
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@@ -4,6 +4,7 @@
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#include <dxgi1_4.h>
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#include <wrl/client.h>
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#include "../RHIPipelineState.h"
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#include "../RHIEnums.h"
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#include "D3D12Enum.h"
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@@ -12,18 +13,21 @@ using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace RHI {
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class D3D12PipelineState {
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class D3D12PipelineState : public RHIPipelineState {
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public:
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D3D12PipelineState();
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~D3D12PipelineState();
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~D3D12PipelineState() override;
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bool Initialize(ID3D12Device* device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC& desc);
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void Shutdown();
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void Shutdown() override;
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ID3D12PipelineState* GetPipelineState() const { return m_pipelineState.Get(); }
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void* GetNativeHandle() const { return m_pipelineState.Get(); }
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PipelineType GetType() const { return PipelineType::Graphics; }
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void* GetNativeHandle() override { return m_pipelineState.Get(); }
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PipelineType GetType() const override { return PipelineType::Graphics; }
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void Bind() override;
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void Unbind() override;
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static D3D12_GRAPHICS_PIPELINE_STATE_DESC CreateDesc(
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ID3D12RootSignature* rootSignature,
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@@ -4,6 +4,8 @@
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#include <cstdint>
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#include <string>
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#include "../RHIPipelineState.h"
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namespace XCEngine {
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namespace RHI {
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@@ -136,10 +138,18 @@ struct LogicalOperation {
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uint32_t operation = 0;
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};
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class OpenGLPipelineState {
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class OpenGLPipelineState : public RHIPipelineState {
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public:
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OpenGLPipelineState();
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~OpenGLPipelineState();
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~OpenGLPipelineState() override;
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void Shutdown() override;
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void Bind() override;
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void Unbind() override;
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void* GetNativeHandle() override;
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PipelineType GetType() const override { return PipelineType::Graphics; }
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void SetDepthStencilState(const DepthStencilState& state);
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void SetBlendState(const BlendState& state);
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23
engine/include/XCEngine/RHI/RHIPipelineState.h
Normal file
23
engine/include/XCEngine/RHI/RHIPipelineState.h
Normal file
@@ -0,0 +1,23 @@
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#pragma once
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#include "RHITypes.h"
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#include "RHIEnums.h"
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namespace XCEngine {
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namespace RHI {
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class RHIPipelineState {
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public:
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virtual ~RHIPipelineState() = default;
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virtual void Shutdown() = 0;
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virtual void Bind() = 0;
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virtual void Unbind() = 0;
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virtual void* GetNativeHandle() = 0;
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virtual PipelineType GetType() const = 0;
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};
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} // namespace RHI
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} // namespace XCEngine
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@@ -85,5 +85,11 @@ D3D12_INPUT_ELEMENT_DESC D3D12PipelineState::CreateInputElement(
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return CreateInputElement(semanticName, semanticIndex, format, inputSlot, D3D12_APPEND_ALIGNED_ELEMENT);
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}
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void D3D12PipelineState::Bind() {
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}
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void D3D12PipelineState::Unbind() {
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}
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} // namespace RHI
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} // namespace XCEngine
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@@ -268,5 +268,25 @@ void OpenGLPipelineState::DetachShader() {
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glUseProgram(0);
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}
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void OpenGLPipelineState::Shutdown() {
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m_program = 0;
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m_programAttached = false;
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}
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void OpenGLPipelineState::Bind() {
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if (m_programAttached) {
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glUseProgram(m_program);
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}
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Apply();
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}
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void OpenGLPipelineState::Unbind() {
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glUseProgram(0);
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}
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void* OpenGLPipelineState::GetNativeHandle() {
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return reinterpret_cast<void*>(static_cast<uintptr_t>(m_program));
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}
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} // namespace RHI
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} // namespace XCEngine
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