feat: add play mode pause resume and step controls
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@@ -889,6 +889,12 @@ void ConsolePanel::OnAttach() {
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HandlePlayModePaused();
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});
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}
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if (!m_playModeResumedHandlerId) {
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m_playModeResumedHandlerId = m_context->GetEventBus().Subscribe<PlayModeResumedEvent>(
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[this](const PlayModeResumedEvent&) {
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HandlePlayModeResumed();
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});
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}
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}
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void ConsolePanel::OnDetach() {
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@@ -908,6 +914,10 @@ void ConsolePanel::OnDetach() {
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m_context->GetEventBus().Unsubscribe<PlayModePausedEvent>(m_playModePausedHandlerId);
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m_playModePausedHandlerId = 0;
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}
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if (m_playModeResumedHandlerId) {
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m_context->GetEventBus().Unsubscribe<PlayModeResumedEvent>(m_playModeResumedHandlerId);
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m_playModeResumedHandlerId = 0;
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}
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}
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void ConsolePanel::HandlePlayModeStarted() {
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@@ -941,6 +951,11 @@ void ConsolePanel::HandlePlayModePaused() {
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m_playModePaused = true;
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}
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void ConsolePanel::HandlePlayModeResumed() {
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m_playModeActive = true;
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m_playModePaused = false;
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}
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void ConsolePanel::Render() {
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UI::PanelWindowScope panel(m_name.c_str());
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if (!panel.IsOpen()) {
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