Make D3D12PipelineState implement IPipelineState interface

This commit is contained in:
2026-03-16 00:28:26 +08:00
parent 8c1d68da57
commit 1d99ef4d31

View File

@@ -3,6 +3,7 @@
#include <d3d12.h>
#include <wrl/client.h>
#include "../DescriptorHeap.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;
@@ -10,7 +11,7 @@ using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12PipelineState {
class D3D12PipelineState : public IPipelineState {
public:
D3D12PipelineState();
~D3D12PipelineState();
@@ -20,6 +21,9 @@ public:
ID3D12PipelineState* GetPipelineState() const { return m_pipelineState.Get(); }
void* GetNativeHandle() const override { return m_pipelineState.Get(); }
PipelineType GetType() const override { return PipelineType::Graphics; }
private:
ComPtr<ID3D12PipelineState> m_pipelineState;
};