refactor(srp): move urp shadow and prepass core blocks into renderer
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@@ -80,6 +80,13 @@ namespace XCEngine.Rendering
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m_nativeHandle);
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}
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public bool HasExplicitShadowCasterStageConfiguration()
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{
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return InternalCalls
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.Rendering_ScriptableRenderPipelinePlanningContext_GetHasExplicitShadowCasterStageConfiguration(
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m_nativeHandle);
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}
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public bool RequestDepthOnlyStage()
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{
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return InternalCalls
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@@ -94,6 +101,13 @@ namespace XCEngine.Rendering
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m_nativeHandle);
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}
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public bool HasExplicitDepthOnlyStageConfiguration()
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{
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return InternalCalls
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.Rendering_ScriptableRenderPipelinePlanningContext_GetHasExplicitDepthOnlyStageConfiguration(
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m_nativeHandle);
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}
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public bool HasFinalColorProcessing()
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{
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return InternalCalls
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