refactor(srp): move urp shadow and prepass core blocks into renderer
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@@ -532,6 +532,11 @@ namespace XCEngine
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Rendering_ScriptableRenderPipelinePlanningContext_ClearShadowCasterStage(
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ulong nativeHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderPipelinePlanningContext_GetHasExplicitShadowCasterStageConfiguration(
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ulong nativeHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderPipelinePlanningContext_RequestDepthOnlyStage(
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@@ -542,6 +547,11 @@ namespace XCEngine
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Rendering_ScriptableRenderPipelinePlanningContext_ClearDepthOnlyStage(
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ulong nativeHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderPipelinePlanningContext_GetHasExplicitDepthOnlyStageConfiguration(
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ulong nativeHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderPipelinePlanningContext_GetHasFinalColorProcessing(
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