fix: encapsulate OpenGL types in VertexAttribute to eliminate raw GL API usage in tests

- Add VertexAttributeType and VertexAttributeNormalized enums in OpenGLVertexArray.h
- Add ToGLAttributeType() converter in OpenGLVertexArray.cpp
- Remove glActiveTexture() call from quad test (already handled by texture.Bind())
- Remove #include <glad/glad.h> from triangle test
- Update unit tests to use encapsulated enums

All three OpenGL integration tests (minimal, triangle, quad) pass with 0% pixel difference.
This commit is contained in:
2026-03-22 14:33:57 +08:00
parent 1f129ed20f
commit 1797e7fe17
10 changed files with 61 additions and 112 deletions

View File

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# AudioLoader::GetDefaultSettings
## 方法签名
```cpp
ImportSettings* GetDefaultSettings() const override;
```
## 详细描述
返回音频资源的默认导入设置。当前版本音频加载器不使用导入设置,始终返回 `nullptr`
## 返回值
`ImportSettings*` - 始终返回 `nullptr`
## 示例
```cpp
AudioLoader loader;
ImportSettings* settings = loader.GetDefaultSettings();
// 始终为 nullptr
if (settings == nullptr) {
printf("No default settings for AudioLoader\n");
}
```