feat(scripting): add field model editing and defaults support
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@@ -9,6 +9,25 @@ class NullScriptRuntime : public IScriptRuntime {
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public:
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void OnRuntimeStart(Components::Scene* scene) override;
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void OnRuntimeStop(Components::Scene* scene) override;
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bool TryGetClassFieldMetadata(
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const std::string& assemblyName,
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const std::string& namespaceName,
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const std::string& className,
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std::vector<ScriptFieldMetadata>& outFields) const override;
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bool TryGetClassFieldDefaultValues(
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const std::string& assemblyName,
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const std::string& namespaceName,
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const std::string& className,
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std::vector<ScriptFieldDefaultValue>& outFields) const override;
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bool TrySetManagedFieldValue(
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const ScriptRuntimeContext& context,
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const std::string& fieldName,
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const ScriptFieldValue& value) override;
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bool TryGetManagedFieldValue(
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const ScriptRuntimeContext& context,
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const std::string& fieldName,
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ScriptFieldValue& outValue) const override;
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void SyncManagedFieldsToStorage(const ScriptRuntimeContext& context) override;
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bool CreateScriptInstance(const ScriptRuntimeContext& context) override;
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void DestroyScriptInstance(const ScriptRuntimeContext& context) override;
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