feat(project): refresh sample scenes and Nahida assets

This commit is contained in:
2026-04-19 00:29:32 +08:00
parent f4fef59b2f
commit 1405ef6a29
59 changed files with 432 additions and 2614 deletions

View File

@@ -810,12 +810,12 @@ TEST(ShaderLoader, LoadShaderAuthoringBuildsForwardLitExtraTextureBindings) {
fs::remove_all(shaderRoot);
}
TEST(ShaderLoader, LoadNahidaProjectCharacterToonShader) {
TEST(ShaderLoader, LoadNahidaProjectToonShader) {
namespace fs = std::filesystem;
const fs::path shaderPath =
fs::path(__FILE__).parent_path().parent_path().parent_path().parent_path() /
"project/Assets/Shaders/XCCharacterToon.shader";
"project/Assets/Shaders/Toon.shader";
ASSERT_TRUE(fs::exists(shaderPath)) << shaderPath.string();
ShaderLoader loader;
@@ -842,12 +842,12 @@ TEST(ShaderLoader, LoadNahidaProjectCharacterToonShader) {
delete shader;
}
TEST(ShaderLoader, NahidaProjectCharacterToonShaderCompilesSurfaceAndFaceRuntimeVariants) {
TEST(ShaderLoader, NahidaProjectToonShaderCompilesSurfaceAndFaceRuntimeVariants) {
namespace fs = std::filesystem;
const fs::path shaderPath =
fs::path(__FILE__).parent_path().parent_path().parent_path().parent_path() /
"project/Assets/Shaders/XCCharacterToon.shader";
"project/Assets/Shaders/Toon.shader";
ASSERT_TRUE(fs::exists(shaderPath)) << shaderPath.string();
ShaderLoader loader;