feat(project): refresh sample scenes and Nahida assets
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@@ -810,12 +810,12 @@ TEST(ShaderLoader, LoadShaderAuthoringBuildsForwardLitExtraTextureBindings) {
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fs::remove_all(shaderRoot);
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}
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TEST(ShaderLoader, LoadNahidaProjectCharacterToonShader) {
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TEST(ShaderLoader, LoadNahidaProjectToonShader) {
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namespace fs = std::filesystem;
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const fs::path shaderPath =
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fs::path(__FILE__).parent_path().parent_path().parent_path().parent_path() /
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"project/Assets/Shaders/XCCharacterToon.shader";
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"project/Assets/Shaders/Toon.shader";
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ASSERT_TRUE(fs::exists(shaderPath)) << shaderPath.string();
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ShaderLoader loader;
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@@ -842,12 +842,12 @@ TEST(ShaderLoader, LoadNahidaProjectCharacterToonShader) {
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delete shader;
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}
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TEST(ShaderLoader, NahidaProjectCharacterToonShaderCompilesSurfaceAndFaceRuntimeVariants) {
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TEST(ShaderLoader, NahidaProjectToonShaderCompilesSurfaceAndFaceRuntimeVariants) {
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namespace fs = std::filesystem;
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const fs::path shaderPath =
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fs::path(__FILE__).parent_path().parent_path().parent_path().parent_path() /
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"project/Assets/Shaders/XCCharacterToon.shader";
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"project/Assets/Shaders/Toon.shader";
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ASSERT_TRUE(fs::exists(shaderPath)) << shaderPath.string();
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ShaderLoader loader;
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