docs: 修复 D3D12 后端 API 文档问题
- 修复 texture/dtor.md 和 enums/enums.md 的错误链接 - 重命名 texture/ctor.md → constructor.md, texture/dtor.md → destructor.md - 创建 command-list, fence, device, query-heap, sampler 的 constructor/destructor 文档 - 创建 D3D12Texture 缺失的 16 个方法文档 - 创建 D3D12CommandList 缺失的 12 个 internal 方法文档 - 补充 shader-resource-view 缺少的头文件和类型字段
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docs/api/rhi/d3d12/texture/destructor.md
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# D3D12Texture::~D3D12Texture
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## 函数签名
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```cpp
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~D3D12Texture() override;
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```
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## 中文描述
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析构函数,调用 `Shutdown` 释放资源并销毁 D3D12 资源对象。
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## 参数
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无
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## 返回值
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无
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## 线程安全
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非线程安全,请在所有 GPU 操作完成后销毁对象。
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## 复杂度
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O(n) - 取决于资源释放时间
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## 示例
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```cpp
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{
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D3D12Texture texture;
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texture.Initialize(device, desc);
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// ... 使用 texture ...
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} // 超出作用域时自动调用析构函数,释放资源
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```
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## 相关文档
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- [D3D12Texture](texture.md) - 类总览
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- [Shutdown](../../../texture/shutdown.md) - 关闭纹理
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