Fix RHI unit test failures and OpenGL backend issues
- Fix D3D12Texture::GetTextureType() to return correct type based on D3D12 resource dimension - Fix OpenGL CommandQueue::Signal() to properly call fence->Signal() - Fix OpenGL CommandQueue::GetTimestampFrequency() using GL_TIMESTAMP - Fix OpenGL Device::GetNativeDevice() to return m_hglrc - Fix OpenGL Fence::Signal() to create GL sync object and update completedValue - Fix OpenGL Fence::Wait() to properly wait for fence - Fix OpenGL Fence::GetNativeHandle() to create sync on first call - Fix OpenGL SwapChain::GetCurrentBackBuffer() to return backbuffer texture - Fix OpenGL SwapChain::Initialize() to create backbuffer texture - Fix OpenGL SwapChain::Shutdown() to cleanup backbuffer texture - Fix RHI unit tests: add missing sampleCount/sampleQuality/depth/arraySize fields - Fix RHI unit tests: add complete TextureDesc fields where needed
This commit is contained in:
@@ -44,7 +44,14 @@ public:
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uint32_t GetArraySize() const { return GetDesc().DepthOrArraySize; }
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Format GetFormat() const override { return static_cast<Format>(GetDesc().Format); }
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TextureType GetTextureType() const override { return TextureType::Texture2D; }
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TextureType GetTextureType() const override {
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switch (GetDesc().Dimension) {
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case D3D12_RESOURCE_DIMENSION_TEXTURE1D: return TextureType::Texture1D;
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case D3D12_RESOURCE_DIMENSION_TEXTURE2D: return TextureType::Texture2D;
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case D3D12_RESOURCE_DIMENSION_TEXTURE3D: return TextureType::Texture3D;
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default: return TextureType::Texture2D;
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}
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}
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bool OwnsResource() const { return m_ownsResource; }
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@@ -19,7 +19,7 @@ public:
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void WaitForIdle() override;
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CommandQueueType GetType() const override { return CommandQueueType::Direct; }
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uint64_t GetTimestampFrequency() const override { return 0; }
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uint64_t GetTimestampFrequency() const override;
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void* GetNativeHandle() override { return nullptr; }
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void WaitForPreviousFrame() override {}
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@@ -31,7 +31,7 @@ public:
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uint64_t GetCompletedValue() const override;
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uint64_t GetCurrentValue() const { return m_fenceValue; }
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void* GetNativeHandle() override { return m_sync; }
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void* GetNativeHandle() override;
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private:
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void* m_sync;
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@@ -3,6 +3,7 @@
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#include <cstdint>
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#include "../RHISwapChain.h"
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#include "OpenGLTexture.h"
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struct HWND__;
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struct HDC__;
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@@ -72,6 +73,7 @@ private:
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bool m_shouldClose;
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bool m_fullscreen;
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PresentMode m_presentMode;
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OpenGLTexture* m_backBufferTexture;
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};
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} // namespace RHI
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@@ -1,4 +1,6 @@
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#include "XCEngine/RHI/OpenGL/OpenGLCommandQueue.h"
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#include "XCEngine/RHI/RHIFence.h"
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#include <glad/glad.h>
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namespace XCEngine {
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namespace RHI {
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@@ -17,6 +19,10 @@ void OpenGLCommandQueue::ExecuteCommandLists(uint32_t count, void** lists) {
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}
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void OpenGLCommandQueue::Signal(RHIFence* fence, uint64_t value) {
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if (fence) {
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fence->Signal(value);
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}
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glFlush();
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}
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void OpenGLCommandQueue::Wait(RHIFence* fence, uint64_t value) {
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@@ -27,6 +33,13 @@ uint64_t OpenGLCommandQueue::GetCompletedValue() {
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}
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void OpenGLCommandQueue::WaitForIdle() {
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glFinish();
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}
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uint64_t OpenGLCommandQueue::GetTimestampFrequency() const {
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GLint64 frequency = 0;
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glGetInteger64v(GL_TIMESTAMP, &frequency);
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return frequency > 0 ? static_cast<uint64_t>(frequency) : 1000000000;
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}
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} // namespace RHI
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@@ -450,7 +450,7 @@ const RHIDeviceInfo& OpenGLDevice::GetDeviceInfo() const {
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}
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void* OpenGLDevice::GetNativeDevice() {
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return nullptr;
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return m_hglrc;
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}
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void* OpenGLDevice::GetNativeHandle() const {
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@@ -38,26 +38,22 @@ void OpenGLFence::Signal() {
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void OpenGLFence::Signal(uint64_t value) {
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glFlush();
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m_fenceValue = value;
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m_completedValue = value;
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m_signaled = true;
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if (m_sync) {
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glDeleteSync(static_cast<GLsync>(m_sync));
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}
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m_sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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void OpenGLFence::Wait(uint64_t timeoutNs) {
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if (!m_signaled || !m_sync) {
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glFinish();
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m_completedValue = m_fenceValue;
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m_signaled = true;
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return;
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}
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GLsync sync = static_cast<GLsync>(m_sync);
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GLenum result = glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, timeoutNs);
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while (result == GL_TIMEOUT_EXPIRED && timeoutNs > 0) {
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result = glClientWaitSync(sync, 0, timeoutNs);
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}
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if (result == GL_ALREADY_SIGNALED || result == GL_CONDITION_SATISFIED) {
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m_completedValue = m_fenceValue;
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if (m_signaled && m_sync) {
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GLsync sync = static_cast<GLsync>(m_sync);
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glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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}
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glFinish();
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m_completedValue = m_fenceValue;
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m_signaled = true;
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}
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void OpenGLFence::Reset() {
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@@ -91,5 +87,12 @@ uint64_t OpenGLFence::GetCompletedValue() const {
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return m_completedValue;
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}
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void* OpenGLFence::GetNativeHandle() {
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if (!m_sync) {
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m_sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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return m_sync;
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}
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} // namespace RHI
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} // namespace XCEngine
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@@ -22,7 +22,8 @@ OpenGLSwapChain::OpenGLSwapChain()
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, m_vsync(true)
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, m_shouldClose(false)
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, m_fullscreen(false)
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, m_presentMode(PresentMode::VSync) {
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, m_presentMode(PresentMode::VSync)
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, m_backBufferTexture(nullptr) {
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}
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OpenGLSwapChain::~OpenGLSwapChain() {
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@@ -50,6 +51,11 @@ bool OpenGLSwapChain::Initialize(HWND window, bool vsync) {
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m_framebufferWidth = m_width;
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m_framebufferHeight = m_height;
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if (!m_backBufferTexture) {
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m_backBufferTexture = new OpenGLTexture();
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m_backBufferTexture->Initialize(OpenGLTextureType::Texture2D, m_width, m_height, 1, 1, OpenGLFormat::RGBA8, nullptr);
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}
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return true;
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}
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@@ -76,10 +82,19 @@ bool OpenGLSwapChain::Initialize(HWND window, int width, int height, PresentMode
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m_framebufferWidth = width;
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m_framebufferHeight = height;
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if (!m_backBufferTexture) {
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m_backBufferTexture = new OpenGLTexture();
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m_backBufferTexture->Initialize(OpenGLTextureType::Texture2D, m_width, m_height, 1, 1, OpenGLFormat::RGBA8, nullptr);
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}
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return true;
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}
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void OpenGLSwapChain::Shutdown() {
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if (m_backBufferTexture) {
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delete m_backBufferTexture;
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m_backBufferTexture = nullptr;
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}
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if (m_hdc && m_hwnd) {
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::ReleaseDC(m_hwnd, m_hdc);
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m_hdc = nullptr;
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@@ -159,7 +174,7 @@ uint32_t OpenGLSwapChain::GetCurrentBackBufferIndex() const {
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}
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RHITexture* OpenGLSwapChain::GetCurrentBackBuffer() {
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return nullptr;
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return m_backBufferTexture;
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}
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void* OpenGLSwapChain::GetNativeHandle() {
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@@ -53,9 +53,14 @@ TEST_P(RHITestFixture, Device_CreateTexture_ReturnsValid) {
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TextureDesc desc = {};
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desc.width = 512;
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desc.height = 512;
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desc.depth = 1;
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desc.mipLevels = 1;
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desc.arraySize = 1;
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desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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desc.sampleCount = 1;
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desc.sampleQuality = 0;
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desc.flags = 0;
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RHITexture* texture = GetDevice()->CreateTexture(desc);
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ASSERT_NE(texture, nullptr);
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@@ -38,6 +38,8 @@ TEST_P(RHITestFixture, Texture_Create_Texture3D) {
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desc.mipLevels = 1;
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desc.format = static_cast<uint32_t>(Format::R16_Float);
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desc.textureType = static_cast<uint32_t>(TextureType::Texture3D);
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desc.sampleCount = 1;
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desc.sampleQuality = 0;
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RHITexture* texture = GetDevice()->CreateTexture(desc);
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ASSERT_NE(texture, nullptr);
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@@ -55,8 +57,14 @@ TEST_P(RHITestFixture, Texture_StateManagement) {
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TextureDesc desc = {};
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desc.width = 256;
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desc.height = 256;
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desc.depth = 1;
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desc.mipLevels = 1;
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desc.arraySize = 1;
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desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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desc.sampleCount = 1;
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desc.sampleQuality = 0;
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desc.flags = 0;
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RHITexture* texture = GetDevice()->CreateTexture(desc);
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ASSERT_NE(texture, nullptr);
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@@ -73,8 +81,14 @@ TEST_P(RHITestFixture, Texture_Naming) {
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TextureDesc desc = {};
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desc.width = 256;
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desc.height = 256;
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desc.depth = 1;
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desc.mipLevels = 1;
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desc.arraySize = 1;
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desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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desc.sampleCount = 1;
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desc.sampleQuality = 0;
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desc.flags = 0;
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RHITexture* texture = GetDevice()->CreateTexture(desc);
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ASSERT_NE(texture, nullptr);
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@@ -90,8 +104,14 @@ TEST_P(RHITestFixture, Texture_GetNativeHandle) {
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TextureDesc desc = {};
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desc.width = 256;
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desc.height = 256;
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desc.depth = 1;
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desc.mipLevels = 1;
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desc.arraySize = 1;
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desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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desc.sampleCount = 1;
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desc.sampleQuality = 0;
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desc.flags = 0;
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RHITexture* texture = GetDevice()->CreateTexture(desc);
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ASSERT_NE(texture, nullptr);
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