Files
XCEngine/engine/include/XCEngine/RHI/D3D12/D3D12Texture.h
ssdfasd 0fa4f2e3a8 Fix RHI unit test failures and OpenGL backend issues
- Fix D3D12Texture::GetTextureType() to return correct type based on D3D12 resource dimension
- Fix OpenGL CommandQueue::Signal() to properly call fence->Signal()
- Fix OpenGL CommandQueue::GetTimestampFrequency() using GL_TIMESTAMP
- Fix OpenGL Device::GetNativeDevice() to return m_hglrc
- Fix OpenGL Fence::Signal() to create GL sync object and update completedValue
- Fix OpenGL Fence::Wait() to properly wait for fence
- Fix OpenGL Fence::GetNativeHandle() to create sync on first call
- Fix OpenGL SwapChain::GetCurrentBackBuffer() to return backbuffer texture
- Fix OpenGL SwapChain::Initialize() to create backbuffer texture
- Fix OpenGL SwapChain::Shutdown() to cleanup backbuffer texture
- Fix RHI unit tests: add missing sampleCount/sampleQuality/depth/arraySize fields
- Fix RHI unit tests: add complete TextureDesc fields where needed
2026-03-23 21:09:15 +08:00

67 lines
2.6 KiB
C++

#pragma once
#include <d3d12.h>
#include <wrl/client.h>
#include <string>
#include "../RHITexture.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12Texture : public RHITexture {
public:
D3D12Texture();
~D3D12Texture() override;
bool Initialize(ID3D12Device* device, const D3D12_RESOURCE_DESC& desc, D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON);
bool InitializeFromExisting(ID3D12Resource* resource, bool ownsResource = false);
bool InitializeFromData(ID3D12Device* device, ID3D12GraphicsCommandList* commandList,
const void* pixelData, uint32_t width, uint32_t height, DXGI_FORMAT format);
bool InitializeDepthStencil(ID3D12Device* device, uint32_t width, uint32_t height, DXGI_FORMAT format = DXGI_FORMAT_D24_UNORM_S8_UINT);
void Shutdown() override;
ID3D12Resource* GetResource() const { return m_resource.Get(); }
D3D12_RESOURCE_DESC GetDesc() const { return m_resource->GetDesc(); }
uint32_t GetWidth() const override { return static_cast<uint32_t>(GetDesc().Width); }
uint32_t GetHeight() const override { return GetDesc().Height; }
uint32_t GetDepth() const override { return GetDesc().DepthOrArraySize; }
uint32_t GetMipLevels() const override { return GetDesc().MipLevels; }
void* GetNativeHandle() override { return m_resource.Get(); }
ResourceStates GetState() const override { return m_state; }
void SetState(ResourceStates state) override { m_state = state; }
uint64_t GetGPUAddress() const { return m_resource->GetGPUVirtualAddress(); }
size_t GetSize() const { return GetDesc().Width * GetDesc().Height * GetDesc().DepthOrArraySize; }
const std::string& GetName() const override { return m_name; }
void SetName(const std::string& name) override { m_name = name; }
uint32_t GetArraySize() const { return GetDesc().DepthOrArraySize; }
Format GetFormat() const override { return static_cast<Format>(GetDesc().Format); }
TextureType GetTextureType() const override {
switch (GetDesc().Dimension) {
case D3D12_RESOURCE_DIMENSION_TEXTURE1D: return TextureType::Texture1D;
case D3D12_RESOURCE_DIMENSION_TEXTURE2D: return TextureType::Texture2D;
case D3D12_RESOURCE_DIMENSION_TEXTURE3D: return TextureType::Texture3D;
default: return TextureType::Texture2D;
}
}
bool OwnsResource() const { return m_ownsResource; }
private:
ComPtr<ID3D12Resource> m_resource;
ResourceStates m_state = ResourceStates::Common;
std::string m_name;
bool m_ownsResource = false;
};
} // namespace RHI
} // namespace XCEngine