Add scene viewport move gizmo workflow
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275
editor/src/Viewport/SceneViewportMoveGizmo.cpp
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275
editor/src/Viewport/SceneViewportMoveGizmo.cpp
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#include "SceneViewportMoveGizmo.h"
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#include "Core/IUndoManager.h"
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#include "SceneViewportMath.h"
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#include "SceneViewportPicker.h"
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#include <XCEngine/Components/GameObject.h>
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namespace XCEngine {
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namespace Editor {
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namespace {
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constexpr float kMoveGizmoHandleLengthPixels = 72.0f;
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constexpr float kMoveGizmoHoverThresholdPixels = 10.0f;
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Math::Vector3 GetAxisVector(SceneViewportGizmoAxis axis) {
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switch (axis) {
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case SceneViewportGizmoAxis::X:
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return Math::Vector3::Right();
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case SceneViewportGizmoAxis::Y:
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return Math::Vector3::Up();
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case SceneViewportGizmoAxis::Z:
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return Math::Vector3::Forward();
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case SceneViewportGizmoAxis::None:
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default:
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return Math::Vector3::Zero();
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}
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}
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Math::Color GetAxisBaseColor(SceneViewportGizmoAxis axis) {
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switch (axis) {
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case SceneViewportGizmoAxis::X:
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return Math::Color(0.937f, 0.325f, 0.314f, 1.0f);
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case SceneViewportGizmoAxis::Y:
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return Math::Color(0.400f, 0.733f, 0.416f, 1.0f);
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case SceneViewportGizmoAxis::Z:
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return Math::Color(0.259f, 0.647f, 0.961f, 1.0f);
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case SceneViewportGizmoAxis::None:
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default:
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return Math::Color::White();
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}
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}
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bool IsMouseInsideViewport(const SceneViewportMoveGizmoContext& context) {
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return context.mousePosition.x >= 0.0f &&
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context.mousePosition.y >= 0.0f &&
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context.mousePosition.x <= context.viewportSize.x &&
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context.mousePosition.y <= context.viewportSize.y;
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}
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} // namespace
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void SceneViewportMoveGizmo::Update(const SceneViewportMoveGizmoContext& context) {
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BuildDrawData(context);
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if (m_activeAxis == SceneViewportGizmoAxis::None && IsMouseInsideViewport(context)) {
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m_hoveredAxis = HitTestAxis(context.mousePosition);
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} else if (m_activeAxis == SceneViewportGizmoAxis::None) {
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m_hoveredAxis = SceneViewportGizmoAxis::None;
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} else {
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m_hoveredAxis = m_activeAxis;
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}
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RefreshHandleState();
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}
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bool SceneViewportMoveGizmo::TryBeginDrag(const SceneViewportMoveGizmoContext& context, IUndoManager& undoManager) {
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if (m_activeAxis != SceneViewportGizmoAxis::None ||
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m_hoveredAxis == SceneViewportGizmoAxis::None ||
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context.selectedObject == nullptr ||
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!m_drawData.visible ||
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undoManager.HasPendingInteractiveChange()) {
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return false;
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}
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Math::Ray worldRay;
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if (!BuildSceneViewportRay(
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context.overlay,
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context.viewportSize,
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context.mousePosition,
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worldRay)) {
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return false;
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}
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const Math::Vector3 worldAxis = GetAxisVector(m_hoveredAxis);
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Math::Vector3 dragPlaneNormal = Math::Vector3::Zero();
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if (!BuildSceneViewportAxisDragPlaneNormal(context.overlay, worldAxis, dragPlaneNormal)) {
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return false;
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}
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const Math::Vector3 worldPosition = context.selectedObject->GetTransform()->GetPosition();
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const Math::Plane dragPlane = BuildSceneViewportPlaneFromPointNormal(worldPosition, dragPlaneNormal);
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float hitDistance = 0.0f;
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if (!worldRay.Intersects(dragPlane, hitDistance)) {
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return false;
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}
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undoManager.BeginInteractiveChange("Move Gizmo");
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if (!undoManager.HasPendingInteractiveChange()) {
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return false;
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}
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const Math::Vector3 hitPoint = worldRay.GetPoint(hitDistance);
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m_activeAxis = m_hoveredAxis;
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m_activeEntityId = context.selectedObject->GetID();
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m_activeAxisDirection = worldAxis;
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m_dragPlane = dragPlane;
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m_dragStartWorldPosition = worldPosition;
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m_dragStartAxisScalar = Math::Vector3::Dot(hitPoint - worldPosition, worldAxis);
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RefreshHandleState();
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return true;
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}
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void SceneViewportMoveGizmo::UpdateDrag(const SceneViewportMoveGizmoContext& context) {
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if (m_activeAxis == SceneViewportGizmoAxis::None ||
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context.selectedObject == nullptr ||
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context.selectedObject->GetID() != m_activeEntityId) {
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return;
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}
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Math::Ray worldRay;
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if (!BuildSceneViewportRay(
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context.overlay,
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context.viewportSize,
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context.mousePosition,
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worldRay)) {
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return;
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}
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float hitDistance = 0.0f;
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if (!worldRay.Intersects(m_dragPlane, hitDistance)) {
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return;
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}
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const Math::Vector3 hitPoint = worldRay.GetPoint(hitDistance);
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const float currentAxisScalar = Math::Vector3::Dot(hitPoint - m_dragStartWorldPosition, m_activeAxisDirection);
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const float deltaScalar = currentAxisScalar - m_dragStartAxisScalar;
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context.selectedObject->GetTransform()->SetPosition(
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m_dragStartWorldPosition + m_activeAxisDirection * deltaScalar);
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}
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void SceneViewportMoveGizmo::EndDrag(IUndoManager& undoManager) {
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if (m_activeAxis == SceneViewportGizmoAxis::None) {
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return;
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}
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if (undoManager.HasPendingInteractiveChange()) {
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undoManager.FinalizeInteractiveChange();
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}
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m_activeAxis = SceneViewportGizmoAxis::None;
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m_activeEntityId = 0;
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m_activeAxisDirection = Math::Vector3::Zero();
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m_dragStartWorldPosition = Math::Vector3::Zero();
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m_dragStartAxisScalar = 0.0f;
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RefreshHandleState();
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}
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void SceneViewportMoveGizmo::CancelDrag(IUndoManager* undoManager) {
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if (undoManager != nullptr && undoManager->HasPendingInteractiveChange()) {
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undoManager->CancelInteractiveChange();
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}
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m_activeAxis = SceneViewportGizmoAxis::None;
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m_activeEntityId = 0;
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m_activeAxisDirection = Math::Vector3::Zero();
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m_dragStartWorldPosition = Math::Vector3::Zero();
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m_dragStartAxisScalar = 0.0f;
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m_hoveredAxis = SceneViewportGizmoAxis::None;
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RefreshHandleState();
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}
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bool SceneViewportMoveGizmo::IsHoveringHandle() const {
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return m_hoveredAxis != SceneViewportGizmoAxis::None;
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}
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bool SceneViewportMoveGizmo::IsActive() const {
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return m_activeAxis != SceneViewportGizmoAxis::None;
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}
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uint64_t SceneViewportMoveGizmo::GetActiveEntityId() const {
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return m_activeEntityId;
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}
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const SceneViewportMoveGizmoDrawData& SceneViewportMoveGizmo::GetDrawData() const {
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return m_drawData;
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}
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void SceneViewportMoveGizmo::BuildDrawData(const SceneViewportMoveGizmoContext& context) {
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m_drawData = {};
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m_drawData.pivotRadius = 5.0f;
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const Components::GameObject* selectedObject = context.selectedObject;
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if (selectedObject == nullptr ||
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!context.overlay.valid ||
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context.viewportSize.x <= 1.0f ||
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context.viewportSize.y <= 1.0f) {
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return;
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}
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const SceneViewportProjectedPoint projectedPivot = ProjectSceneViewportWorldPoint(
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context.overlay,
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context.viewportSize.x,
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context.viewportSize.y,
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selectedObject->GetTransform()->GetPosition());
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if (!projectedPivot.visible) {
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return;
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}
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m_drawData.visible = true;
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m_drawData.pivot = projectedPivot.screenPosition;
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const SceneViewportGizmoAxis axes[] = {
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SceneViewportGizmoAxis::X,
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SceneViewportGizmoAxis::Y,
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SceneViewportGizmoAxis::Z
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};
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for (size_t index = 0; index < m_drawData.handles.size(); ++index) {
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SceneViewportMoveGizmoHandleDrawData& handle = m_drawData.handles[index];
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handle.axis = axes[index];
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handle.start = projectedPivot.screenPosition;
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Math::Vector2 screenDirection = Math::Vector2::Zero();
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if (!ProjectSceneViewportAxisDirection(context.overlay, GetAxisVector(handle.axis), screenDirection)) {
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continue;
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}
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handle.end = handle.start + screenDirection * kMoveGizmoHandleLengthPixels;
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handle.visible = true;
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handle.color = GetAxisBaseColor(handle.axis);
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}
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}
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void SceneViewportMoveGizmo::RefreshHandleState() {
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for (SceneViewportMoveGizmoHandleDrawData& handle : m_drawData.handles) {
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if (!handle.visible) {
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continue;
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}
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handle.hovered = handle.axis == m_hoveredAxis;
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handle.active = handle.axis == m_activeAxis;
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handle.color = (handle.hovered || handle.active)
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? Math::Color::Yellow()
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: GetAxisBaseColor(handle.axis);
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}
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}
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SceneViewportGizmoAxis SceneViewportMoveGizmo::HitTestAxis(const Math::Vector2& mousePosition) const {
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if (!m_drawData.visible) {
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return SceneViewportGizmoAxis::None;
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}
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const float hoverThresholdSq = kMoveGizmoHoverThresholdPixels * kMoveGizmoHoverThresholdPixels;
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SceneViewportGizmoAxis bestAxis = SceneViewportGizmoAxis::None;
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float bestDistanceSq = hoverThresholdSq;
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for (const SceneViewportMoveGizmoHandleDrawData& handle : m_drawData.handles) {
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if (!handle.visible) {
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continue;
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}
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const float distanceSq = DistanceToSegmentSquared(mousePosition, handle.start, handle.end);
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if (distanceSq > bestDistanceSq) {
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continue;
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}
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bestDistanceSq = distanceSq;
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bestAxis = handle.axis;
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}
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return bestAxis;
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}
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} // namespace Editor
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} // namespace XCEngine
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